Do you find urban sprawl a bit much? This mod cuts down on urban tiles significantly but still allows some pretty big cities in late modern.
Changes are
1. City Halls now have the same adjacency bonus as the palace: +1 culture and +1 science from completed Quarters.
2. Normal buildings must be placed adjacent to the city center, excepting unique buildings, coastal and river buildings, warehouses, Aerodrome, Launchpad, and Rail Station.
3. Warehouses excepting Fishing Quay must be built on existing districts and no longer take up a building slot. Granary, Brickyard, and Sawpit, are city center only buildings. Stonecutter, Grocer, and Ironworks are non city center buildings.
Changes are
1. City Halls now have the same adjacency bonus as the palace: +1 culture and +1 science from completed Quarters.
2. Normal buildings must be placed adjacent to the city center, excepting unique buildings, coastal and river buildings, warehouses, Aerodrome, Launchpad, and Rail Station.
3. Warehouses excepting Fishing Quay must be built on existing districts and no longer take up a building slot. Granary, Brickyard, and Sawpit, are city center only buildings. Stonecutter, Grocer, and Ironworks are non city center buildings.