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Unit Discussion/Previews

Discussion in 'Civ3 - WH40K Workshop' started by LMR, Mar 20, 2007.

  1. LMR

    LMR Back In Green!

    Joined:
    Nov 1, 2004
    Messages:
    3,899
    Location:
    Adelaide, South Australia
    Spoiler Imperium :

    Imperial Guard

    Starting Conscript (1.2.1) >> Guardsman
    Infantry Guardsman (3.2.1)
    Tactics Heavy Bolter Squad (2.4.1) WIP
    Mobility Rough Rider (4.1.2)
    Mobile Infantry Chimera (3.2.2) ZOC
    Support Missile Squad (4.3.1) Def Bomb (4.0.1), Firaxis TOW Infantry
    Assault Infantry Ogryn (5.2.1) +1 HP
    Fast Attack Hellhound (6.2.2) Blitz
    Walkers Sentinel (5.1.3) Ignores terrain
    Elite Infantry Kasrkin (5.5.1) Detects Hidden
    Stealth Sniper (2.2.1) Bom (7.1.1), Lethal Land, Hidden
    Heavy Support Leman Russ (9.5.2) Def. Bom (7.0.1) +1 HP, Options to Demolisher
    Flight Vulture - (7.4.4) ATAR, Radar, Rebase
    Siege Manticore(3.3.2) Bom (8.2.3)
    Field Artillery- Basilisk (3.3.2) Bom (6.3.2)
    Special Weapons- Medusa (3.3.2) Bom (9.2.1) Lethal Land and Sea,
    Heroes- Psyker (5.6.1), Radar, Def. Bom (6.0.1), Detects Hidden
    AA - Hydra (4.4.2)
    Super Heavy- Baneblade 14.7.2 +2 HPs
    Champion- Commissar (7.7.1)

    Naval Transport- Imperial Transport
    Naval War- Imperial Destroyer
    Naval Supremecy- Imperial Battleship

    Flight - Thunderbolt (5.2.0) Bombards (4.0.1) Range 8, Air Superiority
    Heavy Flier - Marauder (0.4.0) Bom (10.0.2) Range 12

    Witch Hunters

    Starting- Stormtrooper
    Infantry- Battle Sister
    Tactics- Heavy Bolter Retributor
    Mobility- None
    Mobile Infantry- Chimera (3.2.2) ZOC
    Support- Melta Retributor
    Promethium - Heavy Flamer Retributor
    Assault Infantry- Seraphim
    Fast Attack- Dominion
    Walkers- Penitent Engine
    Elite Infantry- Sister Repentia
    Stealth- Callidus Assassin WIP
    Heavy Support- Immolator
    Flight- Vulture - (7.4.4) ATAR, Radar, Rebase
    Siege- Arco Flagellant
    Field Artillery- Exorcist
    Special Weapons- Drop Pod
    Heroes- Witch Hunter
    AA - Hydra (4.4.2)
    Super Heavy- Landraider (12.10.2) +1 HPs, ZOC
    Champion- Canoness

    Naval Transport- Imperial Transport
    Naval War- Imperial Destroyer
    Naval Supremecy- Imperial Battleship

    Flight - Thunderbolt (5.2.0) Bom (4.0.1) Range 8, Air Superiority
    Heavy Flier - Marauder (0.4.0) Bom (10.0.2) Range 12

    Daemon Hunters

    Starting- Stormtrooper
    Infantry- Grey Knight WIP
    Tactics- Psilencer WIP
    Mobility- Interceptor WIP
    Mobile Infantry- Chimera (3.2.2) ZOC
    Support- Psycannon WIP
    Promethium- Incinerator WIP
    Assault Infantry- Death Cult Assassin
    Fast Attack- Grey Knight Rhino
    Walkers- Grey Knight Dreadnought
    Elite Infantry- Grey Knight Terminator
    Stealth- Vindicare Assassin
    Heavy Support- Dread Knight
    Flight- Vulture - (7.4.4) Ignores all Terrain, Sees 2, Can Rebase
    Siege- Orbital Bombardment
    Field Artillery- None
    Special Weapons- Drop Pod
    Heroes- Daemon Hunter
    AA - Hyperios(4.4.2)
    Super Heavy- Landraider (12.10.2) +1 HPs, ZOC
    Champion- Inquisitor

    Naval Transport- Imperial Transport
    Naval War- Knight Cruiser
    Naval Supremecy- Imperial Battleship

    Flight - Thunderbolt (5.2.0) Bombards (4.0.1) Range 8, Air Superiority
    Heavy Flier - Thunderhawk (0.4.0) Bombards (10.0.2) Range 8, Carries and can drop two units

    Spoiler Space Marines :

    Starting- Scout (2.2.1) Options to Scout Sniper
    Infantry- Marine (4.3.1)
    Tactics- Heavy Bolter Devastator (3.4.1)
    Mobility- Bike (4.2.2) Options to Attack Bike
    Mobile Infantry- Rhino (4.3.2) ZOC, Options to Razorback
    Support- Missile Devastator - (5.3.1) Def. Bombard (5.0.1)
    Assault Infantry- Assault Marine (4.3.2) Paradrops, Razorback (5.3.2)
    Fast Attack- Landspeeder (5.1.2) ATAR, Attack Bike (6.2.2)
    Walkers- Dreadnaught (7.4.1) +1 HP, ATAR
    Elite Infantry- Terminator (6.5.1) Detects Hidden
    Stealth- Scout Sniper (2.2.1) Bombard (7.1.1), Lethal Land, Hidden, Detects Hidden
    Heavy Support- Predator (8.6.2) Def Bomb (7.0.1)
    Siege- Vindicator (3.3.2) Bomb (8.2.1)
    Field Artillery- Whirlwind (3.3.2) Bomb (6.1.2)
    Special Weapons- Drop Pod
    Heroes- Librarian (6.7.1), Radar, Def. Bomb (6.0.1), Detects Hidden WIP
    AA - Hyperios(4.4.2) Air Defense
    Super Heavy- Landraider (12.10.2) +1 HPs, ZOC
    Champion - Chaplain (8.8.1)

