Unsprawl Mod

Buckets

Warlord
Joined
Dec 4, 2002
Messages
157
Location
Canada
Do you find urban sprawl a bit much? This mod cuts down on urban tiles significantly but still allows some pretty big cities in late modern.

Changes are
1. City Halls now have the same adjacency bonus as the palace: +1 culture and +1 science from completed Quarters.
2. Normal buildings must be placed adjacent to the city center, excepting unique buildings, coastal and river buildings, warehouses, Aerodrome, Launchpad, and Rail Station.
3. Warehouses excepting Fishing Quay must be built on existing districts and no longer take up a building slot. Granary, Brickyard, and Sawpit, are city center only buildings. Stonecutter, Grocer, and Ironworks are non city center buildings.

 
This is interesting. in early settlement setup, I often buy a granary or something specifically to expand my border to either capture a resource, quickly extend to the coast to build a quay or block an AI or whatever.

This makes that more challenging - I may have to download this simply for the fun of it
 
I like it! Question: Which buildings will be shown visually in the case of having both a warehouse building and another building?
 
I like it! Question: Which buildings will be shown visually in the case of having both a warehouse building and another building?
Whatever 2 buildings get built first, are shown only. Everything shows in the tooltip and city details.
 
Great mod, it is so nice to finally have that urban carpet (for both AI and player) reduced to an extent and actually face a choice which buildings to prefer.

It would be great if you can consider adding some of the potential developments/options like:
1. Link number of buildable districts to population
2. Add 1 wonder per Era per city limit
3. Only one unique district per city
4. Extend ability to buy 4th tile cells with Gold/Culture (USA UA) to everyone
5. Erasable Districts - If not repaired after X turns, fully damaged district is deleted completely (just like razing the city)
 
Thanks for this mod, the game looks and reads so much better with less urban sprawl! A pity I have some interface issues with TCS tooltip, and sometimes it can be tricky to get a good spot with free tiles around the city (especially when capturing), but I really, really love it.
 
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