sman1975
Emperor
Unfortunately, I couldn't get the updated .gr2 to work. The units were "invisible" - but all the VFS settings were correct. I didn't see "Qtip_Bone_FX" in the Cannon's collection of bone bindings, and the index & vertex counts were the same for the new and old versions of the .gr2 file. Not sure if that means anything, though. I tried using several different bones, but none of them changed the look (i.e. invisibility). Will keep experimenting with it, but am not very hopeful.
Have basically completed the unit pack, which includes the model using these attacks: "acid" (XCom), "fireball" (modified city attack), "flame thrower" (dromon), "grenade launcher" (guided missile), "lightning" (GDR), "mithril" (combined GDR/XCom/modified city attack), and "rocket launcher" (rocket artillery).
It's not easy capturing the animations with screen grabs, but here are some pix of the attacks in action:
Not sure if I'll "finish" the mod with customized icons/promotions, but will look for some artwork to recycle in the meantime.
Appreciate the help getting to this point!
Have basically completed the unit pack, which includes the model using these attacks: "acid" (XCom), "fireball" (modified city attack), "flame thrower" (dromon), "grenade launcher" (guided missile), "lightning" (GDR), "mithril" (combined GDR/XCom/modified city attack), and "rocket launcher" (rocket artillery).
It's not easy capturing the animations with screen grabs, but here are some pix of the attacks in action:
Not sure if I'll "finish" the mod with customized icons/promotions, but will look for some artwork to recycle in the meantime.
Appreciate the help getting to this point!