turingmachine
Emperor
- Joined
- May 4, 2008
- Messages
- 1,438
Are you going to include the new Mali civ that was posted on the workshop?
Are you going to include the new Mali civ that was posted on the workshop?
One minor bug I have found is that when you start your game past the ancient era, all starting barbarian units are still ancient era units.
Another update: game has gone well without any problems. I've been attacking civs and cs's left and right and no one hates me yet
Quick question though: now that policies (freedom, autocracy) have more influence over other civs, is it possible to tell which policies other civs will prefer before I pick them?
COOPERATION_DESIRE_THRESHOLD_EAGER Integer 200
COOPERATION_DESIRE_THRESHOLD_STRONG Integer 150
COOPERATION_DESIRE_THRESHOLD_DECENT Integer 100
COOPERATION_DESIRE_THRESHOLD_WEAK Integer 50
COOPERATION_DESIRE_WAR_STATE_CALM Integer 0
COOPERATION_DESIRE_WAR_STATE_NEARLY_WON Integer -100
COOPERATION_DESIRE_WAR_STATE_OFFENSIVE Integer -50
COOPERATION_DESIRE_WAR_STATE_STALEMATE Integer 0
COOPERATION_DESIRE_WAR_STATE_DEFENSIVE Integer 25
COOPERATION_DESIRE_WAR_STATE_NEARLY_DEFEATED Integer 60
COOPERATION_DESIRE_MILITARY_STRENGTH_IMMENSE Integer 50
COOPERATION_DESIRE_MILITARY_STRENGTH_POWERFUL Integer 40
COOPERATION_DESIRE_MILITARY_STRENGTH_STRONG Integer 25
COOPERATION_DESIRE_MILITARY_STRENGTH_AVERAGE Integer 10
COOPERATION_DESIRE_MILITARY_STRENGTH_POOR Integer 0
COOPERATION_DESIRE_MILITARY_STRENGTH_WEAK Integer 0
COOPERATION_DESIRE_MILITARY_STRENGTH_PATHETIC Integer 0
OOPERATION_DESIRE_OPINION_ALLY Integer 150
COOPERATION_DESIRE_OPINION_FRIEND Integer 100
COOPERATION_DESIRE_OPINION_NEUTRAL Integer 50
COOPERATION_DESIRE_OPINION_COMPETITOR Integer 25
COOPERATION_DESIRE_OPINION_ENEMY Integer 0
COOPERATION_DESIRE_GAME_THREAT_CRITICAL Integer 0
COOPERATION_DESIRE_GAME_THREAT_SEVERE Integer 10
COOPERATION_DESIRE_GAME_THREAT_MAJOR Integer 25
COOPERATION_DESIRE_GAME_THREAT_MINOR Integer 35
COOPERATION_DESIRE_GAME_THREAT_NONE Integer 50
COOPERATION_DESIRE_THEM_US_SAME_COMPETITOR Integer 50
COOPERATION_DESIRE_THEM_US_COMPETITOR_ENEMY Integer 75
COOPERATION_DESIRE_THEM_US_ENEMY_COMPETITOR Integer 75
[COLOR="Red"]COOPERATION_DESIRE_THEM_US_SAME_ENEMY Integer 100[/COLOR]
The War Evalutation:
VALUATE_WAR_PLAYER_THRESHOLD Integer 400
EVALUATE_WAR_WILLING_TO_DECLARE_THRESHOLD Integer 50
EVALUATE_WAR_CONQUEST_GRAND_STRATEGY Integer 50