    Naval Transport- Space Marine Barge
    Naval War- Strike Cruiser
    Naval Supremecy- Space Marine Battleship

    Flight - Thunderbolt (5.2.0) Bombards (4.0.1) Range 8, Air Sup
    Heavy Flier - Thunderhawk (0.4.0) Bombards (10.0.2) Range 8, Carries/drop two units

    Black Templars
    Neophyte - (1.3.1) Replaces Scout, Upgrades to Crusader Squad
    Crusader - (5.1.1) Replaces Marine, Upgrades to Crusader Squad
    Crusader Squad - (6.4.1) Replaces Missile Devastator
    Crusade Chaplain - (7.7.1), Replaces Librarian
    Emperor's Champion - (9.7.1) Replaces Chaplain
    Landraider Crusader - (13.11.2) +1 HPs, replaces Land Raider

    No Scout Snipers

    Space Wolves
    Iron Priest - (4.3.1) Sees 2, Replaces Tech Marine
    Blood Claws - (3.3.1) Replaces Scout
    Grey Hunter - (4.3.1) Replaces Marine
    Long Fang - (3.5.1) Replaces Heavy Bolter Devestator
    Wolf Guard - (6.5.1) Detects Hidden
    Wolf Scout - (5.4.1) Detects Hidden, Hidden, Replaces Scout Sniper
    Rune Priest - (7.6.1), Def Bomb (7.0.1), Detects Hidden, Replaces Librarian
    Venerable Dreadnaught - (8.5.1) +2 HP, ATAR, Upgrade from Dreadnaught
    Leman Russ Exterminator - (9.5.2) +1 HP, Blitz, Forge Tech
    Wolf Lord - (9.9.1) Sneak attack versus Dark Angels UUs

    No Missile Devastators

    Dark Angels
    Ravenwing - (5.2.3) Replaces Bike
    Plasma Cannon (5.5.1) Def Bomb (5.0.1) Replaces Missile Devestator
    Deathwing (Terminator) - (5.7.1) Detects Hidden
    Veteran (6.5.1) Option of Marine, Elite Infantry Tech WIP
    Mortis Dreadnaught - (7.5.1) replaces Dreadnaught

    Blood Angels
    Baal Predator - (8.6.2) Defensive Bombard (7.0.1) Blitz, replaces Predator
    Death Company - (5.2.1) +1 HP Option of Marine WIP
    Furiso Dreadnaught - (8.4.1) +1 HP, ATAR, Replaces Dreadnaught

    Spoiler DA ORKZ! :

    Starting- Slugga Boy (4.1.1) Options to Stikkbomma
    Infantry- Shootaboy (3.3.1)Options to Big Shoota, Stikkbomma (4.2.1), Def Bomb (4.0.1)
    Tactics- Big Shoota (3.5.1)
    Mobility- Warbike (5.1.2)
    Mobile Infantry- Trukkboyz (4.2.2) ZOC
    Support- Tankbusta (5.3.1)
    Promethieum Refinement- Burna Boy (6.1.1)
    Assault Infantry- Stormboyz (5.4.2) Paradrop
    Fast Attack- Buggy (6.3.2)
    Walkers- Killa Kan (7.4.1) +1 HP, ATAR
    Elite Infantry- Skarboyz (7.5.1) Sees Hidden
    Stealth- Kommandoz- (6.4.1) Sees Hidden, Hidden, Sneak Attack versus Infantry
    Heavy Support- Looted Leman Russ (8.5.2) +1 HP, Def Bomb (7.0.1)
    Flight - Deth Kopta (6.3.2) rebase, paradrop
    Siege- Lobba (1.1.1) Bomb (7.2.1)
    Field Artillery- Kannon (1.1.1) Bomb (6.1.2)
    Special Weapons - Zzap Gun (4.4.1) Bomb (9.1.1) Lethal Land
    Heroes- Nob (8.6.1)
    AA- Flak Trukk (4.4.2) AA
    Super Heavy- Battlewagon (13.9.2) ZOC, Bomb (6.1.2) +2 HP
    Champion- Warboss (9.7.1) Sees 2, Sneak Attack Versus Champions and Heroes

    Naval Transport- Waaagh Barge
    Naval Warfare - Kroozer
    Naval Supremecy - Battlekroozer

    Flight- Fightabomma
    Heavy Fliers- 'Eavy Bomma

    Goffs

    Stormierboyz (6.3.3) replaces Stormboy
    Ork Dreadnaught (8.5.2) +2 HP, Upgrade of Killa Kan, Forge Tech
    Warlord (10.7.1) Sees 2, Sneak Attack Versus Champions and Heroes and Armor

    No Buggies, Kommandoz, Deff Koptas or Zzap Guns

    Blood Axes
    Dakkakart (3.2.2) ZOC, replaces Trukkboyz
    Bonebreaka (3.3.2) Bomb (6.3.2) replaces Kannon
    Vetrun Kommando (7.4.1) Sees Hidden, Hidden, Sneak Attack versus Infantry, upgrade from Kommando

    Snakebites
    Wild Boy (3.2.1), replaces Slugga Boy
    Hunta (4.3.1), replaces Shoota Boy
    Boar Boy (5.1.2), sees hidden, replaces Warbike
    Junkatrukk (5.1.2), replaces Trukkboyz
    Mad Boy (6.4.1), replaces Stormboyz
    Cyboar Boy (6.3.2), sees hidden, +1 HP, replaces Buggy
    Brute (8.5.1), replaces Skar Boyz
    Trappa (7.4.1), sees hidden, hidden, sneak attack vs infantry, replaces Kommando
    Wyrdboy (7.7.1) Defensive Bombard (7.0.1), sees hidden, replaces Nob
    Squiggoth (14.9.2) ZOC, +2 HP, replaces Battlewagon
    Sooside Bomma (3.3.1) Bombards (6.1.3) Cruise Missile, replaces Zzap Gun

    No Burna Boyz or Kannons

    Evil Sunz
    Outrider (6.2.3) replaces Warbike
    Wartrak (7.3.2) replaces Buggy
    Guntrukk (1.1.2) Bomb (6.1.2), replaces kannon
    Mekboy (7.6.1) replaces Nob
    Big Mek (8.8.1) Sees 2, replaces Warboss

