Unit Discussion/Previews

LMR

Back In Green!
Joined
Nov 1, 2004
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Location
Adelaide, South Australia
Spoiler Imperium :

Imperial Guard

Starting Conscript (1.2.1) >> Guardsman
Infantry Guardsman (3.2.1)
Tactics Heavy Bolter Squad (2.4.1) WIP
Mobility Rough Rider (4.1.2)
Mobile Infantry Chimera (3.2.2) ZOC
Support Missile Squad (4.3.1) Def Bomb (4.0.1), Firaxis TOW Infantry
Assault Infantry Ogryn (5.2.1) +1 HP
Fast Attack Hellhound (6.2.2) Blitz
Walkers Sentinel (5.1.3) Ignores terrain
Elite Infantry Kasrkin (5.5.1) Detects Hidden
Stealth Sniper (2.2.1) Bom (7.1.1), Lethal Land, Hidden
Heavy Support Leman Russ (9.5.2) Def. Bom (7.0.1) +1 HP, Options to Demolisher
Flight Vulture - (7.4.4) ATAR, Radar, Rebase
Siege Manticore(3.3.2) Bom (8.2.3)
Field Artillery- Basilisk (3.3.2) Bom (6.3.2)
Special Weapons- Medusa (3.3.2) Bom (9.2.1) Lethal Land and Sea,
Heroes- Psyker (5.6.1), Radar, Def. Bom (6.0.1), Detects Hidden
AA - Hydra (4.4.2)
Super Heavy- Baneblade 14.7.2 +2 HPs
Champion- Commissar (7.7.1)

Naval Transport- Imperial Transport
Naval War- Imperial Destroyer
Naval Supremecy- Imperial Battleship

Flight - Thunderbolt (5.2.0) Bombards (4.0.1) Range 8, Air Superiority
Heavy Flier - Marauder (0.4.0) Bom (10.0.2) Range 12

Witch Hunters

Starting- Stormtrooper
Infantry- Battle Sister
Tactics- Heavy Bolter Retributor
Mobility- None
Mobile Infantry- Chimera (3.2.2) ZOC
Support- Melta Retributor
Promethium - Heavy Flamer Retributor
Assault Infantry- Seraphim
Fast Attack- Dominion
Walkers- Penitent Engine
Elite Infantry- Sister Repentia
Stealth- Callidus Assassin WIP
Heavy Support- Immolator
Flight- Vulture - (7.4.4) ATAR, Radar, Rebase
Siege- Arco Flagellant
Field Artillery- Exorcist
Special Weapons- Drop Pod
Heroes- Witch Hunter
AA - Hydra (4.4.2)
Super Heavy- Landraider (12.10.2) +1 HPs, ZOC
Champion- Canoness

Naval Transport- Imperial Transport
Naval War- Imperial Destroyer
Naval Supremecy- Imperial Battleship

Flight - Thunderbolt (5.2.0) Bom (4.0.1) Range 8, Air Superiority
Heavy Flier - Marauder (0.4.0) Bom (10.0.2) Range 12

Daemon Hunters

Starting- Stormtrooper
Infantry- Grey Knight WIP
Tactics- Psilencer WIP
Mobility- Interceptor WIP
Mobile Infantry- Chimera (3.2.2) ZOC
Support- Psycannon WIP
Promethium- Incinerator WIP
Assault Infantry- Death Cult Assassin
Fast Attack- Grey Knight Rhino
Walkers- Grey Knight Dreadnought
Elite Infantry- Grey Knight Terminator
Stealth- Vindicare Assassin
Heavy Support- Dread Knight
Flight- Vulture - (7.4.4) Ignores all Terrain, Sees 2, Can Rebase
Siege- Orbital Bombardment
Field Artillery- None
Special Weapons- Drop Pod
Heroes- Daemon Hunter
AA - Hyperios(4.4.2)
Super Heavy- Landraider (12.10.2) +1 HPs, ZOC
Champion- Inquisitor

Naval Transport- Imperial Transport
Naval War- Knight Cruiser
Naval Supremecy- Imperial Battleship

Flight - Thunderbolt (5.2.0) Bombards (4.0.1) Range 8, Air Superiority
Heavy Flier - Thunderhawk (0.4.0) Bombards (10.0.2) Range 8, Carries and can drop two units

Spoiler Space Marines :

Starting- Scout (2.2.1) Options to Scout Sniper
Infantry- Marine (4.3.1)
Tactics- Heavy Bolter Devastator (3.4.1)
Mobility- Bike (4.2.2) Options to Attack Bike
Mobile Infantry- Rhino (4.3.2) ZOC, Options to Razorback
Support- Missile Devastator - (5.3.1) Def. Bombard (5.0.1)
Assault Infantry- Assault Marine (4.3.2) Paradrops, Razorback (5.3.2)
Fast Attack- Landspeeder (5.1.2) ATAR, Attack Bike (6.2.2)
Walkers- Dreadnaught (7.4.1) +1 HP, ATAR
Elite Infantry- Terminator (6.5.1) Detects Hidden
Stealth- Scout Sniper (2.2.1) Bombard (7.1.1), Lethal Land, Hidden, Detects Hidden
Heavy Support- Predator (8.6.2) Def Bomb (7.0.1)
Siege- Vindicator (3.3.2) Bomb (8.2.1)
Field Artillery- Whirlwind (3.3.2) Bomb (6.1.2)
Special Weapons- Drop Pod
Heroes- Librarian (6.7.1), Radar, Def. Bomb (6.0.1), Detects Hidden WIP
AA - Hyperios(4.4.2) Air Defense
Super Heavy- Landraider (12.10.2) +1 HPs, ZOC
Champion - Chaplain (8.8.1)