EVALUATE_WAR_NOT_PREPARED Integer -100
EVALUATE_WAR_ALREADY_FIGHTING Integer -150
EVALUATE_WAR_GAME_THREAT_CRITICAL Integer 150
EVALUATE_WAR_GAME_THREAT_SEVERE Integer 100
EVALUATE_WAR_GAME_THREAT_MAJOR Integer 50
EVALUATE_WAR_GAME_THREAT_MINOR Integer 20
EVALUATE_WAR_GAME_THREAT_NONE Integer 0
EVALUATE_WAR_SOFT_TARGET Integer 100
EVALUATE_WAR_FAVORABLE_TARGET Integer 50
EVALUATE_WAR_AVERAGE_TARGET Integer -25
EVALUATE_WAR_BAD_TARGET Integer -100
And this:
PEACE_WILLINGNESS_OFFER_PROJECTION_DESTRUCTION Integer 100
PEACE_WILLINGNESS_OFFER_PROJECTION_DEFEAT Integer 60
PEACE_WILLINGNESS_OFFER_PROJECTION_STALEMATE Integer 20
PEACE_WILLINGNESS_OFFER_PROJECTION_UNKNOWN Integer 0
PEACE_WILLINGNESS_OFFER_PROJECTION_GOOD Integer -20
PEACE_WILLINGNESS_OFFER_PROJECTION_VERY_GOOD Integer -50
PEACE_WILLINGNESS_OFFER_WAR_DAMAGE_NONE Integer 0
PEACE_WILLINGNESS_OFFER_WAR_DAMAGE_MINOR Integer 10
PEACE_WILLINGNESS_OFFER_WAR_DAMAGE_MAJOR Integer 20
PEACE_WILLINGNESS_OFFER_WAR_DAMAGE_SERIOUS Integer 50
PEACE_WILLINGNESS_OFFER_WAR_DAMAGE_CRIPPLED Integer 80
PEACE_WILLINGNESS_OFFER_THRESHOLD_UN_SURRENDER Integer 180
PEACE_WILLINGNESS_OFFER_THRESHOLD_CAPITULATION Integer 120
PEACE_WILLINGNESS_OFFER_THRESHOLD_SURRENDER Integer 70
PEACE_WILLINGNESS_OFFER_THRESHOLD_ARMISTICE Integer 40
PEACE_WILLINGNESS_ACCEPT_PROJECTION_DESTRUCTION Integer -50
PEACE_WILLINGNESS_ACCEPT_PROJECTION_DEFEAT Integer -20
PEACE_WILLINGNESS_ACCEPT_PROJECTION_STALEMATE Integer -10
PEACE_WILLINGNESS_ACCEPT_PROJECTION_UNKNOWN Integer 0
PEACE_WILLINGNESS_ACCEPT_PROJECTION_GOOD Integer 50
PEACE_WILLINGNESS_ACCEPT_PROJECTION_VERY_GOOD Integer 100
PEACE_WILLINGNESS_ACCEPT_TARGET_IMPOSSIBLE Integer -50
PEACE_WILLINGNESS_ACCEPT_TARGET_BAD Integer -20
PEACE_WILLINGNESS_ACCEPT_TARGET_AVERAGE Integer 0
PEACE_WILLINGNESS_ACCEPT_TARGET_FAVORABLE Integer 20
PEACE_WILLINGNESS_ACCEPT_TARGET_SOFT Integer 50
PEACE_WILLINGNESS_ACCEPT_THRESHOLD_UN_SURRENDER Integer 150
PEACE_WILLINGNESS_ACCEPT_THRESHOLD_CAPITULATION Integer 80
PEACE_WILLINGNESS_ACCEPT_THRESHOLD_SURRENDER Integer 50
PEACE_WILLINGNESS_ACCEPT_THRESHOLD_ARMISTICE Integer 20
ARMISTICE_GPT_DIVISOR Integer 3
ARMISTICE_MIN_GOLD Integer 100
WAR_GOAL_THRESHOLD_CONQUEST Integer 250
WAR_GOAL_THRESHOLD_DAMAGE Integer 130
WAR_GOAL_THRESHOLD_PEACE Integer 70
WAR_GOAL_STATE_CALM Integer 0
WAR_GOAL_STATE_NEARLY_WON Integer 300
WAR_GOAL_STATE_OFFENSIVE Integer 100
WAR_GOAL_STATE_STALEMATE Integer -30