    No Killa Kans or Lobbas

    Death Skullz
    Loota (5.4.1) replaces Tankbustas
    Looted Chimera (3.2.2) ZOC, replaces Trukkboyz
    Looted Basilisk (3.3.2) Bomb (6.3.2) replaces Kannon
    Looted Baneblade (14.7.2) +2 HP, replaces Battlewagon
    Mekboy (7.6.1) replaces Nob
    Big Mek (8.8.1) Sees 2, replaces Warboss

    No Kommandoz

    Bad Moonz
    Flash Gitz (8.6.1) Sees Hidden, replaces Skar Boyz
    Wartrak Scorcha (7.3.2) ZOC, replaces Buggy
    Blasta Trukk (4.4.1) Bomb (10.1.2) replaces Zzap Gun

    No Stormboyz

    Spoiler Chaos Space Marines and Lost and the Damned :

    Chaos

    Starting- Cultist (2.2.1) -1 HP
    Infantry- Chaos Marine (5.2.1)
    Tactics- Havoc Autocannon (4.4.1)
    Mobility- Chaos Biker (5.1.2) WIP
    Mobile Infantry- Chaos Rhino (5.2.2) ZOC, Quinzy has done this one
    Support- Havoc Lascannon (6.2.1) Def Bom (6.0.1)
    Assault Infantry- Raptor (6.3.2) Paradrops
    Fast Attack- Fury (5.1.3)
    Walkers- Chaos Dreadnaught (8.3.1) +1 HP, ATAR
    Elite Infantry- Chaos Terminator (7.4.1) Detects Hidden
    Stealth- Infiltrator (5.2.1) Hidden, Detects Hidden
    Heavy Support- Chaos Predator (9.5.2) Def Bom (7.0.1)
    Siege- Chaos Vindicator (3.3.2) Bom (8.2.1)
    Field Artillery- Defiler (7.4.1) Bom (8.2.1), ATAR
    Special Weapons- Possessed Marine WIP
    Heroes- Chaos Sorceror (7.6.1), Radar, Def Bom (6.0.1), Detects Hidden WIP
    AA - Chaos Hyperios (4.4.2)
    Super Heavy- Chaos Landraider (13.9.2) +1 HPs, ZOC
    Champion - Chaos Lord (9.7.1) Stealth attack versus Heros and other champs
    Greater Daemon - Daemon Prince

    Naval Transport- Chaos Assault Barge
    Naval War- Idolator, something like this
    Naval Supremecy- Despoiler, and this


    Flight - Hell Blade (6.1.0) Bombards (5.0.1) Range 8, Air Superiority
    Heavy Flier - Hell Talon (0.3.0) Bombards (12.0.2) Range 9, Lethal Land

    Black Legion
    Chosen Terminator - (7.5.1), replaces Chaos Terminator

    World Eaters
    Berserker - (6.1.1), replaces Chaos Marine
    Flesh Hound - replaces Fury
    Brass Scorpion - replaces Defiler
    Bloodletter- replaces Possessed Marine
    Bloodthirster - replaces Daemon Prince

    Death Guard
    Plague Marine - (5.2.1), +1 HP, replaces Chaos Marine
    Plaguebearer - replaces Possessed Marine
    Unclean One - replaces Daemon Prince

    Thousand Sons
    Rubric Marine - (5.3.1), stealth attack vs. Space Wolves, replaces Chaos Marine
    Screamer - replaces Fury
    Horror - replaces Possessed Marine
    Sorceror Lord - replaces Chaos Lord WIP
    Lord of Change - replaces Daemon Prince

    Emperor's Children
    Noise Marine - (5.2.1), defensive bombard, replaces Chaos Marine
    Havoc Blastmaster - (4.5.1), defensive bombard, replaces Havoc Autocannon
    Daemonette - replaces Possessed Marine
    Keeper of Secrets - replaces Daemon Prince

    Lost and the Damned

    Starting- Cultist (2.2.1) -1 HP, Cheap
    Infantry- Traitor (3.2.1)
    Tactics- Mutant (4.1.1)
    Mobility- Traitor Rider (3.3.2)
    Mobile Infantry- Traitor Chimera (3.2.2) ZOC
    Support- No One Supports a Traitor!
    Assault Infantry- Plague Zombies (7.1.1) -1 HPs
    Fast Attack- Traitor Hellhound (5.3.2) Blitz
    Walkers- Traitor Sentinel (5.1.3) Ignores a buncha terrain
    Elite Infantry- Big Mutant (6.4.1)
    Stealth- Infiltrator (5.3.1) Hidden, Sees Hidden
    Heavy Support- Traitor Russ (9.5.2) Defensive Bombard (7.0.1) +1 HP
    Siege- Defiler
    Field Artillery- Earthshaker (3.3.2) Bombard (6.3.2)
    Special Weapons- Chaos Spawn (7.6.1) Collateral Damage
    Heroes- Rogue Psyker (7.4.1), Radar, Bom (7.2.1), Detects Hidden
    AA - Traitor Hydra (4.4.2)
    Super Heavy- Decimator (12.8.2) +2 HPs
    Champion- Apostate Cardinal (8.5.1) Detects Hidden, Sees 2, Stealth versus Heros and early game infantry WIP

    Naval Transport- Chaos Assault Barge
    Naval War- Infidel
    Naval Supremecy- Despoiler

    Flight - Traitor Thunderbolt (5.2.0) Bom (4.0.1) Range 8, Air Sup
    Heavy Flier - Traitor Marauder (0.4.0) Bom (10.0.2) Range 12

    Spoiler Eldar/Dark Eldar :

