Upgrading tanks to modern armour

Böle 1

Chieftain
Joined
Dec 23, 2006
Messages
30
Just wondering...

I upgraded my tanks to modern armour. It cost me 0 :c5gold:. Is this a bug or normal game behaviour?
 
There is somekind of bug with it. I usually build Pentagon and it costs 5 gold to upgrade them. I don't know if the Pentagon has to do anything with it.
 
Don't complain, just mass produce tanks and upgrade away! :lol:
 
I believe they're [practically] the same production cost. Upgrade cost is directly tied to production cost. Did you check how many hammers each cost in the game? Even if you're experiencing a bug the real values are almost like that. Being allowed to upgrade into Modern Armor is simply a bonus for having unlocked the tech as well as having access to aluminium.
 
they are the same production cost, which was probably unintentional and the modern armor will be bumped from 375 up to 425
 
I had always figured that the zero cost upgrade was a result of the policies I took and any wonders that effect upgrade cost. I guess I had never upgraded without having the policies/wonder(s).
 
Oh my, almost one year after the release. :rolleyes:
 
they are the same production cost, which was probably unintentional and the modern armor will be bumped from 375 up to 425

And make them nearly as costly as GDRs without the strength?

No thanks. It's hard enough to get to lasers.
 
I know there is a policy in the Autocracy branch that gives a discount on upgrading units (33%?).

Wrong, it's Professional Army from Honor. But, yeah, it's a 33% discount, pared with Pentagon, it's a 66% one I guess - or maybe not. (pre-patch it was 50% PA 50% Pentagon, but I don't think you got unit upgrades for free)
 
Wrong, it's Professional Army from Honor. But, yeah, it's a 33% discount, pared with Pentagon, it's a 66% one I guess - or maybe not. (pre-patch it was 50% PA 50% Pentagon, but I don't think you got unit upgrades for free)

Some of the upgrades get real expensive. I think its something like 400:c5gold: to get from a rifleman to an infantry. Multiply that by 11 or 12, thats enough to get 4 city sates on your side.
 
Some of the upgrades get real expensive. I think its something like 400:c5gold: to get from a rifleman to an infantry. Multiply that by 11 or 12, thats enough to get 4 city sates on your side.

Well, that's what we have Honor & Pentagon for, right? :)

Plus, I see it as a good thing. Makes you think if you want to waste all that cash upgrading units or just produce new ones.
 
And make them nearly as costly as GDRs without the strength?

No thanks. It's hard enough to get to lasers.

it wasn't a request, it was just a statement. they normalized all production costs in the last patch and they surely missed some things. for example seaport costs significantly more than harbor and is significantly worse.

about all other modern units cost 425 production, modern armor being 375 was probably just an oversight. i wouldn't be surprised if GDRs being only 425 will change as well.
 
I don't think you're right, vexing, and you certainly are not about the Seaport/Harbor issue. Harbor and Seaport aren't the same tech levels and aren't comparable. Otherwise, you'd also have to complain the Hospital is significantly worse than the Granary.

Not that I'm saying improving the current Seaport would be wrong, mind you. Do recall, however, that they serve different purposes. Also, gold upkeep is higher on the Harbor.

I do believe I'm correct about the tanks. It's simply that you get a bonus from having aluminium access as well as being very technologically advanced. Having teched Lasers mean you are likely going the domination route (rather than aiming for ie Globalization) and so should give you an advantage - much like the GDR (which, by the way, being a super unit and all, they will surely never have at the same cost as the Armor).

Nope, you can be perfectly certain the late-game production costs are precisely how they wanted them. I say this because they noted having given special attention to the Nuclear/Solar plants which means they no doubt compared their costs to all their contemporaries. Whether they made the right choices is a different matter - and the Seaport remains questionable.
 
I don't think you're right, vexing, and you certainly are not about the Seaport/Harbor issue. Harbor and Seaport aren't the same tech levels and aren't comparable. Otherwise, you'd also have to complain the Hospital is significantly worse than the Granary.

Not that I'm saying improving the current Seaport would be wrong, mind you. Do recall, however, that they serve different purposes. Also, gold upkeep is higher on the Harbor.

I do believe I'm correct about the tanks. It's simply that you get a bonus from having aluminium access as well as being very technologically advanced. Having teched Lasers mean you are likely going the domination route (rather than aiming for ie Globalization) and so should give you an advantage - much like the GDR (which, by the way, being a super unit and all, they will surely never have at the same cost as the Armor).

Nope, you can be perfectly certain the late-game production costs are precisely how they wanted them. I say this because they noted having given special attention to the Nuclear/Solar plants which means they no doubt compared their costs to all their contemporaries. Whether they made the right choices is a different matter - and the Seaport remains questionable.

SO...

you're ok with every other modern era unit costing 425 hammers, with the modern armour being 375, similar to late industrial units? the fact that the GDR also costs 425 is irrelevant. A nuclear sub cost 425 as well, so does a helicopter, rocket artillery, missile cruiser and a stealth bomber, etc.

You can't possibly say that they are equivalent to a GDR, but the poor Modern Armour needs to be cheaper?? :crazyeye:

Whether they did it on purpose or not, it's entirely inconsistent with every other unit pairing at the late-industrial modern era. Which is the point of the thread, I guess.
 
As every other modern era unit costs 425, as I see it, Modern Armour at 375 HAS to be an oversight, which will, likely, be corrected in the next patch.
 
I don't think you're right, vexing, and you certainly are not about the Seaport/Harbor issue. Harbor and Seaport aren't the same tech levels and aren't comparable. Otherwise, you'd also have to complain the Hospital is significantly worse than the Granary.

how are they not comparable? the seaport provides exactly the same +1 production that the harbor does, without the naval production boost or trade route capabilities. prior to the patch the seaport was twice as powerful, and cost only 180 (now is 250). regarding their place in the tech tree, the other late medieval buildings cost 160 (vs the harbor's 120) so it is 'discounted', whereas the middle renaissance buildings are all 250 - no current discount for seaport. i'm convinced they'll be adjusting seaport (or harbor) in some fashion to deal with these discrepancies in a future patch.

as to tanks / modern armor, the fact that it costs nothing to upgrade is extremely indicative of something awry.
fighters, bombers and subs all cost 375
jet fighters, stealth bombers and nuclear subs all cost 425 and all use aluminum.

fighters and jet fighters are in exactly the same positions in the tech tree and go from oil to aluminum. what makes modern armor different such that it should cost less?
 
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