WAR_GOAL_STATE_DEFENSIVE Integer -100
WAR_GOAL_STATE_NEARLY_DEFEATED Integer -300
WAR_GOAL_ANOTHER_PLAYER_STATE_CALM Integer -50
WAR_GOAL_ANOTHER_PLAYER_STATE_NEARLY_WON Integer 0
WAR_GOAL_ANOTHER_PLAYER_STATE_OFFENSIVE Integer -20
WAR_GOAL_ANOTHER_PLAYER_STATE_STALEMATE Integer -60
WAR_GOAL_ANOTHER_PLAYER_STATE_DEFENSIVE Integer -100
WAR_GOAL_ANOTHER_PLAYER_STATE_NEARLY_DEFEATED Integer -150
WAR_GOAL_DAMAGE_CRIPPLED Integer -100
WAR_GOAL_DAMAGE_SERIOUS Integer -50
WAR_GOAL_DAMAGE_MAJOR Integer -25
WAR_GOAL_DAMAGE_MINOR Integer -10
WAR_GOAL_DAMAGE_NONE Integer 0
WAR_GOAL_GAME_THREAT_CRITICAL Integer 200
WAR_GOAL_GAME_THREAT_SEVERE Integer 100
WAR_GOAL_GAME_THREAT_MAJOR Integer 50
WAR_GOAL_GAME_THREAT_MINOR Integer 20
WAR_GOAL_GAME_THREAT_NONE Integer 0
WAR_GOAL_TARGET_SOFT Integer 100
WAR_GOAL_TARGET_FAVORABLE Integer 50
WAR_GOAL_TARGET_AVERAGE Integer 0
WAR_GOAL_TARGET_BAD Integer -50
WAR_GOAL_TARGET_IMPOSSIBLE Integer -100
WAR_PROJECTION_THRESHOLD_VERY_GOOD Integer 100
WAR_PROJECTION_THRESHOLD_GOOD Integer 25
WAR_PROJECTION_THRESHOLD_DESTRUCTION Integer -100
WAR_PROJECTION_THRESHOLD_DEFEAT Integer -25
WAR_PROJECTION_THRESHOLD_STALEMATE Integer 0
WAR_PROJECTION_THEIR_MILITARY_STRENGTH_PATHETIC Integer 100
WAR_PROJECTION_THEIR_MILITARY_STRENGTH_WEAK Integer 60
WAR_PROJECTION_RECKLESS_EXPANDER Integer 25
WAR_PROJECTION_THEIR_MILITARY_STRENGTH_POOR Integer 25
WAR_PROJECTION_THEIR_MILITARY_STRENGTH_AVERAGE Integer 0
WAR_PROJECTION_THEIR_MILITARY_STRENGTH_STRONG Integer -25
WAR_PROJECTION_THEIR_MILITARY_STRENGTH_POWERFUL Integer -60
WAR_PROJECTION_THEIR_MILITARY_STRENGTH_IMMENSE Integer -100
WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_PATHETIC Integer 50
WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_WEAK Integer 30
WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_POOR Integer 12
WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_AVERAGE Integer 0
WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_STRONG Integer -12
WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_POWERFUL Integer -30
WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_IMMENSE Integer -50
WAR_PROJECTION_WAR_DAMAGE_US_NONE Integer 0
WAR_PROJECTION_WAR_DAMAGE_US_MINOR Integer -10
WAR_PROJECTION_WAR_DAMAGE_US_MAJOR Integer -20
WAR_PROJECTION_WAR_DAMAGE_US_SERIOUS Integer -30
WAR_PROJECTION_WAR_DAMAGE_US_CRIPPLED Integer -40
