BurnEmDown
Emperor
- Joined
- Jul 18, 2008
- Messages
- 1,718
Since a tech tree thread was opened I figured it's time to open a units thread.
I think for this modmod unit diversity was much bigger between each civ, for example the Greeks had several troops that the Babylonians couldn't even imagine recruiting and using for themselves, so each civ should have several UU's.
I think this would also help civs that were very powerful historically like Macedonians and Romans conquer lands more effectively with better units.
What's more is that even if Rome for example has too many UU's and they'll be too powerful, some of them can always be UU's only in the sake of unique name and graphics without any gameplay bonuses.
I don't have any ideas for UU's except the obvious ones but I think we should only start giving ideas after most basic units are coded in, so for now discussions and generic ideas are welcome.
(for example, for and against on the subject of multiple UU's per civ).
I think for this modmod unit diversity was much bigger between each civ, for example the Greeks had several troops that the Babylonians couldn't even imagine recruiting and using for themselves, so each civ should have several UU's.
I think this would also help civs that were very powerful historically like Macedonians and Romans conquer lands more effectively with better units.
What's more is that even if Rome for example has too many UU's and they'll be too powerful, some of them can always be UU's only in the sake of unique name and graphics without any gameplay bonuses.
I don't have any ideas for UU's except the obvious ones but I think we should only start giving ideas after most basic units are coded in, so for now discussions and generic ideas are welcome.
(for example, for and against on the subject of multiple UU's per civ).