Gojira54
The folly of Man

Destiny Reborn is an epic mod that is the culmination of every unfinished epic mod Ive worked on Optimator, Phoenix, and X. Each of the previous was killed either due to the release of an expansion or the mod being developed beyond what the editor and game limits can handle. Each of the previous has also taught me quite a bit about what I can make this mod do.
At this point, it is safe to assume Civ3 will have no more expansions, and I have made sure that Ive studied all the tutorials and limitations before doing anything. I am also developing the Mod, like I develop the IT projects at work by documenting and diagramming everything before I build anything. Ive also downloaded and installed new software to help me with this process (Gimp, Dia, Raz).
Initially there will be a mod, but I do plan at least one mapped scenario version after the mod is complete. The Scenario will make use of more resources and Landmark Terrain.
The focus of Destiny Reborn will be one of plausible alternate history things that either did or could have realistically happened over time.
Civs will be flavored by many things. Culture Type, Traits, Governments, and Resources all add a different and dynamic dimension to the gameplay. Not only will each Civ have a different style of gameplay, but each game with the same Civ may require a change of tactics, based on the available resources and terrain.
Instead of drastically rewriting the tech tree, I am using the Civ3 tree as my guide and base, adding to it as I go. The Ancient and Modern ages have the most additions to the basic tree. Each age has at least one religious tech added to the basic tree. Each culture group and trait has at least one tech that only they can access in each age.
I have tried to use every feature available in C3C, even those not easily modded. Every unit that came with Civ3, PTW, and C3C including all scenarios, extras, and Easter Eggs.
Some basic features that are being designed for the game:
- expanded time frame (stone age to future)
- culture-specific techs/buildings/units
- trait-specific techs/buildings/units
- government-specific buildings/units
- more civ-specific units
- 50+ resources
- religions
- all Civs start off with no techs
- Completely new resource graphics (or at least new as of right now)
- Fermentation
- Trade Monopolies
- Drug Trades
- Farming
- Nature as Barbarians
- Sacrifice
- Teleportation (unused C3C feature)
- Fire-Based units
- Animal-Based units
- Death-based units
- Cults
- Alternate Unit trees
- Scalable workers
- Scalable settlers
- Slavery
- Rules heavily tweaked
- Unit-generating improvements
- New bonus grassland
I will provide more details later, as they are developed or asked about.
X-mod had plenty of great ideas, but the mod hit the improvement limit before I even got to the Industrial age. This mod will most likely hit that limit too, but I cant let it go over. So, the focus is going to swing back to units. Optimator had 600 units before I stopped making it when C3C came out with the much improved rules, features, and AI. I also wanted to avoid having such a large download for this mod. Considering the timeframe, that was huge. 4 years have passed, and I have 2 servers with an insane amount of capacity, and most of us now have better internet speed. I dont know that I will hit 600 units, but I might. If the unit is good and fits the semi-reality theme of the mod (and doesnt have a better version out), then I will find a way to make it fit.
So now I open it up to you. If you have any questions, ask. I will post any answers and new developments as they come up. You may want to look at the X-mod thread for some of my ideas that were to be used there and are here, but keep in mind they may have changed with this mod.
Eventually, I will turn this over to the public to help develop and build as an open-source type of mod. I am doing this mainly because I have a baby girl due in February, and I doubt Ill have much time to work on this after that. Until then, I am cranking this out. If you want to get involved in the dev team, let me know.