WAR_PROJECTION_WAR_DAMAGE_THEM_NONE Integer 0
WAR_PROJECTION_WAR_DAMAGE_THEM_MINOR Integer 5
WAR_PROJECTION_WAR_DAMAGE_THEM_MAJOR Integer 10
WAR_PROJECTION_WAR_DAMAGE_THEM_SERIOUS Integer 15
WAR_PROJECTION_WAR_DAMAGE_THEM_CRIPPLED Integer 20
WAR_PROJECTION_WAR_DURATION_SCORE_CAP Integer 20
WAR_STATE_CALM_THRESHOLD_FOREIGN_FORCES Integer 25
WAR_STATE_THRESHOLD_NEARLY_WON Integer 75
WAR_STATE_THRESHOLD_OFFENSIVE Integer 57
WAR_STATE_THRESHOLD_STALEMATE Integer 42
WAR_STATE_THRESHOLD_DEFENSIVE Integer 25
WAR_DAMAGE_LEVEL_THRESHOLD_CRIPPLED Integer 67
WAR_DAMAGE_LEVEL_THRESHOLD_SERIOUS Integer 50
WAR_DAMAGE_LEVEL_THRESHOLD_MAJOR Integer 25
WAR_DAMAGE_LEVEL_THRESHOLD_MINOR Integer 10
WAR_DAMAGE_LEVEL_CITY_WEIGHT Integer 150
WAR_DAMAGE_LEVEL_INVOLVED_CITY_POP_MULTIPLIER Integer 100
WAR_DAMAGE_LEVEL_UNINVOLVED_CITY_POP_MULTIPLIER Integer 120
MILITARY_AGGRESSIVE_POSTURE_THRESHOLD_INCREDIBLE Integer 80
MILITARY_AGGRESSIVE_POSTURE_THRESHOLD_HIGH Integer 50
MILITARY_AGGRESSIVE_POSTURE_THRESHOLD_MEDIUM Integer 30
MILITARY_AGGRESSIVE_POSTURE_THRESHOLD_LOW Integer 10
EXPANSION_CAPITAL_DISTANCE_AGGRESSIVE_POSTURE_HIGH Integer 3
EXPANSION_CAPITAL_DISTANCE_AGGRESSIVE_POSTURE_MEDIUM Integer 5
EXPANSION_CAPITAL_DISTANCE_AGGRESSIVE_POSTURE_LOW Integer 9
PLOT_BUYING_POSTURE_INCREDIBLE_THRESHOLD Integer 10
PLOT_BUYING_POSTURE_HIGH_THRESHOLD Integer 7
PLOT_BUYING_POSTURE_MEDIUM_THRESHOLD Integer 4
PLOT_BUYING_POSTURE_LOW_THRESHOLD Integer 2
MILITARY_STRENGTH_BASE Integer 30
MILITARY_STRENGTH_RATIO_MULTIPLIER Integer 100
MILITARY_STRENGTH_CITY_MOD Integer 33
MILITARY_STRENGTH_IMMENSE_THRESHOLD Integer 250
MILITARY_STRENGTH_POWERFUL_THRESHOLD Integer 165
MILITARY_STRENGTH_STRONG_THRESHOLD Integer 115
MILITARY_STRENGTH_AVERAGE_THRESHOLD Integer 85
MILITARY_STRENGTH_POOR_THRESHOLD Integer 60
MILITARY_STRENGTH_WEAK_THRESHOLD Integer 40
ECONOMIC_STRENGTH_RATIO_MULTIPLIER Integer 100
ECONOMIC_STRENGTH_IMMENSE_THRESHOLD Integer 250
ECONOMIC_STRENGTH_POWERFUL_THRESHOLD Integer 153
ECONOMIC_STRENGTH_STRONG_THRESHOLD Integer 120
ECONOMIC_STRENGTH_AVERAGE_THRESHOLD Integer 83
ECONOMIC_STRENGTH_POOR_THRESHOLD Integer 65
ECONOMIC_STRENGTH_WEAK_THRESHOLD Integer 40
TARGET_IMPOSSIBLE_THRESHOLD Integer 200
TARGET_BAD_THRESHOLD Integer 125
TARGET_AVERAGE_THRESHOLD Integer 80
TARGET_FAVORABLE_THRESHOLD Integer 50
TARGET_INCREASE_WAR_TURNS Integer 50
TARGET_MILITARY_STRENGTH_IMMENSE Integer 250
TARGET_MILITARY_STRENGTH_POWERFUL Integer 165
