AI
* Military – Defensive tactical AI update. When you are at war and threatening an enemy city, the AI will better utilize the garrison, as well as the surrounding terrain in defense of the target city. (new 10/20)
Good.
AI
* Military – Defensive tactical AI update. When you are at war and threatening an enemy city, the AI will better utilize the garrison, as well as the surrounding terrain in defense of the target city. (new 10/20)
You get fail gold, I'm pretty sure. Though I don't think there's a message that tells you so. Poor documentation, as usual.
Really? Here's a post from Apolyton that indicates people are not remembering that well.To leave a game broken and unpatched, specially a game with a massive fan base as Civ series, is to declare suicide. PC game players aren't the dumbest people in the world, you see? We remember, and we remember well.
pardon me but in all this discussion has there been an actual patch release date established?
If the AI turtles better then it should at least slow down the various rushing strategies.
If it's good enough to station archers/catapults in its garrisons from now on then it'll be a lot harder to conquer!
* If there are less than 5 buildings still needed to construct a National Wonder, the production popup tool-tip now lists which cities lack them. (new 10/20)
* Tweak information on the Global Politics tab in the Diplomacy Overview screen. (new 10/20)
* Balance - Disbanding units now provides only 10% of their production cost in gold. (new 10/20)
* Request – Enable “one more turn” button if you lose, but are still alive. (new 10/20)
Speaking of military units, are there any plans to itemize the unit maintenance costs with the upcoming patch? If not, I'd like to see the information added at a later date. Determining the cost of unit maintenance shouldn't involve guesswork or estimation.
Really? Here's a post from Apolyton that indicates people are not remembering that well.
Speaking of military units, are there any plans to itemize the unit maintenance costs with the upcoming patch? If not, I'd like to see the information added at a later date. Determining the cost of unit maintenance shouldn't involve guesswork or estimation.
I'm not as familiar with the minutiae of the game as others are. I was simply trying to express a desire to have upkeep costs clearly visible, and available to, the player; however, I realize now that it may not be a simple addition to the game.
I'm not as familiar with the minutiae of the game as others are. I was simply trying to express a desire to have upkeep costs clearly visible, and available to, the player; however, I realize now that it may not be a simple addition to the game.
* Economy - Fixed bug where players could disband a single unit, and not see the economic return until disbanding 1 more.