Unit shown in wrong position (as stacked)

DaveGold

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I noticed that 2 enemy units were shown stacked on the same hex. I took a screenshot and a save. Later I reloaded and one of the units (lonswordsman) is now shown in an adjacent hex. I assume it was shown in the wrong hex when I originally played.

The save can only ever reproduce one of the two screenshots, but it is attached anyway.
 

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  • stacked units.Civ5Save
    stacked units.Civ5Save
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  • stacked.JPG
    stacked.JPG
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  • stacked2.JPG
    stacked2.JPG
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I loaded the save file several times, but couldn't reproduce the error. Can you? Is this problem similar to what was reported in this thread? Or perhaps this one?
 
Whenever you load the save game you can only ever see one of the two positions, by definition of the fault.

There are two screenshots but they both show exactly the same position, before the save and after it is loaded again. In one screenshot the unit is shown out of place (presumably). The other screenshot show the unit in another place. The AI has not had a turn between the two screenshots yet its units are shown in different positions!
 
I don't think it is the exactly the same attack/stack error you linked up. I obviously can't remember the sequence of the battle exactly but I can't see how either of those two units could have attacked into/out of their hex and been at full health.
 
It's happened again. Attached are two screenshots. These have been no moves by myself or the AI nations in-between the two screenshots, I've only saved the game and reloaded it. A musketman and cannon are shown in the Washington before the save, the musketman is shown to the west after the reload. The cannon was built and shot at my ship last turn.
 

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  • stacked units.Civ5Save
    stacked units.Civ5Save
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  • canon not stacked.JPG
    canon not stacked.JPG
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  • canon stacked.JPG
    canon stacked.JPG
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And again a few turns later. Once again one of the two units (both cannons) displayed in the city was built last turn.

On this occasion I moved my rifleman into the wheatfield and it attacked the cannon that should have been displayed there. Once I knew it was there I also attacked the invisible cannon in the wheatfield with my cavalry and killed it. The combats were correct once you assume there was a cannon in the wheatfield so this seems to just be a display bug. It may even be peculiar to my old video card if nobody else is seeing it.
 

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  • invisbile.JPG
    invisbile.JPG
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Happen to me few times in my newest game. One time it was citystates and Alexanders workers showed to be on the same tile. Another time it was a knight and some other unit that I don't remember. Lost few units because I didn't know where the knight was as I moved a unit on the tile and it just moved over the enemy unit.
 
And again a few turns later. Once again one of the two units (both cannons) displayed in the city was built last turn.

On this occasion I moved my rifleman into the wheatfield and it attacked the cannon that should have been displayed there. Once I knew it was there I also attacked the invisible cannon in the wheatfield with my cavalry and killed it. The combats were correct once you assume there was a cannon in the wheatfield so this seems to just be a display bug. It may even be peculiar to my old video card if nobody else is seeing it.

Still can't reproduce, and I now have a new system with better graphics. See attached screenshot of your save. Please refer to the display options shown in the lower right of the screenshot. How do they compare with yours? Please post a copy of your DxDiag file. Thanks.
 

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  • No Stacking.jpg
    No Stacking.jpg
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The whole point of the bug is that when you load a game it shows differently from before you saved it. It was wrong before the save, not after. You can never reproduce the original bug by just loading the game up.

DxDiag attached
 

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You should update your nvidia driver to 260.99. See here. I don't know if it will cure the particular problem discussed in this thread, but it definitely improved overall performance for me.
 
Thanks I'll try those. I'd got the last drivers less than a month ago, which for me is pretty much up to date :).
 
I had a game last night where I was quite sure a unit was invisible on the tile it was meant to be on, but visible on the tile adjacent, on top of my own unit. When I had a bomber or nearby destroyer ready to bombard it, the tile where it was invisible was the one that could be selected, but the animations showed the fighting happening as if the unit was on the tile where it was graphically showing.

I think it's only a graphical bug, but a strange one indeed.
 
I've just had a game that had an invisible Roman Pikeman next to his city that I was attacking. I noticed something wierd as the city I'd just captured was saying it could attack an enemy unit but I couldn't see one. It was letting me aim at an empty road tile and I just assumed the new patch was letting cities bombard enemy improvements.

It was only when I tried to move my swordsman to what I thought was empty tile that the battle screen with the combat odds popped up. When I chose to attack, my swordman jumped 2 tiles and attacked the city (which had archers in and NOT pikemen) when the battle was won they jumped back to the original tile.
 
I've tried the 260.99 drivers and they're giving me some other graphic problems. The resource icons overlaying the map terrain are not getting erased/moved when the map scrolls. Not particularly relevant to this bug report but seeing as the drivers were mentioned in this thread .... :)
 
I had a game last night where I was quite sure a unit was invisible on the tile it was meant to be on, but visible on the tile adjacent, on top of my own unit. When I had a bomber or nearby destroyer ready to bombard it, the tile where it was invisible was the one that could be selected, but the animations showed the fighting happening as if the unit was on the tile where it was graphically showing.

I think it's only a graphical bug, but a strange one indeed.

I had a few graphical glitches that "picks up" the graphics of a unit or two (usually units at sea) and brings them along when the camera switches location.
Next turn this solves itself.
 
I had a few graphical glitches that "picks up" the graphics of a unit or two (usually units at sea) and brings them along when the camera switches location.
Next turn this solves itself.

I have that happen often as well. I'm not completely sure, but I think it correlates with my graphics card getting too hot. Usually when I see that happen I save the game immediately (in case it's about to crash) and alt+tab to the desktop to check the temp. If it's high (up around 80C seems to be problematic) I'll quit the game and let it cool for a bit.

I think that graphical glitch is actually separate to the one we're describing here.
 
I know there have been some threads about an archer stacked in a city and firing despite there already being another unit garrisoned in that city. This is a bit different in that the archer in question isn't even firing, just passing turns, stacked with a pikeman.

Spoiler :
acs6k0.jpg

j9lpj4.jpg
 

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