    Eldar

    Starting - Guardian (2.3.2)
    Infantry - Dire Avengers (4.2.2)
    Tactics - Howling Bansee (5.1.2)
    Mobility - Jet Bike (4.2.2) ATAR, rebase
    Mobile Infantry - Wave Serpent (3.4.2) ZOC, ATAR, Rebase
    Support - Dark Reapers (3.5.1) Treat all terrain as roads, Bom (5.1.1) WIP
    Assualt Infantry - Swooping Hawks - (4.2.2) Paradrops, ATARWIP
    Fast Attack - Vyper - (5.3.3) Ignores all terrain, rebase
    Walkers - War Walker (6.2.3) Ignores most terrain
    Elite Infantry - Striking Scorpion (6.4.2)
    Stealth - Ranger (2.3.2) radar, Detects Hidden, Hidden, Bom (7.2.2) Lethal WIP
    Heavy Support - Falcon (7.4.3) Ignores Terrain, Can rebase, ZOC
    Siege - Fire Prism (8.4.3) Ignores Terrain, Bom (8.1.1), rebase
    Field Artillery - Support Platform (1.1.2) Bombards (7.2.2)
    Special Weapons - Wraithlord (9.5.2)
    Heroes - Farseer - (4.10.2) Sees 2, Detects Hidden, Def Bom (10.0.1) Lethal
    AA - Firestorm (4.4.3) Ignores Terrain, rebase
    Super Heavy - Scorpion (11.7.3) Rebase, Ignores Terrain
    Champion - Avatar (12.6.2) +1 HP

    Naval Transport -
    Naval Warfare -
    Naval Supremacy -

    Flight - Nightwing
    Heavy Fliers - Phoenix

    Ulthwe
    Black Guardian - replaces Guardian

    Iyanden
    Wraithguard - replaces Striking Scorpion

    Alaitoc
    Starstrider - replaces Ranger

    Saim-Hann
    Wild Rider - replaces Jet Bike

    Biel Tan
    Shining Spear - replaces Jet Bike
    Fire Dragon - replaces Swooping Hawk
    Void Spinner - replaces Falcon

    Dark Eldar

    Starting - Kabalite Warrior (3.3.2) WIP
    Infantry - Warp Beast (4.1.1) ATAR
    Tactics - Splinter Cannon (2.5.2)
    Mobility - Reaver (5.1.3) ATAR, rebase
    Mobile Infantry -Raider (4.4.3) ZOC, ATAR, Rebase
    Support - Shredder (3.5.2) Bom (5.1.1)
    Assault Infantry - Scourge - (5.2.2) Paradrops, ATAR
    Fast Attack - Hellion - (6.3.4) Ignores some terrain
    Elite Infantry - Wych (6.4.2) Radar, Blitz
    Stealth - Mandrake (5.4.2) Radar, Detects Hidden, Hidden, Stealh attack versus Eldar
    Heavy Support - Ravager (7.4.3) Ignores Terrain, rebase, Stealth versus heavy vehicles, >> Disentigrator
    Siege - Disintegrator (Ravager) (9.4.3) Ignores Terrain, Rebase
    Special Weapons - Grotesques (8.4.2) -1 HP, Cheap
    Heroes - Haemunculus - (10.4.2) Radar, Detects Hidden, Steal Attack on Infantry (Except Orks)
    AA- ?
    Super Heavy - Talos (9.7.3) Rebase, Ignores Terrain, Collateral Damage, +1 HPs
    Champion - Lord (10.10.2) Radar, Detects Hidden

    Naval Transport -
    Naval Warfare -
    Naval Supremacy -

    Flight - Raven
    Heavy Fliers - Void Dragon Pheonix

    Spoiler Tau :

    Starting- Gun Drone WIP
    Infantry- Fire Warrior (4.1.1)
    Tactics- Kroot
    Mobility- Tetra
    Mobile Infantry- Devilfish ZOC
    Support- Krootox
    Assault Infantry- Vespid Stingwing paradrop
    Fast Attack- Pirahna Blitz WIP
    Walkers- XV8 Crisis Ignores some terrain
    Elite Infantry- Pathfinder Off Bomb, Sees Hidden WIP
    Stealth- XV25 Stealth Hidden, Sees Hidden
    Heavy Support- Hammerhead (9.5.2) *
    Siege- XV88 Broadside
    Field Artillery- Skyray
    Special Weapons- Sniper Drone WIP
    Heroes- Etheral WIP
    Super Heavy- Kharloc
    Champion- Commander

    Naval Transport- Merchant
    Naval War- Hero Cruiser
    Naval Supremecy- Explorer Battleship

    Flight - Barracuda (5.2.0) Bom (4.0.1) Range 8, Air Superiority
    Heavy Flier - Manta (0.4.0) Bom (10.0.2) Range 12
     
  2. Goldflash

    Goldflash Grumpy Old Man

    Joined:
    Mar 18, 2004
    Messages:
    5,749
    Location:
    Land of King James
    Reserved for General Goldflash words.
     
  3. Goldflash

    Goldflash Grumpy Old Man

    Joined:
    Mar 18, 2004
    Messages:
    5,749
    Location:
    Land of King James
    Space Morons Marines

    Land Units

    Starting- Scout (2.2.1) Options to Scout Sniper
    Infantry- Marine (4.3.1)
    Tactics- Heavy Bolter Devestator (3.4.1)
    Mobility- Bike (4.2.2) Options to Attack Bike
    Mobile Infantry- Rhino (4.3.2) ZOC, Options to Razorback
    Support- Missile Devestator - (5.3.1) Defensive Bombard (5.0.1)
    Assault Infantry- Assault Marine (4.3.2) Paradrops, Razorback (5.3.2)
    Fast Attack- Landspeeder (5.1.2) Treats all Terrain as roads*, Attack Bike (6.2.2)
    Walkers- Dreadnaught (7.4.1) +1 HP, All terrain as roads*
    Elite Infantry- Terminator (6.5.1) Detects Hidden
    Stealth- Scout Sniper (2.2.1) Bombard (7.1.1), Lethal Land, Hidden, Detects Hidden
    Heavy Support- Predator (8.6.2) Defensive Bombard (7.0.1)
    Siege- Vindicator (3.3.2) Bombard (8.2.1)
    Field Artillery- Whirlwind (3.3.2) Bombard (6.1.2)
    Special Weapons- Drop Pod - Like a Firaxis Helicopter with a huge range
    Heroes- Librarian (6.7.1), See Two Spaces, Defenesive Bombard (6.0.1), Detects Hidden, has memorized the dewey decimal system
    AA - Hunter/Hyperion (3.3.2) Air Defense of... some. More.
    Super Heavy- Landraider (12.10.2) +1 HPs, ZOC
    Champion - Chaplain** (8.8.1) Stealth attack versus Heros and other champions.

