Nick Carpathia
Unleash the HAARP
Yeah, that's really useful. Does anyone have a table of upgrade costs as well? Those two would be great cross-referenced against each other.
Yeah, that's really useful. Does anyone have a table of upgrade costs as well? Those two would be great cross-referenced against each other.
I actually had a Horseman end up all the way to Modern Armor via ruins in one game through a combination of happy circumstance and great luck. It was a "terra" game and that was the unit I sent to the New world to scout it. Got "upgrade" on about half the ruins in the New World.
After the Cavalry promotion I was thinking "OK, I see now why some folks say this chance on ruins can be game-breaking." The long voyage back disinclined me to bring them home and see how far they could roll, and instead I got this funky story to tell. The Tank stage was kinda tricky, becase Cavalry->Tank was a net loss in strength (Biology was several techs away still) and the barbs had longswords.
I've never upgraded cavalry to tanks, because it's not listed in the Civilopedia. I have oil and combustion, but the upgrade doesn't show. Are there any intermediate techs that I would also need?
The only way to upgrade a cavalry to a tank is to find a goody hunt and it contain a unit upgrade. You can not purchase the upgrade from cavalry to tank.
I was wondering if anyone could create this same type of flow chart for unit promotions?
- Multiple unit upgrade track adjustments. Most (but not all) units now have a full upgrade path from start to finish.
Lancers (and Lancer UUs) upgrade to helicopter.
Cavalry now upgrade to tanks.
Cavalry can now go obsolete with Combustion.
Only allow one upgrade per unit from a goody hut.