Thunderbrd
C2C War Dog
I'm a little confused here.
The purpose of criminals, scoundrels and strike teams is to have units that can enter enemy lands with or without a RoP. They aren't coming invited and they also aren't announcing their national affiliation. That's the point. That's not 'breaking' RoP, its giving a tool to violate it by design. If you want to remove that feature then I would say doing so through a modmod or option would be the only way to do it properly since I don't think I'm alone in saying its one of my favorite features of C2C.
(And they DO cost a nation a lot to staff a significant amount of them already! Not against intensifying this depending on how easy gold is to manage at the moment but they do cost a lot more than basic units last I knew.)
If a unit cannot attack, what combat class violates this and changes it so it isn't placed in the same category? This is exactly why scouting units aren't supposed to be able to attack, more this than any other reason. Why change that?
How else exactly do multiple combat classes affect anything about a unit's ability to use or not use a right of passage? I'm not seeing where multiple combat classes have any impact on RoP whatsoever.
The purpose of criminals, scoundrels and strike teams is to have units that can enter enemy lands with or without a RoP. They aren't coming invited and they also aren't announcing their national affiliation. That's the point. That's not 'breaking' RoP, its giving a tool to violate it by design. If you want to remove that feature then I would say doing so through a modmod or option would be the only way to do it properly since I don't think I'm alone in saying its one of my favorite features of C2C.
(And they DO cost a nation a lot to staff a significant amount of them already! Not against intensifying this depending on how easy gold is to manage at the moment but they do cost a lot more than basic units last I knew.)
If a unit cannot attack, what combat class violates this and changes it so it isn't placed in the same category? This is exactly why scouting units aren't supposed to be able to attack, more this than any other reason. Why change that?
How else exactly do multiple combat classes affect anything about a unit's ability to use or not use a right of passage? I'm not seeing where multiple combat classes have any impact on RoP whatsoever.