    Sea Units

    Naval Transport- Assualt Barge
    Naval War- A different boat
    Naval Supremecy We'll worry about that one later

    Air Units

    Flight - Thunderbolt (5.2.0) Bombards (4.0.1) Range 8, Air Superiority
    Heavy Flier - Thunderhawk (0.4.0) Bombards (10.0.2) Range 8
    , Carries and can drop two units

    Support Units -
    Servitor - (0.0.1) Settler
    Tech Marine - (4.3.1) Worker

    *To keep movement ranges something sort similar to the real tabletop, I think roads should be reduced to 1/2 instead of 1/3
    **Now that I think about it, each civ/race should have its own champion's tech and a small wonder that autoprods the champ... don't want to have 37 Chaplains running around. By the way, I forgot to put the champion in on the Iggys... but now I did. Go check it out.
     
  4. Goldflash

    Goldflash Grumpy Old Man

    Joined:
    Mar 18, 2004
    Messages:
    5,749
    Location:
    Land of King James
    Space Marine Unique Units

    Space Wolves

    Iron Priest - (4.3.1) Sees 2, Replaces Tech Marine
    Blood Claws - (3.3.1) Replaces Scout
    Grey Hunter - (4.3.1) Sees 2 Replaces Marine
    Long Fang - (3.5.1) Sees 2, Replaces Heavy Bolter Devestator
    Wolf Guard - (6.5.1) Sees 2, Detects Hidden
    Wolf Scout - (5.4.1) Sees 2, Detects Hidden, Hidden, Replaces Scout Sniper
    Rune Priest - (7.6.1), See Two Spaces, Defenesive Bombard (7.0.1), Detects Hidden, Replaces Librarian
    Venerable Dreadnaught - (8.5.1) +2 HP, Sees 2, Treats all terrain as roads, Upgrade to Dreadnaught
    Leman Russ Exterminator - (9.5.2) +1 HP, Blitz, Forge Tech
    Wolf Lord - (9.9.1) Sees 2, Sneak attack versus Dark Angels UUs

    Space Wolves Don't Get a Support Unit

    Black Templars

    Neophyte - (1.3.1) Replaces Scout, Upgrades to Crusader Squad
    Crusader - (5.1.1) Replaces Marine, Upgrades to Crusader Squad
    Crusader Squad - (6.4.1) ZOC Replaces Missile Devestator
    Crusade Chaplain - (7.7.1), See Two Spaces, Detects Hidden, Replaces Librarian
    Emperor's Champion - (9.7.1) Stealth attack versus Heros and other champions and some Xenos, Replaces Chaplain
    Landraider Crusader - (13.11.2) +1 HPs, ZOC, Replaces Land Raider

    Black Templars don't get a Stealth Unit

    Dark Angels

    Ravenwing - (5.2.3) Replaces Bike
    Plasma Cannon (5.5.1) Defensive Bombard (5.0.1) Replaces Missile Devestator
    Deathwing (Terminator) - (5.7.1) Detects Hidden
    Veteran (6.5.1) Option of Marine, Elite Infantry Tech

    Blood Angels

    Baal Predator - (8.6.2) Defensive Bombard (7.0.1) Blitz instead of Predator
    Death Company - (5.2.1) +1 HP Option of Marine, Assualt Infantry Tech
    Furiso Dreadnaught - (8.4.1) +1 HP, Treats all Terrain as roads, Replaces Dreadnaught
     
  5. Goldflash

    Goldflash Grumpy Old Man

    Joined:
    Mar 18, 2004
    Messages:
    5,749
    Location:
    Land of King James
    Imperial Guard

    Land Units

    Starting- Conscript (1.2.1) Upgrades to Guardsman
    Infantry- Gaurdsman (3.2.1)
    Tactics- Heavy Bolter Squad (2.4.1)
    Mobility- Rough Rider (4.1.2)
    Mobile Infantry- Chimera (3.2.2) ZOC
    Support- Missile Squad- (4.3.1) Defensive Bombard (4.0.1)
    Assault Infantry- Ogryn (5.2.1) +1 HP
    Fast Attack- Hellhound (6.2.2) Blitz
    Walkers- Sentinel (5.1.3) Ignores a buncha terrain
    Elite Infantry- Karsarkins (5.5.1) Detects Hidden
    Stealth- Sniper (2.2.1) Bombard (7.1.1), Lethal Land, Hidden
    Heavy Support- Leman Russ (9.5.2) Defensive Bombard (7.0.1) +1 HP, Options to Demolisher
    Flight- Vulture - (7.4.4) Ignores all Terrain, Sees 2, Can Rebase
    Siege- Griphon (3.3.2) Bombard (8.2.3)
    Field Artillery- Basalisk (3.3.2) Bombard (6.3.2)
    Special Weapons- Medusa (3.3.2) Bombard (9.2.1) Lethal Land and Sea,
    Heroes- Psyker (5.6.1), See Two Spaces, Defenesive Bombard (6.0.1), Detects Hidden
    AA - Hydra (4.4.2) Air Defense of... some.
    Super Heavy- Baneblade 14.7.2 +2 HPs
    Champion- Commisar (7.7.1) Detects Hidden, Sees 2, Stealth attack versus Heros and early game infantry

    Sea Units

    Naval Transport- Umm... a Boat
    Naval War- A different boat
    Naval Supremecy We'll worry about that one later

    Air Units

    Flight - Thunderbolt (5.2.0) Bombards (4.0.1) Range 8, Air Superiority
    Heavy Flier - Marauder (0.4.0) Bombards (10.0.2) Range 12
     
  6. Goldflash

    Goldflash Grumpy Old Man

    Joined:
    Mar 18, 2004
    Messages:
    5,749
    Location:
    Land of King James
    Imperial Guard Unique Units

    Catachan Jungle Fighters - Slated for the Expansion
     
  7. Goldflash

    Goldflash Grumpy Old Man

    Joined:
    Mar 18, 2004
    Messages:
    5,749
    Location:
    Land of King James
    Witch Hunters

