pholtz
King
I believe we saw the complete promotion table for melee units in the Germany video by Firaxis. Have we seen the ranged promotions? Sea unit promotions?
In general, it seems to me that the melee promotions aren't as overpowered as the Civ V promotions. If this holds true for the other promotions, it means that the player will not have quite as powerful a group of core units with high promotions available to him late in the game. The human use of this group of high promotions core units is one of the advantages it has over the AI. If the promotions aren't as powerful, perhaps it increases the difficulty a bit?
And in general, I wonder if Firaxis is looking at the way we beat the AI in earlier Civ games and is trying to reduce the human advantage over the AI. Could Deity be harder in Civ VI? I hope so, it was too easy in V.
In general, it seems to me that the melee promotions aren't as overpowered as the Civ V promotions. If this holds true for the other promotions, it means that the player will not have quite as powerful a group of core units with high promotions available to him late in the game. The human use of this group of high promotions core units is one of the advantages it has over the AI. If the promotions aren't as powerful, perhaps it increases the difficulty a bit?
And in general, I wonder if Firaxis is looking at the way we beat the AI in earlier Civ games and is trying to reduce the human advantage over the AI. Could Deity be harder in Civ VI? I hope so, it was too easy in V.