Naval Transport- Space Marine Barge
Naval War- Strike Cruiser
Naval Supremecy- Space Marine Battleship

Flight - Thunderbolt (5.2.0) Bombards (4.0.1) Range 8, Air Sup
Heavy Flier - Thunderhawk (0.4.0) Bombards (10.0.2) Range 8, Carries/drop two units

Black Templars
Neophyte - (1.3.1) Replaces Scout, Upgrades to Crusader Squad
Crusader - (5.1.1) Replaces Marine, Upgrades to Crusader Squad
Crusader Squad - (6.4.1) Replaces Missile Devastator
Crusade Chaplain - (7.7.1), Replaces Librarian
Emperor's Champion - (9.7.1) Replaces Chaplain
Landraider Crusader - (13.11.2) +1 HPs, replaces Land Raider

No Scout Snipers

Space Wolves
Iron Priest - (4.3.1) Sees 2, Replaces Tech Marine
Blood Claws - (3.3.1) Replaces Scout
Grey Hunter - (4.3.1) Replaces Marine
Long Fang - (3.5.1) Replaces Heavy Bolter Devestator
Wolf Guard - (6.5.1) Detects Hidden
Wolf Scout - (5.4.1) Detects Hidden, Hidden, Replaces Scout Sniper
Rune Priest - (7.6.1), Def Bomb (7.0.1), Detects Hidden, Replaces Librarian
Venerable Dreadnaught - (8.5.1) +2 HP, ATAR, Upgrade from Dreadnaught
Leman Russ Exterminator - (9.5.2) +1 HP, Blitz, Forge Tech
Wolf Lord - (9.9.1) Sneak attack versus Dark Angels UUs

No Missile Devastators

Dark Angels
Ravenwing - (5.2.3) Replaces Bike
Plasma Cannon (5.5.1) Def Bomb (5.0.1) Replaces Missile Devestator
Deathwing (Terminator) - (5.7.1) Detects Hidden
Veteran (6.5.1) Option of Marine, Elite Infantry Tech WIP
Mortis Dreadnaught - (7.5.1) replaces Dreadnaught

Blood Angels
Baal Predator - (8.6.2) Defensive Bombard (7.0.1) Blitz, replaces Predator
Death Company - (5.2.1) +1 HP Option of Marine WIP
Furiso Dreadnaught - (8.4.1) +1 HP, ATAR, Replaces Dreadnaught

Spoiler DA ORKZ! :

Starting- Slugga Boy (4.1.1) Options to Stikkbomma
Infantry- Shootaboy (3.3.1)Options to Big Shoota, Stikkbomma (4.2.1), Def Bomb (4.0.1)
Tactics- Big Shoota (3.5.1)
Mobility- Warbike (5.1.2)
Mobile Infantry- Trukkboyz (4.2.2) ZOC
Support- Tankbusta (5.3.1)
Promethieum Refinement- Burna Boy (6.1.1)
Assault Infantry- Stormboyz (5.4.2) Paradrop
Fast Attack- Buggy (6.3.2)
Walkers- Killa Kan (7.4.1) +1 HP, ATAR
Elite Infantry- Skarboyz (7.5.1) Sees Hidden
Stealth- Kommandoz- (6.4.1) Sees Hidden, Hidden, Sneak Attack versus Infantry
Heavy Support- Looted Leman Russ (8.5.2) +1 HP, Def Bomb (7.0.1)
Flight - Deth Kopta (6.3.2) rebase, paradrop
Siege- Lobba (1.1.1) Bomb (7.2.1)
Field Artillery- Kannon (1.1.1) Bomb (6.1.2)
Special Weapons - Zzap Gun (4.4.1) Bomb (9.1.1) Lethal Land
Heroes- Nob (8.6.1)
AA- Flak Trukk (4.4.2) AA
Super Heavy- Battlewagon (13.9.2) ZOC, Bomb (6.1.2) +2 HP
Champion- Warboss (9.7.1) Sees 2, Sneak Attack Versus Champions and Heroes

Naval Transport- Waaagh Barge
Naval Warfare - Kroozer
Naval Supremecy - Battlekroozer

Flight- Fightabomma
Heavy Fliers- 'Eavy Bomma

Goffs

Stormierboyz (6.3.3) replaces Stormboy
Ork Dreadnaught (8.5.2) +2 HP, Upgrade of Killa Kan, Forge Tech
Warlord (10.7.1) Sees 2, Sneak Attack Versus Champions and Heroes and Armor

No Buggies, Kommandoz, Deff Koptas or Zzap Guns

Blood Axes
Dakkakart (3.2.2) ZOC, replaces Trukkboyz
Bonebreaka (3.3.2) Bomb (6.3.2) replaces Kannon
Vetrun Kommando (7.4.1) Sees Hidden, Hidden, Sneak Attack versus Infantry, upgrade from Kommando

Snakebites
Wild Boy (3.2.1), replaces Slugga Boy
Hunta (4.3.1), replaces Shoota Boy
Boar Boy (5.1.2), sees hidden, replaces Warbike
Junkatrukk (5.1.2), replaces Trukkboyz
Mad Boy (6.4.1), replaces Stormboyz
Cyboar Boy (6.3.2), sees hidden, +1 HP, replaces Buggy
Brute (8.5.1), replaces Skar Boyz
Trappa (7.4.1), sees hidden, hidden, sneak attack vs infantry, replaces Kommando
Wyrdboy (7.7.1) Defensive Bombard (7.0.1), sees hidden, replaces Nob
Squiggoth (14.9.2) ZOC, +2 HP, replaces Battlewagon
Sooside Bomma (3.3.1) Bombards (6.1.3) Cruise Missile, replaces Zzap Gun

