Blue Monkey
Archon Without Portfolio
It's worth reviewing the individual unit posts from time to time. For example there are now links to a page with TARDIS sounds.
Based on that description the cannon could be much larger than illustrated. The crew is wearing appropriate protective gear - although some heavy gloves might help! Note the more fanciful anti-gas equipment in a contemporary illustration by Robida.Balthasar said:Blue Monkey said:Are you looking for a gas-powered cannon (super-gun) or a cannon that fires gas (ie poison gas shells)? I've got pictures either way.
The Super Gas Cannon idea came from a Verne Story called the Begum's Millions. We got our evil character Professor Schultz from the same story. The Wiki site describes it thusly:
"Two fearsome weapons are being made ready - a super-cannon with a vast destructive power, and shells filled with gas. The latter seems to give Verne credit for the very first prediction of chemical warfare, nearly twenty years before H. G. Wells's "black smoke" in The War of the Worlds. Schultze's gas is designed not only to suffocate its victims but at the same time also freeze them. A special projectile is filled with compressed liquid carbon dioxide that, when released, instantly lowers the surrounding temperature to a hundred degrees Celsius below zero, quick-freezing every living thing in the vicinity."
I had one of those waking thoughts this morning. If it's brilliant or even semi-bright I'll be responsible; if it's in the "hunh?" category just help me to remember not to leave the audiobook of "The Coming Race" looping all night. Anyway, would the color problem be solved if the unit was civ-colored (with red or some other color) and then the civ is assigned the color blue? I know Balthasar suggests another approach for the TARDIS, but I'm thinking about other units as well.A unit that gradually disappears will be very difficult to do, because a semi-transparent blue object against a magenta background will be a sort of blue-magenta colour, which the game won't show as transparent.
I think the TARDIS will probably end up as different types of unit in various mods. It is so unique that its behavior could be applied to the unit animations in a few different ways. Rather than debate about, for example, what a TARDIS fortify should be, IMHO it will be more useful to the unit maker to have a short list of behaviors that can then be assigned by a mod maker as needed. I can think of -Not a problem; the Tardis actually pulses as it teleports, then disappears in a flash of light. That's doable.
But I tend to agree with you about it being preferably a paradrop unit. A teleport unit doesn't have a separate 'teleport' animation (Teleportation Thread in the Tutorials section), while a 'paradrop' animation could have all the abovementioned bells and whistles, albeit in reverse order. At least it can re-appear in style, eh? Since the Tardis does occasional local traveling, it can also have a 'run' animation that involves the spinning, etc. I mentioned earlier.
Whew! I'd hate to try to win against a Doctor! The only thing worse would be having a Special Circumstances agent accompanied by a sociopathic decommissioned battle drone permanently allied with a third party.As for the AI's use of it, the unit is intended for the human player, and none of the AI civs will have access to it, unless it's captured, at which point the Tardis will simply shut down until the Doctor returns. It does that.
I had one of those waking thoughts this morning. If it's brilliant or even semi-bright I'll be responsible; if it's in the "hunh?" category just help me to remember not to leave the audiobook of "The Coming Race" looping all night. Anyway, would the color problem be solved if the unit was civ-colored (with red or some other color) and then the civ is assigned the color blue? I know Balthasar suggests another approach for the TARDIS, but I'm thinking about other units as well.
One of the "freebies" available that I linked to is a "weather-beaten" texture. That might look good going to grey. The only other way I can think of is the old, old trick of simply replacing more & more pixels with magenta frame by frame. Tedious work & I'm not sure how it would work in game.You could, perhaps, have the Tardis go grey before starting to pulse; that might work quite well, especially if it were a fairly grey-ish blue to start with. I should think that would be the best way of doing it.
Balthasar... OK Good, me too I will send you a PM Now.Feel free to PM me, Vuldacon. I'd be honored to work with you, and I work/play from home, so I'm always available.