    Land Units

    Starting- Stormtrooper (3.2.1)
    Infantry- Sister of Battle (4.2.1)
    Tactics- (Heavy Bolter) Retributer (2.4.1)
    Mobility- Noooothhhhiiiing :devil:
    Mobile Infantry- Chimera (3.2.2) ZOC, upgrades to Dominion Squad
    Support- Melta (Retributer) (2.5.1)
    Promethium Refinement- Heavy Flamer (Retributer) (4.3.1)
    Assault Infantry- Seraphim (4.2.2)- Paradrops
    Fast Attack- Dominion Squad (Rhino) (4.4.2) ZOC
    Walkers- Pentient Engine (5.3.2) Ignores some terrain. Just some.
    Elite Infantry- Sisters Repentia (5.5.1) Detects Hidden
    Stealth- Callidus Assasin (5.5.1) Hidden, Detects Hidden, Stealth atatck versus Heroes
    Heavy Support- Immolater (6.5.2) Blitz
    Siege- Arco Flagellants (7.1.1) Collateral Damage
    Field Artillery- Exorcist (3.3.2) Bombard (7.1.2) Lethal Land
    Special Weapons- Drop Pod,
    Heroes- Witchhunter (6.6.1), Detects Hidden, Stealth attack versus Psykers and the like
    AA - Hydra (4.4.2) Air Defense of... some.
    Super Heavy- Maybe the Landraider, if you guys can't think of anything better
    Champion- Cannoness (7.9.1) Detects Hidden, Sees 2, Stealth attack versus Heros and Psykers

    Sea Units

    Naval Transport- Umm... a Boat
    Naval War- A different boat
    Naval Supremecy We'll worry about that one later

    Air Units

    Flight - Thunderbolt (5.2.0) Bombards (4.0.1) Range 8, Air Superiority
    Heavy Flier - Marauder (0.4.0) Bombards (10.0.2) Range 12
     
  8. Goldflash

    Goldflash Grumpy Old Man

    Joined:
    Mar 18, 2004
    Messages:
    5,749
    Location:
    Land of King James
    Daemonhunters

    Land Units

    Starting- Stormtrooper (3.2.1)
    Infantry- Grey Knight (5.2.1)
    Tactics- Psycannon (1.4.1)
    Mobility- Nothing for these guys, eithers.
    Mobile Infantry- Chimera (3.2.2) ZOC, Upgrades to Rhino
    Support- Incinerator - (6.3.1)
    Assault Infantry- Death Cult Assassin
    Fast Attack- (Grey Knights) Rhino (5.3.2) ZOC
    Walkers- Grey Knights Dreadnaught (8.5.1) +1 HP
    Elite Infantry- Grey Knights Terminator (7.5.1) Detects Hidden
    Stealth- Vindicare Assassin, (3.3.1) Bombards (8.1.1), Lethal Land, Hidden, Detects Hidden, Sees 2 Spaces
    Heavy Support- None for them.
    Siege- They Don't get anything here, either
    Field Artillery- Again, nothing.
    Special Weapons- Drop Pod - Like a Firaxis Helicopter with a huge range
    Heroes- Deamonhunter (6.7.1), See Two Spaces
    AA - Something (4.4.2) Air Defense of... some.
    Super Heavy- Landraider (12.10.2) +1 HPs, ZOC
    Champion - Inquisitor (9.7.1) Stealth attack versus Deamons and some Chaos things, sees 2 spaces

    Sea Units

    Naval Transport- Umm... a Boat
    Naval War- A different boat
    Naval Supremecy We'll worry about that one later

    Air Units

    Flight - Thunderbolt (5.2.0) Bombards (4.0.1) Range 8, Air Superiority
    Heavy Flier - Thunderhawk (0.4.0) Bombards (10.0.2) Range 8
    , Carries and can drop two units
     
  9. Goldflash

    Goldflash Grumpy Old Man

    Joined:
    Mar 18, 2004
    Messages:
    5,749
    Location:
    Land of King James
    DA ORKZ!

    Land Units

    Starting- Slugga Boy (4.1.1) Options to Stikkbomma
    Infantry- Shootaboy (3.3.1)Options to Big Shoota, Stikbomma (4.2.1), Defensive Bombard (4.0.1)
    Tactics- Big Shoota (3.5.1)
    Mobility- Warbike (5.1.2)
    Mobile Infantry- Trukkboyz (4.2.2) ZOC
    Support- Tankbusta (5.3.1)
    Promethieum Refinement- Burna Boy (6.1.1)
    Assault Infantry- Stormboyz (5.4.2) Paradrop
    Fast Attack- Buggy (6.3.2)
    Walkers- Killa Kan (7.4.1) +1 HP, Treats all terrain as roads
    Elite Infantry- Skarboyz (7.5.1) Sees Hidden
    Stealth- Kommandoez- (6.4.1) Sees Hidden, Hidden, Sneak Attack versus Infantry
    Heavy Support- Looted Leman Russ (8.5.2) +1 HP, Defesnive Bombard (7.0.1)
    Siege- Lobba (1.1.1) Bombards (7.2.1)
    Field Artillery- Kannon (1.1.1) Bombards (6.1.2)
    Special Weapons - Zapp Gun (4.4.1) Bombards (9.1.1) Lethal Land
    Heroes- Nobz (8.6.1) Sneak attack versus Armor (Power Claw) and Early Game Orks (Weedy Gitz!)
    AA- Flak Trukk (4.4.2) AA of Some!
    Super Heavy- Battlewagon (13.9.2) ZOC, Bombards (6.1.2) +2 HP
    Champion- Warboss (9.7.1) Sees 2, Sneak Attack Versus Champions and Heroes

    Sea Units

    Naval Transport
    Naval Warfare
    Naval Supremecy

    Air Units

    Flight- Fightabomma
    Heavy Fliers- 'Eavy Bomma
     
  10. Goldflash

    Goldflash Grumpy Old Man

    Joined:
    Mar 18, 2004
    Messages:
    5,749
    Location:
    Land of King James
    Orky Oonique Oonits.

