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Using Mokka's Cauldron

perezrl

Chieftain
Joined
Dec 23, 2005
Messages
5
I have searched throughout the forums, and the only entries I've seen for using this wonder are via the Baselraphs arena or by just waiting to have a city get attached (thus killing a defender).

I have been desparately trying to use Mokka's Cauldron with the Shaeim, I built it in a city that also has a demon's altar so I can sacrific level 2+ units, but it does not raise them as flesh golems. Disbanding the unit does nothing as well.

Is there any other way to use this to create flesh golems than with the arena or just waiting to get attacked?
 
Welcome to the forums perezrl!

I'm curious about this as well.

I could see it being of great use in a city built on a one tile chokepoint, but beyond that it's a waste of hammers. If getting attacked is the only way to use it, then it ranks as one of the least useful wonders in the game in my opinion.
 
IIRC the unit must be stationed in the city with the cauldron AND be killed during combat. Once it is killed the the cauldron automatically creates a flesh golem...

Edit: Yes it is almost useless as it is cause it takes a big city to build it and it never seems to be on any frontier cities so it can be useful. (PANT PANT PANT run on sentences can be fun and healthy too) :D
 
It would be nice if it was portable like some of the other wonders.

This is a good idea. Make this thing portable and voila! It would then become a VERY useful and powerful artifact making it's cost very worthwhile. Having this become a piece of equipment would make it a coveted item to say the very least.
 
Suiciding a unit from the city to an adjacent enemy works as well, and is more likely to generate the golem you want. Balseraphs and Sheaim can use the Arena or Demon's Altar, respectively, to mass-produce them though.
 
Edit: Yes it is almost useless as it is cause it takes a big city to build it and it never seems to be on any frontier cities so it can be useful. (PANT PANT PANT run on sentences can be fun and healthy too) :D

That's what great engineers are for. :)
I usually let the build forbidden palaces but mokka's cauldron seems like a useful job, too.
 
I am not sure but the cauldron maybe applies on units that died in city borders not only in city. And once I had it in big city near pretty chokepoint on my borders and nice amount of golems got created:)
 
I was actually convinced that non-item nature of the cauldron was a bug, not a feature. Guess it was a good thing I didn't report it. :blush:

It would be nice to see this wonder be turned into an item though, perhaps balanced a bit by having the cauldron cause unhappiness when placed in a city. Would make sense that "boiling" your dead soldiers won't go down well with the local populace.
 
Suiciding a unit from the city to an adjacent enemy works as well, and is more likely to generate the golem you want. Balseraphs and Sheaim can use the Arena or Demon's Altar, respectively, to mass-produce them though.
Pyr0mancer's comment is what I am trying to dispel or confirm here, I've seen others say you can use the Sheaim Demon Alter with the cauldron to produce flesh golems, but I cannot get this to work. Is this a bug or a feature from a past version - or was it never true and people were just conjecturing?
 
Sorry for OT:
You are wasting GIs on national wonders like the forbidden palace?

Using a Great Engineer on the Forbidden palace can be *well* worth it. Building that thing in the right place can save you dozens of gold per turn if you put it in the right place. And the difference between using the GE and waiting for the thing to build in some backwater unimproved city can be like 30 turns - so you're saving many hundreds of gold by getting it built faster.

I think making the cauldron a moveable item that you could carry to the front lines would be *awesome*.
 
I know in previous versions of the game, Mokka's cauldron was almost exploity, expesially when combined with the Soul Forge and a Demon's Alter, but this might have been changed.
 
I can't personally confirm the Demon's Altar either, but Arena + Soul Forge + Cauldron is still as incredibly powerful as ever. Especially if the Elohim manage to set it up in a Balseraph city, adding Spirit Guide to the mix.
 
Maybe instead of being sacrifice driven the cauldron should allow you to build a UU or act as a gate and spawn undead once in a while based off of how much Death Mana you have. I definitely like the idea of it being portable though, cos unless it is 8 stories tall...
 
Maybe instead of being sacrifice driven the cauldron should allow you to build a UU or act as a gate and spawn undead once in a while based off of how much Death Mana you have. I definitely like the idea of it being portable though, cos unless it is 8 stories tall...

I still prefer the idea of the Cauldron creating equivalent-strength Undead units rather than Flesh Golems. Also, seeing as the Cauldron can produce a Flesh Golem out of dragons, yeah, I'd say it's pretty dang big.
 
Instead of= using it to make things u should be able to roll onto people then!
 
I still prefer the idea of the Cauldron creating equivalent-strength Undead units rather than Flesh Golems. Also, seeing as the Cauldron can produce a Flesh Golem out of dragons, yeah, I'd say it's pretty dang big.

I concur. Flesh Golems make no sense here, and they weaken the Body III spell since they count against the limit on how many permanent summons you can have and aren't usually as strong as the summoned version. It would just as easy to make them all skeletons (which would still count against the number of permanent summons you can have at once) or some new unit with the proper strength.


I also like the idea of making Mokka's Cauldron be equipment so you can move it from city to city. Should you be able to use its abilities in the unit/promotion form too, or only as a building in a city?
 
I concur. Flesh Golems make no sense here, and they weaken the Body III spell since they count against the limit on how many permanent summons you can have and aren't usually as strong as the summoned version. It would just as easy to make them all skeletons (which would still count against the number of permanent summons you can have at once) or some new unit with the proper strength.


Doesn't count against your limit in Fall Further. And probably won't in FfH itself in a version or two.
 
I can't personally confirm the Demon's Altar either, but Arena + Soul Forge + Cauldron is still as incredibly powerful as ever. Especially if the Elohim manage to set it up in a Balseraph city, adding Spirit Guide to the mix.

Don't think you can build Elohim improvements in a non-Elohim city... so no spirit guide :(
 
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