Unit Discussion/Previews

From Final Liberation
~Departmento ~Munitorium ~Directory ~Prime
~Index: Titan ~Classification: Leviathan
~Inception: Unknown
~Offensive ~Capability: Multiple weapon array
~Options: Battlecannons, Lascannons, Tank Bolters, Doomsday artillery cannon.
~Defensive ~Capability: Four void fields (pulse-phased)
~Powerplant: Classified
~Functionality: Multi-function. Heavy weapon platform, troop transport and armed mobile command function capabilities.

From NetEpic
Leviathan
This is the mobile regimental HQ of the Imperial Guard. With its huge amount of range finders, tactical displays and combat computers it increases the command radius of the whole Imperial Guard army to 35 cm so long as at least one Leviathan remains on the battlefield. The Leviathan may also transport a full Imperial Guard infantry company within its armored walls. A Leviathan counts as a command unit for the Purposes of movement and firing but may be targeted normally. All weapons on the Leviathan have 360 arcs, except the doomsday cannon that has a 90-degree arc to the front. 4 void shields protect the Leviathan.

Troop ..... Move Saving ..... CAF Weapons ............ Range Attack . Roll ... Save Notes
Type .............. Throw ............................................... Dice .... To Hit Mod .................
Leviathan 10 cm Hit location +12 Lascannons ........ 75cm . 6 ........ 5+ ... -1 ... May carry a full company, 4 void shields
..............max . template ......... Battlecannon ...... 75cm . 1 ........ 4+ ... -2
............................................ Doomsday Cannon 200cm d6+3 BP - ..... -3
............................................ Bolters .............. 15cm . 12 ...... 6+ .... +0

This would seem to be an ideal 'mobile' command center for Witch Hunters operating in urban areas. If you want I should be able to find more pics.
 
I think Gold should edit his posts, so that the names of the units link to the completed units, as opposed to them just being at the beginning or the end of a post.
 
Ok, here is a copy of Gold's SM unit line post with some links. Gold, if you want to c'n'p this into the original post... :)

Space Morons Marines

Land Units

Starting- Scout (2.2.1) Options to Scout Sniper
Infantry- Marine (4.3.1)
Tactics- Heavy Bolter Devestator (3.4.1)
Mobility- Bike (4.2.2) Options to Attack Bike
Mobile Infantry- Rhino (4.3.2) ZOC, Options to Razorback
Support- Missile Devestator - (5.3.1) Defensive Bombard (5.0.1)
Assault Infantry- Assault Marine (4.3.2) Paradrops, Razorback (5.3.2)
Fast Attack- Landspeeder (5.1.2) Treats all Terrain as roads*, Attack Bike (6.2.2)
Walkers- Dreadnaught (7.4.1) +1 HP, All terrain as roads*
Elite Infantry- Terminator (6.5.1) Detects Hidden
Stealth- Scout Sniper (2.2.1) Bombard (7.1.1), Lethal Land, Hidden, Detects Hidden
Heavy Support- Predator (8.6.2) Defensive Bombard (7.0.1)
Siege- Vindicator (3.3.2) Bombard (8.2.1)
Field Artillery- Whirlwind (3.3.2) Bombard (6.1.2)
Special Weapons- Drop Pod - Like a Firaxis Helicopter with a huge range
Heroes- Librarian (6.7.1), See Two Spaces, Defenesive Bombard (6.0.1), Detects Hidden, has memorized the dewey decimal system
AA - Hunter (4.4.2) Air Defense of... some.
Super Heavy- Landraider (12.10.2) +1 HPs, ZOC
Champion - Chaplain** (8.8.1) Stealth attack versus Heros and other champions.

Sea Units

Naval Transport- Space Marine Barge
Naval War- A different boat
Naval Supremecy We'll worry about that one later

Air Units

Flight - Thunderbolt (5.2.0) Bombards (4.0.1) Range 8, Air Superiority
Heavy Flier - Thunderhawk (0.4.0) Bombards (10.0.2) Range 8, Carries and can drop two units
 
How about collecting all the links to useable units for this mod in one post - or in the race-specific posts by Goldflash? :)


Its coming, guys. First I get the lines posted, let you review them, then I'll find the approipriate units, give then a priority, and such.
 