No Burna Boyz or Kannons

Evil Sunz
Outrider (6.2.3) replaces Warbike
Wartrak (7.3.2) replaces Buggy
Guntrukk (1.1.2) Bomb (6.1.2), replaces kannon
Mekboy (7.6.1) replaces Nob
Big Mek (8.8.1) Sees 2, replaces Warboss

No Killa Kans or Lobbas

Death Skullz
Loota (5.4.1) replaces Tankbustas
Looted Chimera (3.2.2) ZOC, replaces Trukkboyz
Looted Basilisk (3.3.2) Bomb (6.3.2) replaces Kannon
Looted Baneblade (14.7.2) +2 HP, replaces Battlewagon
Mekboy (7.6.1) replaces Nob
Big Mek (8.8.1) Sees 2, replaces Warboss

No Kommandoz

Bad Moonz
Flash Gitz (8.6.1) Sees Hidden, replaces Skar Boyz
Wartrak Scorcha (7.3.2) ZOC, replaces Buggy
Blasta Trukk (4.4.1) Bomb (10.1.2) replaces Zzap Gun

No Stormboyz

Spoiler Chaos Space Marines and Lost and the Damned :

Chaos

Starting- Cultist (2.2.1) -1 HP
Infantry- Chaos Marine (5.2.1)
Tactics- Havoc Autocannon (4.4.1)
Mobility- Chaos Biker (5.1.2) WIP
Mobile Infantry- Chaos Rhino (5.2.2) ZOC, Quinzy has done this one
Support- Havoc Lascannon (6.2.1) Def Bom (6.0.1)
Assault Infantry- Raptor (6.3.2) Paradrops
Fast Attack- Fury (5.1.3)
Walkers- Chaos Dreadnaught (8.3.1) +1 HP, ATAR
Elite Infantry- Chaos Terminator (7.4.1) Detects Hidden
Stealth- Infiltrator (5.2.1) Hidden, Detects Hidden
Heavy Support- Chaos Predator (9.5.2) Def Bom (7.0.1)
Siege- Chaos Vindicator (3.3.2) Bom (8.2.1)
Field Artillery- Defiler (7.4.1) Bom (8.2.1), ATAR
Special Weapons- Possessed Marine WIP
Heroes- Chaos Sorceror (7.6.1), Radar, Def Bom (6.0.1), Detects Hidden WIP
AA - Chaos Hyperios (4.4.2)
Super Heavy- Chaos Landraider (13.9.2) +1 HPs, ZOC
Champion - Chaos Lord (9.7.1) Stealth attack versus Heros and other champs
Greater Daemon - Daemon Prince

Naval Transport- Chaos Assault Barge
Naval War- Idolator, something like this
Naval Supremecy- Despoiler, and this


Flight - Hell Blade (6.1.0) Bombards (5.0.1) Range 8, Air Superiority
Heavy Flier - Hell Talon (0.3.0) Bombards (12.0.2) Range 9, Lethal Land

Black Legion
Chosen Terminator - (7.5.1), replaces Chaos Terminator

World Eaters
Berserker - (6.1.1), replaces Chaos Marine
Flesh Hound - replaces Fury
Brass Scorpion - replaces Defiler
Bloodletter- replaces Possessed Marine
Bloodthirster - replaces Daemon Prince

Death Guard
Plague Marine - (5.2.1), +1 HP, replaces Chaos Marine
Plaguebearer - replaces Possessed Marine
Unclean One - replaces Daemon Prince

Thousand Sons
Rubric Marine - (5.3.1), stealth attack vs. Space Wolves, replaces Chaos Marine
Screamer - replaces Fury
Horror - replaces Possessed Marine
Sorceror Lord - replaces Chaos Lord WIP
Lord of Change - replaces Daemon Prince

Emperor's Children
Noise Marine - (5.2.1), defensive bombard, replaces Chaos Marine
Havoc Blastmaster - (4.5.1), defensive bombard, replaces Havoc Autocannon
Daemonette - replaces Possessed Marine
Keeper of Secrets - replaces Daemon Prince

Lost and the Damned

Starting- Cultist (2.2.1) -1 HP, Cheap
Infantry- Traitor (3.2.1)
Tactics- Mutant (4.1.1)
Mobility- Traitor Rider (3.3.2)
Mobile Infantry- Traitor Chimera (3.2.2) ZOC
Support- No One Supports a Traitor!
Assault Infantry- Plague Zombies (7.1.1) -1 HPs
Fast Attack- Traitor Hellhound (5.3.2) Blitz
Walkers- Traitor Sentinel (5.1.3) Ignores a buncha terrain
Elite Infantry- Big Mutant (6.4.1)
Stealth- Infiltrator (5.3.1) Hidden, Sees Hidden
Heavy Support- Traitor Russ (9.5.2) Defensive Bombard (7.0.1) +1 HP
Siege- Defiler
Field Artillery- Earthshaker (3.3.2) Bombard (6.3.2)
Special Weapons- Chaos Spawn (7.6.1) Collateral Damage
Heroes- Rogue Psyker (7.4.1), Radar, Bom (7.2.1), Detects Hidden
AA - Traitor Hydra (4.4.2)
Super Heavy- Decimator (12.8.2) +2 HPs
Champion- Apostate Cardinal (8.5.1) Detects Hidden, Sees 2, Stealth versus Heros and early game infantry WIP

