Aussie_Lurker
Deity
See my point is that too many people are seeing the 1upt thing through the prism of the Civ1 to Civ4 paradigm-a paradigm which seemed to encourage the player to spam units-in the knowledge that you'd most likely lose 90% of them when you attacked your opponent. The advent of promotions, unit maintenance & collateral damage in Civ4 sought to alleviate this problem somewhat, but it still came down to who could field the largest stack-with the advantage almost always going towards the defender. Although we don't know all the details, everything seems to be pointing towards a substantive change in the system-resource limitations=fewer units; proper ranged attack capability; cities being able to defend themselves; units actually surviving combat more regularly. If unit maintenance & promotions are maintained-or even improved on-in Civ5, then the combination of all these factors (& 1upt) actually points towards active discouragement of unit spamming-a system where fewer, better quality units will almost *always* win the day over the person who fields 2 dozen cheap & nasty units!
Aussie.
Aussie.