• We are currently performing site maintenance, parts of civfanatics are currently offline, but will come back online in the coming days. For more updates please see here.

Unit request: Humvee Avenger Type93

Goldflash said:
No, the Defend Animation isn't used.

Just a note: Its MiG-29, not MG29.
Ooops, type-o.
RATS! on the defend animation. Since defending itself with Stingers or shooting at jets with a MG don't make sense.
Thanks for the info.
 
The attack animation is only used when land units attack it. For Air defense, Civ# plays that stupid little missile, whatever the unit.
 
I'd make the missile animation anyway.
 
wolf_66 said:
Great Job! Maybe you can use 3D models shown in post #2 to make more than a single unit.
For instance :

M1097 - HMMWV with Avenger Air defense System (the unit you are working on)
M966-M1121 - HMMWV with TOW anti-tank missile launcher
M1043 - HMMWV with HMG or automatic grenade launcher

see pics and description at :http://www.globalsecurity.org/military/systems/ground/hmmwv.htm

I've been considering something like that. I want a HMG version, I might add some sort of a TOW version, not sure.
 
Roman Legion said:
Looks great Bjornlo, hope 2 see it in action soon. can't seem 2 hold my enemies back much longer.
hehe, I have all the parts done. And, it is partially done animating. So I only need some time on the computer. I've been busy all weekend with yardwork, and am just too tired right now to work on it.
I'll get to it soon. This is alot simpler, there is no force field to mess me up this time. And there are fewer moving parts to animate.
 
I was looking at some of the renders and decided the model needed to be changed slightly.
I had a choice.. either blinking antennas, very large antennas, or no antennas.
Since the Antennas don't add much to the unit, I deleted them. I'll have to do the same with the Stryker and Centauro as well.
Here is an image with a blinking antenna and the minumum width antenna that is stable.
avengerfidgets4yp.gif


Here is how the unit will look.
avengerfidgets23in.gif

I also took the opportunity to add some trivial detail to the interior so the view through the windows was slightly more interesting. I added brown leather seats.
 
It is very easy to do it in camo. But it does what its supposed to do, it makes it harder to see the unit clearly.

camo10cv.jpg

4x scale to show detail
camo21eh.jpg

Game scale to show all the lost detail


I am quite happy with the current (no-cammo) color scheme.
 
Bjornlo said:
Yeah, that way if someone wants to pretend stingers are the same as TOW's or something, they can.
Heheh.. I might take you up on that.

The non-camo version loks good. Have you considered something like a civ colored chevron on the front or top instead of the civ colored missile tubes?

The windows, I think they'd look better if they were blue/white,or reflective, not transparent. Can you're software do that easily?

@Goldie: Does the Flak unit shoot a missile as its air-defense animation? I can't remember..
 
I thought about chevrons, but there is no good way to put one on the backend.
If you look at post #18, you can see how detailed the back is. So, I have to put something that is visible from the back angles. I could have colored some of the control boxes blue and gone with a chevron, but that struck me as sort of messy since coloring just the misslelaunchers would work from every angle and still leave the unit looking pretty realistic.
I can change the color of the windows, it is just a couple of minutes work. I'll experiment a bit with it. I use a heavy smoked glass with low reflectivity as the cover plate on the gun in the back, since I found that is what is actually there.
I sort of like the clear windows... but I might be the only one. I am keeping this unit CIV standard scale (the same as my willy-jeep), so it is hard to get detailing to show. For example, no one will ever see the windsheild wipers, but they are there. :P
 
Originally Posted by Bjornlo
It is very easy to do it in camo. But it does what its supposed to do, it makes it harder to see the unit clearly
.

mmmh I agree with you about camo...
Anyway the preview you have shown seem not fit right US Army colors. As an alternative color example could you consider Ripptide M901 ? :mischief: M901

BTW : sorry for all these annoying questions/request, I'm just trying to give you some "user feedback"
 
wolf_66 said:
.

mmmh I agree with you about camo...
Anyway the preview you have shown seem not fit right US Army colors. As an alternative color example could you consider Ripptide M901 ? :mischief: M901

BTW : sorry for all these annoying questions/request, I'm just trying to give you some "user feedback"

Hitting perfect Olive-Drab is very easy. As an ex-marine, I am quite familiar with it. Also, there are so many samples of it online. Just load it into a image editor, cut out a small piece use the eyedropper (color picker) and voila
olivedrab3gt.jpg

But I think this color is well named... Olive Drab.
Also, I should point out that there is no "1" correct Olive drab. In the USMC, no two vehicles seemed to be exactly the same shade. Oh they were close, but all just slightly different. It depended on how old the paint was as well as slight variations between batches of paint.
I wanted a color that was slightly more interesting, but still reasonably correct.. and not just for a US vehicle, but for military vehicles in general. Since in the game, this unit is likely to be used for several nations (by those who choose to use it). There are quite a few variations in green (ignoring desert variations) colors used through out the world. Some use a forest green, others are more gray, and so on...

You're not bugging me with your comments far from it. Just remember, that even though I appreciate your point of view and do consider all input, I may or may not follow it.

And, if no one has said so yet, welcome to CFC.

--edit--
btw: the line from Appocolypse Now was "I love the smell..", not "I like the smell of naplam in the morning!"
 
Ares de Borg said:
You're getting better and better, Bjornlo!
Thanks, were you advocating for one shade of green or the other? Or were you just commenting on the unit construction?

Because even though I acknowledge that the last shade of green is US Military perfect, I sort of prefer the slightly woodsier-green I used in the animation previews. It shows up better in game, and gives the unit a higher contrast (makes details easier to see).
 
Here are the two color schemes in the same lighting. You can see that using the high gray content olive-drab drops the visible resolution a little, for example the doors. Also not obvious at this scale, some rear-detail would be lost at game scale.
olivedrab27xh.jpg

Also, I thought it might be nice to be slightly different. So unless I hear some strong objections, I'm going to stick the the warmer green on the right.
 
Back
Top Bottom