Yep you found it, would be awesome to have that for an anti-ship/sub warfare helicopter in the Naval mod.
UH-60 Black Hawk is done; download it here.
Spoiler :


Yep you found it, would be awesome to have that for an anti-ship/sub warfare helicopter in the Naval mod.
Nomad, you are a beast man, thank you so much!
Question though, is there any way the Cobra and Blackhawk models could be recolored to Grey? I'm not sure how much work that would take.
I only ask because the AH-1 SuperCobra and SeaCobra are Grey in color (due to being at Sea) - and the SH-60 version of the H-60 (SeaHawk) is grey as well for being out to sea. It would really add some diversity to my units, as I can have one for land and one for sea.
If it's too involved to change that around don't worry about it, fantastic job!!!
Would anyone be interested in doing a Dalek? I have the model, just not got a clue on how to convert it for use in Civ.
Yeah, all you'd really need would be to have it turn towards the target and shoot. Maybe some sort of hovering, but that wouldn't be necessary per se.
EDIT: Never mind, that's quite a good idea! The turret would turn pretty much just like the middle of a dalek. Could I just replace the tank effect with the Xcom laser (albeit recolored)?
EDIT: Never mind, that's quite a good idea! The turret would turn pretty much just like the middle of a dalek. Could I just replace the tank effect with the Xcom laser (albeit recolored)?
You may be able to use tank animations; effects are based on bone position, not mesh. The animation will deform regardless of whether there is mesh attached to it or not, so any tank bone to which you do not assign vertices will operate unseen. So, it sounds like you could assign the Dalek lower body to the tank main body and its upper body to the turret (but not the barrel). Create a new bone on each hand as projectile points and use the XCOM plasma as the effect for the respective event codes in lieu of the tank's for the Dalek .ftsxml file. I think it could be done and still look decent.
Nomad, would it be possible to get some instructions on how to add a new bone to a model like you describe? My Robot Infantry model has two gun-arms, but since I don't know how to modify the bones on the tank armature yet its firing the laser from the torso (I.e. the current tank gun bone). It's workable for the time being, but would be nicer if I knew how to make bones for the arms to use...
Cobra skin should be fairly straightforward so I may do a variant if I have time. The Black Hawk will be a bit tougher - the .dds file is an absolute mess because of the way I unwrapped it so no promises there. To be honest, I normally do fantasy units; I decided to do these because I wanted to experiment with bone assignments (and with much success, I might add). I will wrap it up with the stealth destroyer but then it is back to my genre![]()
I will wrap it up with the stealth destroyer but then it is back to my genre![]()
Hmmm, now I'm curious which destroyer you're converting -- I converted one for my own mod, but yours will probably turn out better so I may have to use it instead. :3
We asked Nomad to convert the Zumwalt class destroyer art from Civ IV.