TARGET_MILITARY_STRENGTH_STRONG Integer 115
TARGET_MILITARY_STRENGTH_AVERAGE Integer 85
TARGET_MILITARY_STRENGTH_POOR Integer 60
TARGET_MILITARY_STRENGTH_WEAK Integer 40
TARGET_MILITARY_STRENGTH_PATHETIC Integer 0
TARGET_ALREADY_WAR_EACH_PLAYER Integer 30
TARGET_NEIGHBORS Integer -10
TARGET_CLOSE Integer 0
TARGET_FAR Integer 20
TARGET_DISTANT Integer 60
TARGET_MINOR_BACKUP_PATHETIC Integer 0
TARGET_MINOR_BACKUP_WEAK Integer 0
TARGET_MINOR_BACKUP_POOR Integer 5
TARGET_MINOR_BACKUP_AVERAGE Integer 15
TARGET_MINOR_BACKUP_STRONG Integer 25
TARGET_MINOR_BACKUP_POWERFUL Integer 35
TARGET_MINOR_BACKUP_IMMENSE Integer 50
TARGET_MINOR_BACKUP_DISTANT Integer 100
TARGET_MINOR_BACKUP_FAR Integer 115
TARGET_MINOR_BACKUP_CLOSE Integer 150
TARGET_MINOR_BACKUP_NEIGHBORS Integer 200
GAME_THREAT_CRITICAL_THRESHOLD Integer 150
GAME_THREAT_SEVERE_THRESHOLD Integer 100
GAME_THREAT_MAJOR_THRESHOLD Integer 50
GAME_THREAT_MINOR_THRESHOLD Integer 10
GAME_THREAT_AT_WAR_STALEMATE Integer 10
GAME_THREAT_AT_WAR_DEFENSIVE Integer 40
GAME_THREAT_AT_WAR_NEARLY_DEFEATED Integer 100
GAME_THREAT_AT_WAR_MILITARY_STRENGTH_IMMENSE Integer 80
GAME_THREAT_AT_WAR_MILITARY_STRENGTH_POWERFUL Integer 50
GAME_THREAT_AT_WAR_MILITARY_STRENGTH_STRONG Integer 30
GAME_THREAT_AT_WAR_MILITARY_STRENGTH_AVERAGE Integer 10
GAME_THREAT_GUESS_AT_WAR Integer 50
GAME_THREAT_GUESS_AT_WAR_MILITARY_STRENGTH_IMMENSE Integer 100
GAME_THREAT_GUESS_AT_WAR_MILITARY_STRENGTH_POWERFUL Integer 60
GAME_THREAT_GUESS_AT_WAR_MILITARY_STRENGTH_STRONG Integer 40
GAME_THREAT_GUESS_AT_WAR_MILITARY_STRENGTH_AVERAGE Integer 20
MILITARY_THREAT_CRITICAL_THRESHOLD Integer 200
MILITARY_THREAT_SEVERE_THRESHOLD Integer 150
MILITARY_THREAT_MAJOR_THRESHOLD Integer 100
MILITARY_THREAT_MINOR_THRESHOLD Integer 50
MILITARY_THREAT_STRENGTH_IMMENSE Integer 300
MILITARY_THREAT_STRENGTH_POWERFUL Integer 200
MILITARY_THREAT_STRENGTH_STRONG Integer 135
MILITARY_THREAT_STRENGTH_AVERAGE Integer 100
MILITARY_THREAT_STRENGTH_POOR Integer 65
MILITARY_THREAT_STRENGTH_WEAK Integer 20
MILITARY_THREAT_STRENGTH_PATHETIC Integer 5
MILITARY_THREAT_WAR_STATE_CALM Integer 0
MILITARY_THREAT_WAR_STATE_NEARLY_WON Integer -100
MILITARY_THREAT_WAR_STATE_OFFENSIVE Integer -40
MILITARY_THREAT_WAR_STATE_STALEMATE Integer 30
MILITARY_THREAT_WAR_STATE_DEFENSIVE Integer 80
MILITARY_THREAT_WAR_STATE_NEARLY_DEFEATED Integer 150
MILITARY_THREAT_NEIGHBORS Integer 100