    Goffs

    Stormierboyz (6.3.3) Paradrop, Replaces Stormboy
    Dreadknaught (8.5.2) +2 HP, Upgrade of Killa Kan, Forge Tech
    Warlord (10.7.1) Sees 2, Sneak Attack Versus Champions and Heroes and Armor

    No Buggies, Kommandoes, or Zzap Guns

    Blood Axes

    Snakebites

    Evil Sunz

    Death Skullz

    Bad Moonz
     
  11. Goldflash

    Goldflash Grumpy Old Man

    Joined:
    Mar 18, 2004
    Messages:
    5,749
    Location:
    Land of King James
    Chaos Space Morons Marines

    Land Units

    Starting- Cultist (2.2.1) -1 HP, Cheap Cheap Cheap!
    Infantry- Chaos Marine (5.2.1), Options to Infliltrator
    Tactics- (Autocannon) Havoc (4.4.1)
    Mobility- Chaos Biker (5.1.2)
    Mobile Infantry- Chaos Rhino (5.2.2) ZOC
    Support- Obliterator - (6.2.1) Defensive Bombard (5.0.1)
    Assault Infantry- Raptor (6.3.2) Paradrops
    Fast Attack- Fury (5.1.3)
    Walkers- Chaos Dreadnaught (8.3.1) +1 HP, All terrain as roads
    Elite Infantry- Chosen Terminator (7.4.1) Detects Hidden
    Stealth- Infiltrator (5.2.1) Hidden, Detects Hidden
    Heavy Support- Chaos Predator (9.5.2) Defensive Bombard (7.0.1)
    Siege- Defiler (7.4.1) Bombard (8.2.1), All terrain as roads
    Field Artillery- Lascannon (Havoc) (5.2.1) Bombards (9.1.1) Lethal Land
    Special Weapons- Lesser Deamon - See Below
    Heroes- Librarian (7.6.1), See Two Spaces, Defenesive Bombard (6.0.1), Detects Hidden, Options to Greater Deamon
    AA - Something (4.4.2) Air Defense of... some.
    Super Heavy- Chaos Landraider (13.9.2) +1 HPs, ZOC
    Champion - Chaos Lord (9.7.1) Stealth attack versus Heros and other champions, Greater Deamon - See Below

    Sea Units

    Naval Transport- Umm... a Boat
    Naval War- A different boat
    Naval Supremecy We'll worry about that one later

    Air Units

    Flight - Hellblade (6.1.0) Bombards (5.0.1) Range 8, Air Superiority
    Heavy Flier - Helltalon (0.3.0) Bombards (12.0.2) Range 9, Lethal Land
     
  12. Goldflash

    Goldflash Grumpy Old Man

    Joined:
    Mar 18, 2004
    Messages:
    5,749
    Location:
    Land of King James
    Chaos Unique Units

    Black Legion (Undivided)

    World Eaters (Khrone)

    Emperor's Children (Slannesh)

    Thousand Sons (Tzneetch)

    Death Gaurd (Nurgle)
     
  13. Goldflash

    Goldflash Grumpy Old Man

    Joined:
    Mar 18, 2004
    Messages:
    5,749
    Location:
    Land of King James
    The Lost and the Damned

    Land Units

    Starting- Traitor (3.2.1)
    Infantry- Mutant (4.1.1)
    Tactics- Big Mutant (4.3.1)
    Mobility- Traitor Rider (3.3.2)
    Mobile Infantry- Traitor Chimera (3.2.2) ZOC
    Support- No One Supports a Traitor!
    Assault Infantry- Plauge Zombies (7.1.1) -1 HPs
    Fast Attack- Traitor Hellhound (5.3.2) Blitz
    Walkers- Traitor Sentinel (5.1.3) Ignores a buncha terrain
    Elite Infantry- Elite Traitors (5.3.1) Sees Hidden Options to Infil Traitors
    Stealth- Infil Traitors (5.3.1) Hidden, Sees Hidden
    Heavy Support- Traitor Armor (Leman Russ) (9.5.2) Defensive Bombard (7.0.1) +1 HP
    Siege- Defilier - Whatever I wrote as the Defiler stats before
    Field Artillery- Earthshaker (Basalisk) (3.3.2) Bombard (6.3.2)
    Special Weapons- Chaos Spawn (7.6.1) Collateral Damage
    Heroes- Rouge Psyker (7.4.1), See Two Spaces, Bombards (7.2.1), Detects Hidden
    AA - Traitor Air Defense (Hydra) (4.4.2) Air Defense of... some.
    Super Heavy- Decimator (12.8.2) +2 HPs
    Champion- Apostate Cardinal (8.5.1) Detects Hidden, Sees 2, Stealth attack versus Heros and early game infantry

    Sea Units

    Naval Transport- Umm... a Boat
    Naval War- A different boat
    Naval Supremecy We'll worry about that one later

    Air Units

    Flight - Traitor Thunderbolt (5.2.0) Bombards (4.0.1) Range 8, Air Superiority
    Heavy Flier - Traitor Marauder (0.4.0) Bombards (10.0.2) Range 12
     
  14. Goldflash

    Goldflash Grumpy Old Man

    Joined:
    Mar 18, 2004
    Messages:
    5,749
    Location:
    Land of King James
    Eldar

    The problem I had with the Eldar is that they have so much stuff; I had a hard time Craming it all into the lines. Several units, nomially avilable to all Eldar craftworlds, had to be used as UUs.

