Unwritten History

Really liked the idea/concept of this mod. I've always wanted to have a good Native American mod. So I figured I'd give it a try through =)

When playing it - I noticed one thing. I wasn't able to do very much - with the exception of building an Archer / Warrior / Swingsman / Settler. I had resources around my city - but no worker to build improvements. There was only one religion, which off sets the balance in culture. And my civilization (Haidi) - had no UU and no UB.

So if I can't improve my titles, spread religion, research technology, and build many buildings - What am I suppose to spend my time on doing? The only option I see is build tons of dudes - attack everyone.

But when doing that - I ran into an issue when facing Iroquois - who had Mohawk Archers (UU with a few starting promotions) - he had a major advantage since I had no ability to build any building to give my few default units more XP - and of course no way of getting any better units through technology.

Also - I think a great addition to your mod - since it's so different from the original Civ style - is to add some "History Unwritten Concepts" for your civpedia. :P That way you can answer all the typical questions!
 
Really liked the idea/concept of this mod. I've always wanted to have a good Native American mod. So I figured I'd give it a try through =)

When playing it - I noticed one thing. I wasn't able to do very much - with the exception of building an Archer / Warrior / Swingsman / Settler. I had resources around my city - but no worker to build improvements. There was only one religion, which off sets the balance in culture. And my civilization (Haidi) - had no UU and no UB.

So if I can't improve my titles, spread religion, research technology, and build many buildings - What am I suppose to spend my time on doing? The only option I see is build tons of dudes - attack everyone.

But when doing that - I ran into an issue when facing Iroquois - who had Mohawk Archers (UU with a few starting promotions) - he had a major advantage since I had no ability to build any building to give my few default units more XP - and of course no way of getting any better units through technology.

Also - I think a great addition to your mod - since it's so different from the original Civ style - is to add some "History Unwritten Concepts" for your civpedia. :P That way you can answer all the typical questions!
Yes this mod is very much in the works. Due to the limited info on native americans and their lack of technology it is hard to make a mod based on them. They did not relaly change to much in their history so I opted it would be easier w/o them since i would basically need to make it up. I might switch it to techs but that is going to take a lot of reserach

Workers is an error that I messed up in last update, that will be fixed for sure in next update

Units and buildings will be added once I figure out more things to add. The problem is really a lack of ideas and no one plays it all to much so no one posts any new ones so got to come up with them all myself:lol:
 
I like how each civilization/tribe is unique, since there's not tech research. One idea is making a small, even liner possibly, tech tree unique to each civilization. Might make it easier to unlock upgraded buildings/units, gives the player more to control/do, and still maintains the uniqueness of each tribe.

I'll be waiting for the workers to be fixed in the next update. =) I'll do another play through it then.
 
To be fair, there have been mods without tech trees before; I'm thinking of the American Revolutions mod included with vanilla Civ 4 (which doesn't have a map when installing Civ 4 complete :( )

On the mod: I think this is really great, but I haven't had a chance to play it yet. I like themed mods (fantasy, science fiction, focusing on a particular part of history, based on a given novel or movie, etc.) as opposed to "kitchen sink" mods (mods which attempt to recreate all of history or merely expand Civ 4) and I especially like themed mods which cover a theme which hasn't been done before (for example, Medieval Europe has been done three or four times, so probably doesn't have to be done again, but this is the first time I've seen a Native American mod).

- Sam
 
No Olmec's? or Mapuche? You should add more group's to South and Central America. The America's were pretty crowded with native's before the arrival of the anglos.
 
Rhye's and Fall of Mesoamerica and the Andes is in development,that includes a part of South America.
I once had an idea:Rhye's and fall of North America.
It would be about the Native Americans,but isn't possible because there were no nations or empires in North America before the European colonization.


Not true! There were many in fact. The Mississipians/Hopewells/Cahokians built large fortified towns, centered around artificial hilltop temples, and controlled a coast-to-coast trading empire, which broke down before the Europeans arrived. The Iroquios were organized as a nation - with a constitution, even - and had imperialist ambitions, which they termed the "Great Peace" (ironic since they wanted to establish it by genocidal warfare against the other tribes), and managed to extend their sway far from their homeland in upstate NY, as far west as Michigan and as far north as Ottawa. And of course then there is Mexico and South America, where great cities and empires fluorished.
 
Additionally, the Vikings were there about 10th century. Templars were around as well between 12-14th century (King of France issues). Chontal Mayans traded extensively throughout the Gulf coast and Caribbean.

Sorry about not posting earlier Dac, works been a <insert choice profanity here :)>. I can easily add quite a few more tribes and corresponding data to give you an idea for Elite UU's, UB's, traits, etc. I took a quick peek at what you had (haven't DL'd the mod yet, sorry) fm pg1, and if you want, I can probably add more info for you to spiffy things up. Lol, when I'm not working my ass off that is.
 
Additionally, the Vikings were there about 10th century. Templars were around as well between 12-14th century (King of France issues). Chontal Mayans traded extensively throughout the Gulf coast and Caribbean.

Sorry about not posting earlier Dac, works been a <insert choice profanity here :)>. I can easily add quite a few more tribes and corresponding data to give you an idea for Elite UU's, UB's, traits, etc. I took a quick peek at what you had (haven't DL'd the mod yet, sorry) fm pg1, and if you want, I can probably add more info for you to spiffy things up. Lol, when I'm not working my ass off that is.

no rush ever, so no worries:D

civilizations arent a problem as i have more than enough ideas for those, what is a problem is everything else. what would really help is if we could come up with a list of units, buildings and wonders that belong in the mod

I beleive i want to expand the mod to inculde meso and south america as well
 
Ok, I'll start digging through old research papers when I have time.
 
Dac may be getting ready to drop another update. Please be patient.
 
:lol: now i know what mod your referring too

yes this mod is going to be redone, i am very displeased with the mod so the next update will be from scratch, i will get on that right away once i finish updating/almot completely redoing africa, finish updating MA, update eurocentrism, and finish the EoL mod:lol:
 
Downloading right now
Thank you so much for giving a medium to express the experience of the New World natives, their society often so underrepresented and misunderstood.
 
I doubt any more work will be done on this (which is fine) but I would suggest if anything more was done it should just focus on making improvements to the current arrangement, I do not think the scope should expand .
 
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