As I'm sure most budding unit creators quickly become aware, the Michael 3 figure from Daz3D isn't really suitable in its original state for unit making. Primarily, this is because it is the wrong shape, size and proportions. Kinboat has kindly made a custom figure for use in unit creation, but it has one fundamental drawback: the amount of clothes available to the Paperdoll Male is limited at best. On the other hand, the library of clothing available to Michael 3 is enormous. I'm sure you see where I'm going with this - using michael 3 clothing on Kinboat's Paperdoll! Well, actually, no. But I've got the next best thing: http://forums.civfanatics.com/uploads/11460/m3_paperdoll_scale_pose_zulu9812_15-05-07.zip What we have here is a pose for Michael 3. Actually, it's not strictly a pose since it doesn't articulate his limbs - but it goes in the pose section of your runtime. It is in fact a scale pose, which will resize and reproportion Michael 3 to look more like the Paperdoll. Before using the scale pose: After using the scale pose: Works for m3 clothing too! How to use: 1. Load M3 into your scene 2. Apply the pose to the figure. 3. Select m3's Body, go to the Joint Editor and zero the figure 4. Load an item of clothing BUT DO NOT CONFORM! 5. Apply the same pose to the clothing item. 6. Conform the clothing to M3. This will allow Civ3 modders access to the vast library of clothes that can fit Michael 3, whilst still keeping the units in the same proportion as other civ3 units. Some observations on this method... First of all, not all clothing works well when it's been scaled down. I don't why this is, but headgear seems particularly affected. So if your headgear is conforming clothing, use it as a prop instead. You'll find Michael 3's default colour to be way too bright if you're using utahjazz7's scene file. I recommend the following colour for M3's skin: Red: 235 Green: 139 Blue: 111 Additionally, you'll find that the eye detail won't come across well at that scale and will be distracting. So I recommend copying the skin colour to all of the material groups using the 'apply to all' command, like so: Finally, any textures that come with M3 clothing will almost certainly be too detailed for this scale. So don't use them.