    Land Units

    Starting - Gaurdian (2.3.2)
    Infantry - Dire Avengers (4.2.2)
    Tactics - Howling Bansee (5.1.2)
    Mobility - Jet Bike (4.2.2) Treats all terrain as roads, can rebase
    Mobile Infantry - Wave Serpent (3.4.2) ZOC, Treats all Terrain as Roads, Can Rebase
    Support - Dark Reapers (3.5.1) Treat all terrain as roads, Bombards (5.1.1)
    Assualt Infantry - Swooping Hawks - (4.2.2) Paradrops, Treats All Terrain as Roads
    Fast Attack - Vyper - (5.3.3) Ignores all terrain, Can rebase
    Walkers - War Walker (6.2.3) Ignores most terrain
    Elite Infantry - Striking Scorpions (6.4.2) Stealth attack against some stuff
    Stealth - Ranger (2.3.2) Sees 2, Detects Hidden, Hidden, Bombards (7.2.2) Lethal
    Heavy Support - Flacon (7.4.3) Ignores Terrain, Can rebase, ZOC
    Siege - Fire Prism (8.4.3) Ignores Terrain, Bombards (8.1.1), Can rebase
    Field Artillery - Support Platorm (1.1.2) Bombards (7.2.2)
    Special Weapons - Wraith Lord (9.5.2)
    Heroes - Farseer - (4.10.2) Sees 2, Detects Hidden, Defensive Bombard (10.0.1) Lethal
    AA - Firestorm (4.4.3) Ignores Terrain, Can rebase, Air Defense
    Super Heavy - Scorpion (11.7.3) Can Rebase, Ignores Terrain
    Champion - Avatar of Khaine (12.6.2) +1 HP

    Sea Units

    You know the drill

    Air Units

    Flight - Nightwing
    Heavy Fliers - Pheonix
     
  15. Goldflash

    Goldflash Grumpy Old Man

    Joined:
    Mar 18, 2004
    Messages:
    5,749
    Location:
    Land of King James
    Eldar Unique Units

    Bel-Tain

    Siam-Hann

    Iyadeen

    Altaioc
     
  16. Goldflash

    Goldflash Grumpy Old Man

    Joined:
    Mar 18, 2004
    Messages:
    5,749
    Location:
    Land of King James
    Dark Eldar

    Conversely, the problem I had with Deldar is that they have so little Stuff. You'll see some holes.

    Starting - Warrior (3.3.2)
    Infantry - Warp Beast (4.1.1) Treats all Terrain as roads
    Tactics - Splinter Cannon (2.5.2)
    Mobility - Reaver (5.1.3) Treats all terrain as roads, can rebase
    Mobile Infantry -Raider (4.4.3) ZOC, Treats all Terrain as Roads, Can Rebase
    Support - Shredder (3.5.2) Bombards (5.1.1)
    Assualt Infantry - Scourge - (5.2.2) Paradrops, Treats All Terrain as Roads
    Fast Attack - Hellion - (6.3.4) Ignores some terrain
    Walkers - No Walkers for Deldar :(
    Elite Infantry - Wych (6.4.2) Sees 2, Blitz
    Stealth - Mandrake (5.4.2) Sees 2, Detects Hidden, Hidden, Stealh attack versus Eldar
    Heavy Support - Ravager (7.4.3) Ignores Terrain, Can rebase, Stealth atatck versus heavy vehicles, Options to Disentigrator
    Siege - Disentgrator (Ravager) (9.4.3) Ignores Terrain, Can Rebase
    Field Artillery - No field arty, either
    Special Weapons - Grotesques (8.4.2) -1 HP, Cheap
    Heroes - Heamunculi - (10.4.2) Sees 2, Detects Hidden, Steal Attack on Infantry (Except Orks)
    AA- Aww hell, who knows?
    Super Heavy - Talos (9.7.3) Can Rebase, Ignores Terrain, Collateral Damage, +1 HPs
    Champion - Lord with Inncubus (10.10.2) Sees 2, Detects Hidden


    Sea Units

    You know the drill

    Air Units

    Flight - Raven
    Heavy Fliers - Void Dragon Pheonix
     
  17. Goldflash

    Goldflash Grumpy Old Man

    Joined:
    Mar 18, 2004
    Messages:
    5,749
    Location:
    Land of King James
    Tau Unit Lines

    Starting - Gun Drone (1.1.1) Sorta Expensive but NO UPKEEP
    Infantry - Fire Warriors (2.4.1) Defensive Bombard (3.0.1)
    Tactics - Kroot (4.2.1)
    Mobility - Tetra (2.2.2) Ignores Terrain, Rebase
    Mobile Infantry - Devilfish (4.4.2) Defensive Bombard (3.0.1), ZOC, Ignores Terrain, Rebase
    Support - Krootox (5.3.1)
    Asuualt Infantry - Vespid Stingwings (4.2.2) Defensive Bombard (3.0.1) Paradrop
    Fast Attack - Piranah (6.3.2) Ignores Terrain, Defensive Bombard (4.0.1) Rebase
    Walkers - XV8 Crisis (7.4.2) Defensive Bombard (5.0.1) +1 HP
    Elite Infantry - Pathfinders (6.5.1) Sees 2, Defensive Bombard (3.0.1) Detects Hidden
    Stealth - XV25 Stealth Suit (6.5.1) Hidden, Sneak Attack on stuff
    Heavy Support - Hammerhead (8.4.2) Defensive Bombard (5.0.1) Ignores Terrain, Rebase
    Siege - XV88 Broadsides (7.4.2) Bombards (8.1.2) +1 HP
    Field Artillery - Skyray (8.4.2) Bombards (8.2.1) Ignores Terrain, Can Rebase, Air Defense
    Special Weapons - Sniper Drones (2.4.1) Bombards (7.1.1) Lethal
    Hero - Etheral - (7.7.1) Sees 2, Steath attack on Heroes
    AA - Tau Already have an AA unit before this Tech. Oh Joy!
    Super Heavy - Kroot (Great) Knarlox (9.6.2) Ignores Jungles, Swamps, Hills, Forest, +1 HP
    Champions - Commander (8.5.2) Sees 2, +2 HP, Defensive Bombard (8.0.1) Lethal

    Sea Units

    Later

    Air Units
    Flight - Barracuda
    Heavy Flier - Manta
     
  18. Goldflash

    Goldflash Grumpy Old Man

    Joined:
    Mar 18, 2004
    Messages:
    5,749
    Location:
    Land of King James
    Necrons-

    Slated for Expansion
     
  19. Goldflash

    Goldflash Grumpy Old Man

    Joined:
    Mar 18, 2004
    Messages:
    5,749
    Location:
    Land of King James
    Reserved for Hruud (Barbarian) Units
     
  20. Goldflash

    Goldflash Grumpy Old Man

    Joined:
    Mar 18, 2004
    Messages:
    5,749
    Location:
    Land of King James
    Reserved for Just In case
     

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