Let's not get carried away. Civ 5 has many bugs and has balance issues but hardly a disaster. The Fallout release for PC was a disaster - Fallout crashed to Windows upon launching for many people for 6 months after release... That is a perfect example of a disasterous release.
Let's not get carried away. Civ 5 has many bugs and has balance issues but hardly a disaster. The Fallout release for PC was a disaster - Fallout crashed to Windows upon launching for many people for 6 months after release... That is a perfect example of a disasterous release.
Öjevind Lång;9791321 said:Personally, I'd also like to see a return of the growing up of new forests from Civ IV; other benefits apart, I loved the roar of a forest shooting up from the ground. Then there's the dicky diplomacy and missing true difference in Civ leaders' mentality, and the fact that your past behaviour doesn't really matter to them.
Is there really an expansion coming out in January, then another in March?Expansion then coming out in January followed by a second one in march20 quid a pop, nice
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I didn't say Civ 5's launch was a disaster. I was just explaining to the guy cos he've read about Civ 3's disaster, and asked why people are saying that. I just told him that the Civ 3 disaster people were talking about wasn't the game itself, but the release of it.
Many people can argue if Civ 5's launch is also a disaster. It's not enough that the game doesn't crash at launch, it has to be what the developer told us it would be. So far, Civ 5 don't live up to its promises and many parts of the game that were the series strengh points are broken.
So if someone also says Civ 5 was prematurely released and that this is a disaster, you may disagree, but eventually you will have to accept that they are entitled to say that.
I agree they are certainly entitled to say that, and if they do that indicates to me that they haven't had the priviledge of spending night after night trying to determine the right mix of driver/bios/configuration/etc... in a desperate effort to get a game (I'm talking about you Fallout) to launch.
I certainly prefer that software release relatively bug free and will be appropriately critical if it doesn't but this kind of exagerated, over the top terminology doesn't do justice to the game.
You get fail gold, I'm pretty sure. Though I don't think there's a message that tells you so. Poor documentation, as usual.
I agree. I think Civ 5 most frustrating issues right now are a matter of balance and improvement of AI, and not "bugs" in its strict meaning.
If you play the game without exploiting its known balancing issues (ie. limit yourself instead of waiting for a patch to do that), you can have a satisfactory session of play, as long as you don't play any map that has different continents separated by oceans. The lack of AI clever naval management in this particular case cuts the late game fun.
I let my bias against Civ3 showed. I thought it was a "disaster" in that the gameplay was horrible. It was playable upon release, as all Civ games have been, but I simply hated the way Civ3 played and how you had to play it. Civ5, in its current state, is more playable than Civ3 was - imo.
On the subject of disbanding scouts vs building wealth- while conceptually it's kind of stupid that disbanding the scout if more efficient, as a mechanic it actually creates an interesting choice, and games need interesting choices. Do I build wealth and get an immediate return of 25% on my hammers, or do I build a scout and _only get the return if I complete the build_? When building wealth, you can stop any time, interrupt it to build a unit due to war or a new building because you finished a tech. With the scout version, you need to invest more into it, and the result is you get more cash. I think 25% vs 40% is too wide a variance (it shouldn't be nearly twice as effective), but 25% to 33% or 33 to 40 would be reasonable, IMO.
UI
* If there are less than 5 buildings still needed to construct a National Wonder, the production popup tool-tip now lists which cities lack them. (new 10/20)
* Added Yield & Culture tool-tip info to the production popup. (new 10/20)
* Tweak information on the Global Politics tab in the Diplomacy Overview screen. (new 10/20)
GAMEPLAY
* Balance - Disbanding units now provides only 10% of their production cost in gold. (new 10/20)
* Request Enable one more turn button if you lose, but are still alive. (new 10/20)
AI
* Military Defensive tactical AI update. When you are at war and threatening an enemy city, the AI will better utilize the garrison, as well as the surrounding terrain in defense of the target city. (new 10/20)