obsolete
Deity
Hmm!
There was no perm alliance between them, but now I'm remembering some sort of other bug the other day I spotted.
Chariots don't get defense in trees, but I noticed, if a friendly neighbour of mine happens to be stacked in the same tile as the chariot I want to hit, this fubbers up the whole combat odds calc, and then it applies the +50 forest def to the charriot.
I'm not 100% sure if it's just a display glitch or if it actually will affect the combat though.
Since that happens, I wouldn't be surprised if Qin maybe had a unit in the city and caused this to happen.
I do remember, pre 3.13 when if there was a friendly spy unit even next to a city, you couldn't nuke it at all.
Anyhow, I'll keep my eye out for any more anomalies.
There was no perm alliance between them, but now I'm remembering some sort of other bug the other day I spotted.
Chariots don't get defense in trees, but I noticed, if a friendly neighbour of mine happens to be stacked in the same tile as the chariot I want to hit, this fubbers up the whole combat odds calc, and then it applies the +50 forest def to the charriot.
I'm not 100% sure if it's just a display glitch or if it actually will affect the combat though.
Since that happens, I wouldn't be surprised if Qin maybe had a unit in the city and caused this to happen.
I do remember, pre 3.13 when if there was a friendly spy unit even next to a city, you couldn't nuke it at all.
Anyhow, I'll keep my eye out for any more anomalies.