Unit design

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I think what I'll do is just pick the level of contrast halfway between the two main ones. I think the one you like, Sez, is just a tiny bit too flat, but the one I like is also a tiny bit too bright, so I'll compromise between them. I've tested both in game though, and to be honest there's so little difference between the two at the normal viewing distance, I don't think it's worth worrying about too much now that we've got an idea of the right colour.

Thanks again for pointing out the colour though, you were definitely right about that.
 
Just for Woodelf, I've created some Jessica Alba units :P

Female.jpg


Not really, of course, they're just the default female humans that people said they wanted back when I first joined the mod. Although I did try to make them hot, of course! :D What's a video game without half-naked boobs?!

Seriously though, this model is a bit of an experiment. Let me know what you think, and do scrutinise it (I'm looking at you, seZ!) because it could be a huge time saver. I'll explain why later.
 
Fantastic! looks to me as perfect base for Daemonettes and reminds me we should start designing the amazon civ!
Elven females should be less muscular around the shoulders maybe(witchelves, maidens). This will surly offend many players girlfriends. Good job!:D
 
Ploe asked me to upload the women, so I'll attach them here for other people to mess around with if they want to. I changed the texture to a suit of plate armour because it helps you to see where the different parts of the texture are in relation to the model. I totally forgot to do the feet, though, but whatever, someone else can do those! :P The zip includes the blank texport wireframe so you can see where things are meant to go.
 

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Which version of Max do you have? Max files are incompatible with previous versions of the program, and I made it in the latest version (Max 8). You should be able to import the NIF into Max and be able to see how it all works, but you won't be able to re-export it back out again without it messing up. So, for example, if you wanted to import the woman, give her two heads and 10 breasts, and then re-export her, that wouldn't work.

I'll see if I can get her imported into Max 6 without crying.
 
Argh! I totally missed this whole discussion :wallbash:

The orc looks totally awesome man! Though you should do closer screenshots next time, you know about flying camera right?

neener said:
Just for Woodelf, I've created some Jessica Alba units :P

Female.jpg


Not really, of course, they're just the default female humans that people said they wanted back when I first joined the mod. Although I did try to make them hot, of course! :D What's a video game without half-naked boobs?!
:wow: :drool: :drool:

Give her a blue bikini and add some swimming animations and I'll give you my first born! :D

Seriously, looks wicked nice, I hope you'll make couple of variations with different hair and maybe some skirts and stuff.
 
neener said:
Which version of Max do you have? Max files are incompatible with previous versions of the program, and I made it in the latest version (Max 8). You should be able to import the NIF into Max and be able to see how it all works, but you won't be able to re-export it back out again without it messing up. So, for example, if you wanted to import the woman, give her two heads and 10 breasts, and then re-export her, that wouldn't work.

I'll see if I can get her imported into Max 6 without crying.
I have version 7 currently. Ah well it's not that important maybe. Since by the time Im going to start learning it the scripts for impot/export will probably work anyway but you can just send max file for version 8. I'll probably get me this version anyay;)
 
I was just thinking, you know how the Dark elves get their Black Arcs (floating fortresses) is it possible, to make them a limited unit that only lets you have a small number of them, but make them behaive like mobile cities on the oceans?

they could have a limited access to some city improvements (Harbour, Standing Stone, Barracks, Light House, and perhaps a special one that only they can use), have a small culture (1 squares around it?) and able to build units??? i think, that if this idea isnt too crazy:crazyeye: then it would make Darkelves an awsome race to play.

it could have an automatic bombard ability which would attack anything next to it.

We could however, give these Black Arcs an much increased upkeep cost, especially if it moves too far from the capital, this would restrict their dominace for the oceans. it would also make them quite costy additions to the Druchii Navy.

Just an idea:D
 
how is it the wrong thread? this is the unit design thread isnt it??

oh, by the way, whil youre all converting to warlords, should we continue designing civs and untis etc? i will start a Dark Elf Design thread, and a High Elf Design thread.
 
Psychic_Llamas said:
how is it the wrong thread? this is the unit design thread isnt it??

oh, by the way, whil youre all converting to warlords, should we continue designing civs and untis etc? i will start a Dark Elf Design thread, and a High Elf Design thread.
No need to stop design, yes do this;)
This thread here developed more into a gfx designthread recently so lets seperate it from design of functionality.
 
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