Is overbuilding actually cheaper? has this always been true?(Also it provides a good benefit to overbuilding.... If I build on an empty spot my next building costs more, if I overbuild, my next building will cost the same... not counting city changes)
And provides a nice incentive to specialize... do I need to build cultural buildings here? maybe just science and food here. (cultural and production when I undertake my mass beautification project)
I do get needing to specialize, I just think everyone should have everything, or at least the base version of every type.
I do like specializing, but more in the sense that, when choosing locations, this city has 3 potential great culture plots , vs this one has 4 great production/Science. Don't really like the idea of the cost being prohibitive, I'm going to prioritize build order based on location strategy, but I don't like not building something ever because I ran out of time in an age.