Sword_Of_Geddon
Arbiter of the Sword
You mastered unit making pretty quickly...theres hope for me yet...
Hikaro Takayama said:Odin: I aint that good. I've still got a long ways to go before I catch up to the likes of Bebro, aaglo and Kinboat. I use Bryce 5 for making and animating my units, however, I'm going to have to sit down and try to master Blender if I want to make something more complicated, since complicated animations almost absolutely require skeletons, and I can't export boolean groups from Bryce. There Is a method for creating meshes in Bryce, biut I haven't had the time to try this method out, just yet. You see, Bryce can make 4 types of meshes, that can then be exported as 3DS or other formats. The first two are terrains and symetrical objects. They are basically the same, since they can be created and edited in the same way. The difference is that the terrains are one-sided, whereas the symetrical objects are full-3d meshes that are created by mirroring the terrain. The cool part is that if you have a good, clean picture of one side of a symetrical object, such as a sword, you can load the drawing into the terrain editor, and adjust it so that the background of the picture is 0 elevation (which, in the case of the symetrical objects is cut off), and the highest point of the sword (the middle of the blade, for instance) as some elevation slighlty higher than that, and it'll map (based on brightness) a perfect 3d replica of your sword picture. This can also be used with topographical maps to create 3d terrain of real places that can then be edited all sorts of ways. Movie studios use similar methods and software for major CG special effects, like in the move 7 Days.
Whatever Hikaro, you know you're great at this stuff, stop with the "modest" junk. This is one great unit,![]()
Hikaro Takayama said:Sword, I wouldn't use the term "mastered," at least not yet. I've yet to do any truly complex animations, like making this bad boy walk. Besides, this isn't the first time I've modded stuff in 3d. I have 3 Counter Strike maps under my belt and these maps had complicated stuff like fully interactive apartment buildings, complex underwater passages, working fixed gun turrets, and a fully functional train. I've also been modding games in general since Wolfenstein 3d. The original, not the recent remake. So, has your mom let you try Poser out, yet? I'd like to know how that turns out. I could give some help for making leaderheads (I've made one already, but haven't been able to upload it due to my internet connection).
Odin: I aint that good. I've still got a long ways to go before I catch up to the likes of Bebro, aaglo and Kinboat. I use Bryce 5 for making and animating my units, however, I'm going to have to sit down and try to master Blender if I want to make something more complicated, since complicated animations almost absolutely require skeletons, and I can't export boolean groups from Bryce. There Is a method for creating meshes in Bryce, biut I haven't had the time to try this method out, just yet. You see, Bryce can make 4 types of meshes, that can then be exported as 3DS or other formats. The first two are terrains and symetrical objects. They are basically the same, since they can be created and edited in the same way. The difference is that the terrains are one-sided, whereas the symetrical objects are full-3d meshes that are created by mirroring the terrain. The cool part is that if you have a good, clean picture of one side of a symetrical object, such as a sword, you can load the drawing into the terrain editor, and adjust it so that the background of the picture is 0 elevation (which, in the case of the symetrical objects is cut off), and the highest point of the sword (the middle of the blade, for instance) as some elevation slighlty higher than that, and it'll map (based on brightness) a perfect 3d replica of your sword picture. This can also be used with topographical maps to create 3d terrain of real places that can then be edited all sorts of ways. Movie studios use similar methods and software for major CG special effects, like in the move 7 Days.
Anyways, I've got the Default and Death animations done, and all I have left to do is the (ugh!) run animation, and sounds. (Of course I could try to convert the sounds from the original game, but then I'd have people who've come to expect quality soundwork on my units chasing me with torches and pitchforks). What should be the final preview (unless I need some help with the walk animation) is posted below.
Animation order is: Default X2 (it's a really short animation), fidget/fortify, Matra Magic (attack a), W-Machine Gun (attack b), 100 Needles (attack c), Victory, and Death.
. It turns out I linked all the objects in the legs properly, and only took three renders to get it right (what I mean is that I animate, render to an .avi movie to check it out, go back to Bryce and try to fix the stuff that looks wierd, and repeat the process until it looks right). 

