Thyrwyn
Guardian at the Gate
@Harvin87: They have not said one way or another.
Archers also can't shoot through troops, nor can they shoot over troops. I know what you mean, you mean the arrows arch like a thrown grenade, but that arch can be ignored for it doesn't go right over troops. It would be way too inaccurate.
Flanking has not been confirmed.
I really really hope not. We have no evidence either way atm.I really think that in civV, the gunpowder units (musketmen, rifleman etc) are going to be ranged units
Its already confirmed that ranged bombardment in Civ5 *can* shoot over troops.Archers also can't shoot through troops, nor can they shoot over troops
I really really hope not. We have no evidence either way atm.
Sorry I wasn't clear, I meant in real life, not in the game. I was saying that if archery units were ranged, gunpowder units for sure should be ranged (but, gameplay is more important than realism).
Stacking does mean realism and tactics!
Realism and fun are not mutually exclusive objectives though.I dissagree I think it will improve combat I would rather have unrealistic combat then unfun combat.
My thoughts...
1) I don't see how it follows that just because more games use one particular system then that system is inherently better. Quality is not measured in quantity.
2) I agree, there is gameplay being lost from the absolute 1 unit per tile restriction, however, attempting to flesh this out would lead to extremely complicated rules and unit types. This sort of thing is better represented as unit upgrades. Upgrade tanks with "infantry escort" or an infantry unit with "medics". The unit becomes stronger in a specific way as if stacked, without any complex "you can only stack units of type X with units of type Y unless Z" rules.
3) Scale is important here. This is a simulation - it does not matter for the purposes of the simulation if the units are visually spread over all of France or over 5 miles. It's a line of archers and a line of swordsmen vs another army over grassland terrain. In the scale of Civ, these battles are only going to be between a few units (the numbers of units will be much smaller in 5). The representation of the terrain will be out of proportion, but the individual soldiers are standing 3 miles high too. It's a representation, not a simulation.
4) As above, it does not matter
5) There is more realism in one unit per tile than there is in unbounded hundred unit stacks.
6) In a world war scenario where the best tactic is to move ever single military unit into a single city and push forwards with it is both unrealistic and lacking in interesting tactics. Without Civ 5 to play it is difficult to judge if 1upt will be an improvement but it seems likely.