Naval Transport- Chaos Assault Barge
Naval War- Infidel
Naval Supremecy- Despoiler

Flight - Traitor Thunderbolt (5.2.0) Bom (4.0.1) Range 8, Air Sup
Heavy Flier - Traitor Marauder (0.4.0) Bom (10.0.2) Range 12

Spoiler Eldar/Dark Eldar :

Eldar

Starting - Guardian (2.3.2)
Infantry - Dire Avengers (4.2.2)
Tactics - Howling Bansee (5.1.2)
Mobility - Jet Bike (4.2.2) ATAR, rebase
Mobile Infantry - Wave Serpent (3.4.2) ZOC, ATAR, Rebase
Support - Dark Reapers (3.5.1) Treat all terrain as roads, Bom (5.1.1) WIP
Assualt Infantry - Swooping Hawks - (4.2.2) Paradrops, ATARWIP
Fast Attack - Vyper - (5.3.3) Ignores all terrain, rebase
Walkers - War Walker (6.2.3) Ignores most terrain
Elite Infantry - Striking Scorpion (6.4.2)
Stealth - Ranger (2.3.2) radar, Detects Hidden, Hidden, Bom (7.2.2) Lethal WIP
Heavy Support - Falcon (7.4.3) Ignores Terrain, Can rebase, ZOC
Siege - Fire Prism (8.4.3) Ignores Terrain, Bom (8.1.1), rebase
Field Artillery - Support Platform (1.1.2) Bombards (7.2.2)
Special Weapons - Wraithlord (9.5.2)
Heroes - Farseer - (4.10.2) Sees 2, Detects Hidden, Def Bom (10.0.1) Lethal
AA - Firestorm (4.4.3) Ignores Terrain, rebase
Super Heavy - Scorpion (11.7.3) Rebase, Ignores Terrain
Champion - Avatar (12.6.2) +1 HP

Naval Transport -
Naval Warfare -
Naval Supremacy -

Flight - Nightwing
Heavy Fliers - Phoenix

Ulthwe
Black Guardian - replaces Guardian

Iyanden
Wraithguard - replaces Striking Scorpion

Alaitoc
Starstrider - replaces Ranger

Saim-Hann
Wild Rider - replaces Jet Bike

Biel Tan
Shining Spear - replaces Jet Bike
Fire Dragon - replaces Swooping Hawk
Void Spinner - replaces Falcon

Dark Eldar

Starting - Kabalite Warrior (3.3.2) WIP
Infantry - Warp Beast (4.1.1) ATAR
Tactics - Splinter Cannon (2.5.2)
Mobility - Reaver (5.1.3) ATAR, rebase
Mobile Infantry -Raider (4.4.3) ZOC, ATAR, Rebase
Support - Shredder (3.5.2) Bom (5.1.1)
Assault Infantry - Scourge - (5.2.2) Paradrops, ATAR
Fast Attack - Hellion - (6.3.4) Ignores some terrain
Elite Infantry - Wych (6.4.2) Radar, Blitz
Stealth - Mandrake (5.4.2) Radar, Detects Hidden, Hidden, Stealh attack versus Eldar
Heavy Support - Ravager (7.4.3) Ignores Terrain, rebase, Stealth versus heavy vehicles, >> Disentigrator
Siege - Disintegrator (Ravager) (9.4.3) Ignores Terrain, Rebase
Special Weapons - Grotesques (8.4.2) -1 HP, Cheap
Heroes - Haemunculus - (10.4.2) Radar, Detects Hidden, Steal Attack on Infantry (Except Orks)
AA- ?
Super Heavy - Talos (9.7.3) Rebase, Ignores Terrain, Collateral Damage, +1 HPs
Champion - Lord (10.10.2) Radar, Detects Hidden

Naval Transport -
Naval Warfare -
Naval Supremacy -

Flight - Raven
Heavy Fliers - Void Dragon Pheonix

Spoiler Tau :

Starting- Gun Drone WIP
Infantry- Fire Warrior (4.1.1)
Tactics- Kroot
Mobility- Tetra
Mobile Infantry- Devilfish ZOC
Support- Krootox
Assault Infantry- Vespid Stingwing paradrop
Fast Attack- Pirahna Blitz WIP
Walkers- XV8 Crisis Ignores some terrain
Elite Infantry- Pathfinder Off Bomb, Sees Hidden WIP
Stealth- XV25 Stealth Hidden, Sees Hidden
Heavy Support- Hammerhead (9.5.2) *
Siege- XV88 Broadside
Field Artillery- Skyray
Special Weapons- Sniper Drone WIP
Heroes- Etheral WIP
Super Heavy- Kharloc
Champion- Commander

Naval Transport- Merchant
Naval War- Hero Cruiser
Naval Supremecy- Explorer Battleship

Flight - Barracuda (5.2.0) Bom (4.0.1) Range 8, Air Superiority
Heavy Flier - Manta (0.4.0) Bom (10.0.2) Range 12
 