MILITARY_THREAT_CLOSE Integer 40
MILITARY_THREAT_FAR Integer -40
MILITARY_THREAT_DISTANT Integer -100
MILITARY_THREAT_PER_MINOR_ATTACKED Integer 20
MILITARY_THREAT_PER_MINOR_CONQUERED Integer 10
MILITARY_THREAT_PER_MAJOR_ATTACKED Integer 40
MILITARY_THREAT_PER_MAJOR_CONQUERED Integer 20
MILITARY_THREAT_ALREADY_WAR_EACH_PLAYER_MULTIPLIER Integer -30
WARMONGER_THREAT_CRITICAL_THRESHOLD Integer 200
WARMONGER_THREAT_SEVERE_THRESHOLD Integer 150
WARMONGER_THREAT_MAJOR_THRESHOLD Integer 100
WARMONGER_THREAT_MINOR_THRESHOLD Integer 50
WARMONGER_THREAT_MINOR_ATTACKED_WEIGHT Integer 5
WARMONGER_THREAT_MINOR_CONQUERED_WEIGHT Integer 10
WARMONGER_THREAT_MAJOR_ATTACKED_WEIGHT Integer 5
WARMONGER_THREAT_MAJOR_CONQUERED_WEIGHT Integer 10
WARMONGER_THREAT_PERSONALITY_MOD Integer 10
WARMONGER_THREAT_CRITICAL_PERCENT_THRESHOLD Integer 40
WARMONGER_THREAT_SEVERE_PERCENT_THRESHOLD Integer 25
LAND_DISPUTE_FIERCE_THRESHOLD Integer 400
LAND_DISPUTE_STRONG_THRESHOLD Integer 230
LAND_DISPUTE_WEAK_THRESHOLD Integer 100
VICTORY_DISPUTE_FIERCE_THRESHOLD Integer 80
VICTORY_DISPUTE_STRONG_THRESHOLD Integer 50
VICTORY_DISPUTE_WEAK_THRESHOLD Integer 30
WONDER_DISPUTE_FIERCE_THRESHOLD Integer 10
WONDER_DISPUTE_STRONG_THRESHOLD Integer 7
WONDER_DISPUTE_WEAK_THRESHOLD Integer 5
MINOR_CIV_DISPUTE_FIERCE_THRESHOLD Integer 700
MINOR_CIV_DISPUTE_STRONG_THRESHOLD Integer 400
MINOR_CIV_DISPUTE_WEAK_THRESHOLD Integer 200
MINOR_CIV_DISPUTE_ALLIES_WEIGHT Integer 10
MINOR_CIV_DISPUTE_FRIENDS_WEIGHT Integer 5
LAND_DISPUTE_EXP_AGGRESSIVE_POSTURE_NONE Integer 0
LAND_DISPUTE_EXP_AGGRESSIVE_POSTURE_LOW Integer 10
LAND_DISPUTE_EXP_AGGRESSIVE_POSTURE_MEDIUM Integer 32
LAND_DISPUTE_EXP_AGGRESSIVE_POSTURE_HIGH Integer 50
LAND_DISPUTE_EXP_AGGRESSIVE_POSTURE_INCREDIBLE Integer 60
LAND_DISPUTE_PLOT_BUY_AGGRESSIVE_POSTURE_NONE Integer 0
LAND_DISPUTE_PLOT_BUY_AGGRESSIVE_POSTURE_LOW Integer 5
LAND_DISPUTE_PLOT_BUY_AGGRESSIVE_POSTURE_MEDIUM Integer 12
LAND_DISPUTE_PLOT_BUY_AGGRESSIVE_POSTURE_HIGH Integer 20
LAND_DISPUTE_PLOT_BUY_AGGRESSIVE_POSTURE_INCREDIBLE Integer 30
LAND_DISPUTE_DISTANT Integer 0
LAND_DISPUTE_FAR Integer 10
LAND_DISPUTE_CLOSE Integer 18
LAND_DISPUTE_NEIGHBORS Integer 30
LAND_DISPUTE_CRAMPED_MULTIPLIER Integer 0
LAND_DISPUTE_NO_EXPANSION_STRATEGY Integer 0
VICTORY_DISPUTE_GRAND_STRATEGY_MATCH_POSITIVE Integer 14
VICTORY_DISPUTE_GRAND_STRATEGY_MATCH_LIKELY Integer 10
VICTORY_DISPUTE_GRAND_STRATEGY_MATCH_UNSURE Integer 6
LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_10 Integer 200
LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_9 Integer 180
LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_8 Integer 160
LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_7 Integer 130
LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_6 Integer 110
LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_5 Integer 90
LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_4 Integer 80
LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_3 Integer 55
LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_2 Integer 30
VICTORY_DISPUTE_OTHER_PLAYER_FIERCE_THRESHOLD Integer 70
VICTORY_DISPUTE_OTHER_PLAYER_STRONG_THRESHOLD Integer 50
VICTORY_DISPUTE_OTHER_PLAYER_WEAK_THRESHOLD Integer 30
VICTORY_DISPUTE_OTHER_PLAYER_GRAND_STRATEGY_MATCH_POSITIVE Integer 7
VICTORY_DISPUTE_OTHER_PLAYER_GRAND_STRATEGY_MATCH_LIKELY Integer 5
VICTORY_DISPUTE_OTHER_PLAYER_GRAND_STRATEGY_MATCH_UNSURE Integer 3
IC_MEMORY_TURN_EXPIRATION Integer 50
COOP_WAR_SOON_COUNTER Integer 10
COOP_WAR_LOCKED_TURNS Integer 20
COOP_WAR_LOCKED_TURNS_WAR_WEIGHT Integer 1000
DEMAND_TURN_LIMIT_MIN Integer 20
DEMAND_TURN_LIMIT_RAND Integer 10
DONT_SETTLE_RAND Integer 100
DONT_SETTLE_FLAVOR_BASE Integer 8
DONT_SETTLE_FLAVOR_MULTIPLIER Integer 5
DONT_SETTLE_FRIENDLY Integer 30
DONT_SETTLE_STRENGTH_PATHETIC Integer -30
DONT_SETTLE_STRENGTH_WEAK Integer -20
DONT_SETTLE_STRENGTH_POOR Integer -10
DONT_SETTLE_STRENGTH_AVERAGE Integer 0
DONT_SETTLE_STRENGTH_STRONG Integer 25
DONT_SETTLE_STRENGTH_POWERFUL Integer 40
DONT_SETTLE_STRENGTH_IMMENSE Integer 60
DONT_SETTLE_MOD_MILITARY_POSTURE_NONE Integer 100
DONT_SETTLE_MOD_MILITARY_POSTURE_LOW Integer 100
DONT_SETTLE_MOD_MILITARY_POSTURE_MEDIUM Integer 150
DONT_SETTLE_MOD_MILITARY_POSTURE_HIGH Integer 200
DONT_SETTLE_MOD_MILITARY_POSTURE_INCREDIBLE Integer 300
Well in my defense, the first wars I fought were initiated by another civ, I just ignored their helpless cries for peace when they offered them.
A New Version of the RFE MODMOD will be released between 2-01-2013 and 3-01-2013
Spoiler :http://forums.civfanatics.com/downloads.php?do=file&id=20788
https://spreadsheets.google.com/spr...lodDl2a2tIYkVQSjBIRjRSb29YLW9NZ2c&output=html
Looking forward to it! That is the most awesome tech tree I have ever seen, you can't possibly be implementing all of that future tech, can you?