You'll notice I've posted Orks, Chaos, LaTD, Eldar, and Deldar.

Tau are next
 
I just updated

DA ORKZ!

Land Units

Starting- Slugga Boy (4.1.1) Options to Stikkbomma - *completed by Aaglo*
Infantry- Shootaboy (3.3.1)Options to Big Shoota, Stikbomma (4.2.1), Defensive Bombard (4.0.1) - *completed by Aaglo*
Tactics- Big Shoota (3.5.1) - *completed by Aaglo*
Mobility- Warbike (5.1.2) - *completed by TGA*
Mobile Infantry- Trukkboyz (4.2.2) ZOC - *completed by TGA*
Support- Tankbusta (5.3.1) - *completed by Aaglo*
Promethieum Refinement- Burna Boy (6.1.1) - *completed by Aaglo*
Assault Infantry- Stormboyz (5.4.2) Paradrop - *completed by Aaglo*
Fast Attack- Buggy (6.3.2) - NEEDED
Walkers- Killa Kan (7.4.1) +1 HP, Treats all terrain as roads - *completed by TGA*
Elite Infantry- Skarboyz (7.5.1) Sees Hidden - NEEDED
Stealth- Kommandoez - (6.4.1) Sees Hidden, Hidden, Sneak Attack versus Infantry - *completed by Aaglo*
Heavy Support- Looted Leman Russ (8.5.2) +1 HP, Defesnive Bombard (7.0.1) - *completed by Hikaro*
Siege- Lobba (1.1.1) Bombards (7.2.1) - *completed by Aaglo*
Field Artillery- Kannon (1.1.1) Bombards (6.1.2) - *completed by Aaglo*
Special Weapons - Zapp Gun (4.4.1) Bombards (9.1.1) Lethal Land - *completed by Aaglo*
Heroes- Nobz (8.6.1) Sneak attack versus Armor (Power Claw) and Early Game Orks (Weedy Gitz!) - NEEDED
AA- Flak Trukk (4.4.2) AA of Some! - NEEDED
Super Heavy- Battlewagon (13.9.2) ZOC, Bombards (6.1.2) +2 HP - NEEDED
Champion- Warboss (9.7.1) Sees 2, Sneak Attack Versus Champions and Heroes - NEEDED

Sea Units

Naval Transport
Naval Warfare
Naval Supremecy

Air Units

Flight- Fightabomma - *completed by TGA*
Heavy Fliers- 'Eavy Bomma - *completed by TGA*
 
Holy Crap, Guys. I'll take care of it. Stop with the links already.
 
Tau are done. Now I'll start on Unique Units
 
Yeah, I know, and I will be digging up the Ork Gargant as soon as I get a few last touches done to my most recent unit that I finished last thursday, as well as finish adding sound to two more units that I'm going to be adding to the FF mod. Work on the Gargant should resume by Wednesday at the latest.
 
Goldflash,
Do spacemarines & imperial guard need sea transports?

EDIT: of course, this is just a WIP... :)

EDIT2: If transport ships are needed, I was also thinking about making ships to other races too :)
 
Yes., they do, though muffins made some based on Battfleet Gothic Imperial Ships. I was thinking of using them more for the Imperial Gaurd than the Space Marines, so that thing (Assault Barge?) would be great for the Marine Boyz.
 
I recall those battlefleet-gothic ships being spaceships (meaning: no splashy water graphics in them). How will they look over the seas?

And should all the ships in this mod be "flying spaceships"?

EDIT: Just as I thought - I was wrong... they are sea-going ships :D
I think the space marines could use some of the imperial ships. Or all. Because they just look that good :) - but anyway, I'll finish this ship, wether you'll use it or not... :)
 
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