Space Morons Marines

Land Units

Starting- Scout (2.2.1) Options to Scout Sniper
Infantry- Marine (4.3.1)
Tactics- Heavy Bolter Devestator (3.4.1)
Mobility- Bike (4.2.2) Options to Attack Bike
Mobile Infantry- Rhino (4.3.2) ZOC, Options to Razorback
Support- Missile Devestator - (5.3.1) Defensive Bombard (5.0.1)
Assault Infantry- Assault Marine (4.3.2) Paradrops, Razorback (5.3.2)
Fast Attack- Landspeeder (5.1.2) Treats all Terrain as roads*, Attack Bike (6.2.2)
Walkers- Dreadnaught (7.4.1) +1 HP, All terrain as roads*
Elite Infantry- Terminator (6.5.1) Detects Hidden
Stealth- Scout Sniper (2.2.1) Bombard (7.1.1), Lethal Land, Hidden, Detects Hidden
Heavy Support- Predator (8.6.2) Defensive Bombard (7.0.1)
Siege- Vindicator (3.3.2) Bombard (8.2.1)
Field Artillery- Whirlwind (3.3.2) Bombard (6.1.2)
Special Weapons- Drop Pod - Like a Firaxis Helicopter with a huge range
Heroes- Librarian (6.7.1), See Two Spaces, Defenesive Bombard (6.0.1), Detects Hidden, has memorized the dewey decimal system
AA - Hunter/Hyperion (3.3.2) Air Defense of... some. More.
Super Heavy- Landraider (12.10.2) +1 HPs, ZOC
Champion - Chaplain** (8.8.1) Stealth attack versus Heros and other champions.

Sea Units

Naval Transport- Assualt Barge
Naval War- A different boat
Naval Supremecy We'll worry about that one later

Air Units

Flight - Thunderbolt (5.2.0) Bombards (4.0.1) Range 8, Air Superiority
Heavy Flier - Thunderhawk (0.4.0) Bombards (10.0.2) Range 8
, Carries and can drop two units

Support Units -
Servitor - (0.0.1) Settler
Tech Marine - (4.3.1) Worker

*To keep movement ranges something sort similar to the real tabletop, I think roads should be reduced to 1/2 instead of 1/3
**Now that I think about it, each civ/race should have its own champion's tech and a small wonder that autoprods the champ... don't want to have 37 Chaplains running around. By the way, I forgot to put the champion in on the Iggys... but now I did. Go check it out.
 
Space Marine Unique Units

Space Wolves

Iron Priest - (4.3.1) Sees 2, Replaces Tech Marine
Blood Claws - (3.3.1) Replaces Scout
Grey Hunter - (4.3.1) Sees 2 Replaces Marine
Long Fang - (3.5.1) Sees 2, Replaces Heavy Bolter Devestator
Wolf Guard - (6.5.1) Sees 2, Detects Hidden
Wolf Scout - (5.4.1) Sees 2, Detects Hidden, Hidden, Replaces Scout Sniper
Rune Priest - (7.6.1), See Two Spaces, Defenesive Bombard (7.0.1), Detects Hidden, Replaces Librarian
Venerable Dreadnaught - (8.5.1) +2 HP, Sees 2, Treats all terrain as roads, Upgrade to Dreadnaught
Leman Russ Exterminator - (9.5.2) +1 HP, Blitz, Forge Tech
Wolf Lord - (9.9.1) Sees 2, Sneak attack versus Dark Angels UUs

Space Wolves Don't Get a Support Unit

Black Templars

Neophyte - (1.3.1) Replaces Scout, Upgrades to Crusader Squad
Crusader - (5.1.1) Replaces Marine, Upgrades to Crusader Squad
Crusader Squad - (6.4.1) ZOC Replaces Missile Devestator
Crusade Chaplain - (7.7.1), See Two Spaces, Detects Hidden, Replaces Librarian
Emperor's Champion - (9.7.1) Stealth attack versus Heros and other champions and some Xenos, Replaces Chaplain
Landraider Crusader - (13.11.2) +1 HPs, ZOC, Replaces Land Raider

Black Templars don't get a Stealth Unit

Dark Angels

Ravenwing - (5.2.3) Replaces Bike
Plasma Cannon (5.5.1) Defensive Bombard (5.0.1) Replaces Missile Devestator
Deathwing (Terminator) - (5.7.1) Detects Hidden
Veteran (6.5.1) Option of Marine, Elite Infantry Tech

Blood Angels

Baal Predator - (8.6.2) Defensive Bombard (7.0.1) Blitz instead of Predator
Death Company - (5.2.1) +1 HP Option of Marine, Assualt Infantry Tech
Furiso Dreadnaught - (8.4.1) +1 HP, Treats all Terrain as roads, Replaces Dreadnaught
 
Imperial Guard

Land Units

Starting- Conscript (1.2.1) Upgrades to Guardsman
Infantry- Gaurdsman (3.2.1)
Tactics- Heavy Bolter Squad (2.4.1)
Mobility- Rough Rider (4.1.2)
Mobile Infantry- Chimera (3.2.2) ZOC
Support- Missile Squad- (4.3.1) Defensive Bombard (4.0.1)
Assault Infantry- Ogryn (5.2.1) +1 HP
Fast Attack- Hellhound (6.2.2) Blitz
Walkers- Sentinel (5.1.3) Ignores a buncha terrain
Elite Infantry- Karsarkins (5.5.1) Detects Hidden
Stealth- Sniper (2.2.1) Bombard (7.1.1), Lethal Land, Hidden
Heavy Support- Leman Russ (9.5.2) Defensive Bombard (7.0.1) +1 HP, Options to Demolisher
Flight- Vulture - (7.4.4) Ignores all Terrain, Sees 2, Can Rebase
Siege- Griphon (3.3.2) Bombard (8.2.3)
Field Artillery- Basalisk (3.3.2) Bombard (6.3.2)
Special Weapons- Medusa (3.3.2) Bombard (9.2.1) Lethal Land and Sea,
Heroes- Psyker (5.6.1), See Two Spaces, Defenesive Bombard (6.0.1), Detects Hidden
AA - Hydra (4.4.2) Air Defense of... some.
Super Heavy- Baneblade 14.7.2 +2 HPs
Champion- Commisar (7.7.1) Detects Hidden, Sees 2, Stealth attack versus Heros and early game infantry

