Unit Preview: Ork bike

Its a bit better. Ask muffins on how to make crap fall off in OpenFX. He knows :D
 
Whats the Fidget? He should defiently pop a wheely
 
If you want bits to fly off then just save your model with a different name and missing a few parts. As long as you don't edit the skeleton then you should be able to click an empty part of the costume keyframe in Animator and chose the 'dead' model. For the bits that get blown off just select them in Designer and click Edit > Export > Selected Model. You'll then be able to insert them in animator as models.

The blown off bits will still have the bike's 'model centre' so you'll have to open them in designer and reset their centres

:eek: just seen the updated death animation - you're getting really good really quick :goodjob:
 
Goldflash said:
Whats the Fidget? He should defiently pop a wheely

That's the victory :D. Here is a full preview of animations, cept the death, which I will finish today:

(default-fidget-run-fortify-attackA-attackB-victory)
 
ozymandias said:
Yes, even "just" having the left sponson blow away would be nice.
Ok, I've managed something which looks ok, though nothing else is coming off (each time I change it I have to redo most of the animation)
 
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