Sea Units

Naval Transport- Umm... a Boat
Naval War- A different boat
Naval Supremecy We'll worry about that one later

Air Units

Flight - Thunderbolt (5.2.0) Bombards (4.0.1) Range 8, Air Superiority
Heavy Flier - Marauder (0.4.0) Bombards (10.0.2) Range 12
 
Imperial Guard Unique Units

Catachan Jungle Fighters - Slated for the Expansion
 
Witch Hunters

Land Units

Starting- Stormtrooper (3.2.1)
Infantry- Sister of Battle (4.2.1)
Tactics- (Heavy Bolter) Retributer (2.4.1)
Mobility- Noooothhhhiiiing :devil:
Mobile Infantry- Chimera (3.2.2) ZOC, upgrades to Dominion Squad
Support- Melta (Retributer) (2.5.1)
Promethium Refinement- Heavy Flamer (Retributer) (4.3.1)
Assault Infantry- Seraphim (4.2.2)- Paradrops
Fast Attack- Dominion Squad (Rhino) (4.4.2) ZOC
Walkers- Pentient Engine (5.3.2) Ignores some terrain. Just some.
Elite Infantry- Sisters Repentia (5.5.1) Detects Hidden
Stealth- Callidus Assasin (5.5.1) Hidden, Detects Hidden, Stealth atatck versus Heroes
Heavy Support- Immolater (6.5.2) Blitz
Siege- Arco Flagellants (7.1.1) Collateral Damage
Field Artillery- Exorcist (3.3.2) Bombard (7.1.2) Lethal Land
Special Weapons- Drop Pod,
Heroes- Witchhunter (6.6.1), Detects Hidden, Stealth attack versus Psykers and the like
AA - Hydra (4.4.2) Air Defense of... some.
Super Heavy- Maybe the Landraider, if you guys can't think of anything better
Champion- Cannoness (7.9.1) Detects Hidden, Sees 2, Stealth attack versus Heros and Psykers

Sea Units

Naval Transport- Umm... a Boat
Naval War- A different boat
Naval Supremecy We'll worry about that one later

Air Units

Flight - Thunderbolt (5.2.0) Bombards (4.0.1) Range 8, Air Superiority
Heavy Flier - Marauder (0.4.0) Bombards (10.0.2) Range 12
 
Daemonhunters

Land Units

Starting- Stormtrooper (3.2.1)
Infantry- Grey Knight (5.2.1)
Tactics- Psycannon (1.4.1)
Mobility- Nothing for these guys, eithers.
Mobile Infantry- Chimera (3.2.2) ZOC, Upgrades to Rhino
Support- Incinerator - (6.3.1)
Assault Infantry- Death Cult Assassin
Fast Attack- (Grey Knights) Rhino (5.3.2) ZOC
Walkers- Grey Knights Dreadnaught (8.5.1) +1 HP
Elite Infantry- Grey Knights Terminator (7.5.1) Detects Hidden
Stealth- Vindicare Assassin, (3.3.1) Bombards (8.1.1), Lethal Land, Hidden, Detects Hidden, Sees 2 Spaces
Heavy Support- None for them.
Siege- They Don't get anything here, either
Field Artillery- Again, nothing.
Special Weapons- Drop Pod - Like a Firaxis Helicopter with a huge range
Heroes- Deamonhunter (6.7.1), See Two Spaces
AA - Something (4.4.2) Air Defense of... some.
Super Heavy- Landraider (12.10.2) +1 HPs, ZOC
Champion - Inquisitor (9.7.1) Stealth attack versus Deamons and some Chaos things, sees 2 spaces

Sea Units

Naval Transport- Umm... a Boat
Naval War- A different boat
Naval Supremecy We'll worry about that one later

Air Units

Flight - Thunderbolt (5.2.0) Bombards (4.0.1) Range 8, Air Superiority
Heavy Flier - Thunderhawk (0.4.0) Bombards (10.0.2) Range 8
, Carries and can drop two units
 
DA ORKZ!

Land Units

Starting- Slugga Boy (4.1.1) Options to Stikkbomma
Infantry- Shootaboy (3.3.1)Options to Big Shoota, Stikbomma (4.2.1), Defensive Bombard (4.0.1)
Tactics- Big Shoota (3.5.1)
Mobility- Warbike (5.1.2)
Mobile Infantry- Trukkboyz (4.2.2) ZOC
Support- Tankbusta (5.3.1)
Promethieum Refinement- Burna Boy (6.1.1)
Assault Infantry- Stormboyz (5.4.2) Paradrop
Fast Attack- Buggy (6.3.2)
Walkers- Killa Kan (7.4.1) +1 HP, Treats all terrain as roads
Elite Infantry- Skarboyz (7.5.1) Sees Hidden
Stealth- Kommandoez- (6.4.1) Sees Hidden, Hidden, Sneak Attack versus Infantry
Heavy Support- Looted Leman Russ (8.5.2) +1 HP, Defesnive Bombard (7.0.1)
Siege- Lobba (1.1.1) Bombards (7.2.1)
Field Artillery- Kannon (1.1.1) Bombards (6.1.2)
Special Weapons - Zapp Gun (4.4.1) Bombards (9.1.1) Lethal Land
Heroes- Nobz (8.6.1) Sneak attack versus Armor (Power Claw) and Early Game Orks (Weedy Gitz!)
AA- Flak Trukk (4.4.2) AA of Some!
Super Heavy- Battlewagon (13.9.2) ZOC, Bombards (6.1.2) +2 HP
Champion- Warboss (9.7.1) Sees 2, Sneak Attack Versus Champions and Heroes

Sea Units

Naval Transport
Naval Warfare
Naval Supremecy

Air Units

Flight- Fightabomma
Heavy Fliers- 'Eavy Bomma
 
Orky Oonique Oonits.

Goffs

Stormierboyz (6.3.3) Paradrop, Replaces Stormboy
Dreadknaught (8.5.2) +2 HP, Upgrade of Killa Kan, Forge Tech
Warlord (10.7.1) Sees 2, Sneak Attack Versus Champions and Heroes and Armor

No Buggies, Kommandoes, or Zzap Guns

Blood Axes

Snakebites

Evil Sunz

Death Skullz

Bad Moonz
 
Chaos Space Morons Marines

Land Units

Starting- Cultist (2.2.1) -1 HP, Cheap Cheap Cheap!
Infantry- Chaos Marine (5.2.1), Options to Infliltrator
Tactics- (Autocannon) Havoc (4.4.1)
Mobility- Chaos Biker (5.1.2)
Mobile Infantry- Chaos Rhino (5.2.2) ZOC
Support- Obliterator - (6.2.1) Defensive Bombard (5.0.1)
Assault Infantry- Raptor (6.3.2) Paradrops
Fast Attack- Fury (5.1.3)
Walkers- Chaos Dreadnaught (8.3.1) +1 HP, All terrain as roads
Elite Infantry- Chosen Terminator (7.4.1) Detects Hidden
Stealth- Infiltrator (5.2.1) Hidden, Detects Hidden
Heavy Support- Chaos Predator (9.5.2) Defensive Bombard (7.0.1)
Siege- Defiler (7.4.1) Bombard (8.2.1), All terrain as roads
Field Artillery- Lascannon (Havoc) (5.2.1) Bombards (9.1.1) Lethal Land
Special Weapons- Lesser Deamon - See Below
Heroes- Librarian (7.6.1), See Two Spaces, Defenesive Bombard (6.0.1), Detects Hidden, Options to Greater Deamon
AA - Something (4.4.2) Air Defense of... some.
Super Heavy- Chaos Landraider (13.9.2) +1 HPs, ZOC
Champion - Chaos Lord (9.7.1) Stealth attack versus Heros and other champions, Greater Deamon - See Below

Sea Units

Naval Transport- Umm... a Boat
Naval War- A different boat
Naval Supremecy We'll worry about that one later

Air Units

Flight - Hellblade (6.1.0) Bombards (5.0.1) Range 8, Air Superiority
Heavy Flier - Helltalon (0.3.0) Bombards (12.0.2) Range 9, Lethal Land
 
Chaos Unique Units

Black Legion (Undivided)

World Eaters (Khrone)

Emperor's Children (Slannesh)

Thousand Sons (Tzneetch)

Death Gaurd (Nurgle)
 
The Lost and the Damned

Land Units

Starting- Traitor (3.2.1)
Infantry- Mutant (4.1.1)
Tactics- Big Mutant (4.3.1)
Mobility- Traitor Rider (3.3.2)
Mobile Infantry- Traitor Chimera (3.2.2) ZOC
Support- No One Supports a Traitor!
Assault Infantry- Plauge Zombies (7.1.1) -1 HPs
Fast Attack- Traitor Hellhound (5.3.2) Blitz
Walkers- Traitor Sentinel (5.1.3) Ignores a buncha terrain
Elite Infantry- Elite Traitors (5.3.1) Sees Hidden Options to Infil Traitors
Stealth- Infil Traitors (5.3.1) Hidden, Sees Hidden
Heavy Support- Traitor Armor (Leman Russ) (9.5.2) Defensive Bombard (7.0.1) +1 HP
Siege- Defilier - Whatever I wrote as the Defiler stats before
Field Artillery- Earthshaker (Basalisk) (3.3.2) Bombard (6.3.2)
Special Weapons- Chaos Spawn (7.6.1) Collateral Damage
Heroes- Rouge Psyker (7.4.1), See Two Spaces, Bombards (7.2.1), Detects Hidden
AA - Traitor Air Defense (Hydra) (4.4.2) Air Defense of... some.
Super Heavy- Decimator (12.8.2) +2 HPs
Champion- Apostate Cardinal (8.5.1) Detects Hidden, Sees 2, Stealth attack versus Heros and early game infantry

Sea Units

Naval Transport- Umm... a Boat
Naval War- A different boat
Naval Supremecy We'll worry about that one later

Air Units

Flight - Traitor Thunderbolt (5.2.0) Bombards (4.0.1) Range 8, Air Superiority
Heavy Flier - Traitor Marauder (0.4.0) Bombards (10.0.2) Range 12
 
Eldar

The problem I had with the Eldar is that they have so much stuff; I had a hard time Craming it all into the lines. Several units, nomially avilable to all Eldar craftworlds, had to be used as UUs.

Land Units

Starting - Gaurdian (2.3.2)
Infantry - Dire Avengers (4.2.2)
Tactics - Howling Bansee (5.1.2)
Mobility - Jet Bike (4.2.2) Treats all terrain as roads, can rebase
Mobile Infantry - Wave Serpent (3.4.2) ZOC, Treats all Terrain as Roads, Can Rebase
Support - Dark Reapers (3.5.1) Treat all terrain as roads, Bombards (5.1.1)
Assualt Infantry - Swooping Hawks - (4.2.2) Paradrops, Treats All Terrain as Roads
Fast Attack - Vyper - (5.3.3) Ignores all terrain, Can rebase
Walkers - War Walker (6.2.3) Ignores most terrain
Elite Infantry - Striking Scorpions (6.4.2) Stealth attack against some stuff
Stealth - Ranger (2.3.2) Sees 2, Detects Hidden, Hidden, Bombards (7.2.2) Lethal
Heavy Support - Flacon (7.4.3) Ignores Terrain, Can rebase, ZOC
Siege - Fire Prism (8.4.3) Ignores Terrain, Bombards (8.1.1), Can rebase
Field Artillery - Support Platorm (1.1.2) Bombards (7.2.2)
Special Weapons - Wraith Lord (9.5.2)
Heroes - Farseer - (4.10.2) Sees 2, Detects Hidden, Defensive Bombard (10.0.1) Lethal
AA - Firestorm (4.4.3) Ignores Terrain, Can rebase, Air Defense
Super Heavy - Scorpion (11.7.3) Can Rebase, Ignores Terrain
Champion - Avatar of Khaine (12.6.2) +1 HP

Sea Units

You know the drill

Air Units

Flight - Nightwing
Heavy Fliers - Pheonix
 
Dark Eldar

Conversely, the problem I had with Deldar is that they have so little Stuff. You'll see some holes.

Starting - Warrior (3.3.2)
Infantry - Warp Beast (4.1.1) Treats all Terrain as roads
Tactics - Splinter Cannon (2.5.2)
Mobility - Reaver (5.1.3) Treats all terrain as roads, can rebase
Mobile Infantry -Raider (4.4.3) ZOC, Treats all Terrain as Roads, Can Rebase
Support - Shredder (3.5.2) Bombards (5.1.1)
Assualt Infantry - Scourge - (5.2.2) Paradrops, Treats All Terrain as Roads
Fast Attack - Hellion - (6.3.4) Ignores some terrain
Walkers - No Walkers for Deldar :(
Elite Infantry - Wych (6.4.2) Sees 2, Blitz
Stealth - Mandrake (5.4.2) Sees 2, Detects Hidden, Hidden, Stealh attack versus Eldar
Heavy Support - Ravager (7.4.3) Ignores Terrain, Can rebase, Stealth atatck versus heavy vehicles, Options to Disentigrator
Siege - Disentgrator (Ravager) (9.4.3) Ignores Terrain, Can Rebase
Field Artillery - No field arty, either
Special Weapons - Grotesques (8.4.2) -1 HP, Cheap
Heroes - Heamunculi - (10.4.2) Sees 2, Detects Hidden, Steal Attack on Infantry (Except Orks)
AA- Aww hell, who knows?
Super Heavy - Talos (9.7.3) Can Rebase, Ignores Terrain, Collateral Damage, +1 HPs
Champion - Lord with Inncubus (10.10.2) Sees 2, Detects Hidden


Sea Units

You know the drill

Air Units

Flight - Raven
Heavy Fliers - Void Dragon Pheonix
 
Tau Unit Lines

Starting - Gun Drone (1.1.1) Sorta Expensive but NO UPKEEP
Infantry - Fire Warriors (2.4.1) Defensive Bombard (3.0.1)
Tactics - Kroot (4.2.1)
Mobility - Tetra (2.2.2) Ignores Terrain, Rebase
Mobile Infantry - Devilfish (4.4.2) Defensive Bombard (3.0.1), ZOC, Ignores Terrain, Rebase
Support - Krootox (5.3.1)
Asuualt Infantry - Vespid Stingwings (4.2.2) Defensive Bombard (3.0.1) Paradrop
Fast Attack - Piranah (6.3.2) Ignores Terrain, Defensive Bombard (4.0.1) Rebase
Walkers - XV8 Crisis (7.4.2) Defensive Bombard (5.0.1) +1 HP
Elite Infantry - Pathfinders (6.5.1) Sees 2, Defensive Bombard (3.0.1) Detects Hidden
Stealth - XV25 Stealth Suit (6.5.1) Hidden, Sneak Attack on stuff
Heavy Support - Hammerhead (8.4.2) Defensive Bombard (5.0.1) Ignores Terrain, Rebase
Siege - XV88 Broadsides (7.4.2) Bombards (8.1.2) +1 HP
Field Artillery - Skyray (8.4.2) Bombards (8.2.1) Ignores Terrain, Can Rebase, Air Defense
Special Weapons - Sniper Drones (2.4.1) Bombards (7.1.1) Lethal
Hero - Etheral - (7.7.1) Sees 2, Steath attack on Heroes
AA - Tau Already have an AA unit before this Tech. Oh Joy!
Super Heavy - Kroot (Great) Knarlox (9.6.2) Ignores Jungles, Swamps, Hills, Forest, +1 HP
Champions - Commander (8.5.2) Sees 2, +2 HP, Defensive Bombard (8.0.1) Lethal

Sea Units

Later

Air Units
Flight - Barracuda
Heavy Flier - Manta
 
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