Wonders can really rack up GPP in the beginning of the game, when you don't have many specialist options (or population to create them), but can be helpful all game long. I've played a couple of games where I'd keep popping out Great Prophets towards the endgame when they are relatively useless, so with that in mind, here is some info that can help you stack the deck if you know you are gunning for a particular Great Person, broken down by Era (the names of which I forget, so I numbered them) :
Great Artists
1: Parthenon (Polytheism)
3: Notre Dame (Music), Sistine Chapel (Theology)
4: Taj Mahal (Nationalism)
5: Broadway (Electricity), Kremlin (Communism)
6: Hollywood (Mass Media), Rock and Roll (Radio)
Great Engineers
1: Pyramids (Masonry)
2: Hanging Gardens (Monarchy)
3: Hagia Sophia (Engineering)
5: Pentagon (Assembly Line)
6: Three Gorges Dam (Plastics)
Great Merchants
1: Great Lighthouse (Masonry)
2: Colossus (Metal Casting)
3: Versailles (Divine Right)
4: Statue of LIberty (Democracy)
6: Eiffel Tower (Radio), UN (Mass Media)
Great Prophets
1: Stonehenge (Mysticism), The Oracle (Priesthood?)
2: Chichen Itza (Code of Laws)
3: Angkor Wat (Philosophy), Spiral Minaret (Divine Right)
Great Scientists
2: Great Library (Literature)
6: Interet (Fiber Optics)
6: Space Elevator (Robotics)
I'm not sure I got Hanging Gardens or the Oracle right, since I can't find them on my chart, and I forgot to look up the Internet before posting. Please correct if wrong!
Stonehenge is nice, and it's good to generate some Great Prophets if you control some holy cities, but otherwise all of those Great Prophets with their holier-than-thou halos can really make you pull your hair out end-game!
Notice the only Great Scientist generator before the Modern Era is the Great Library.
Of course, you should lean on specialists as much as possible to crank out the GP's. But if you need a boost -- or if you're trying to avoid an "undesirable" GP -- I hope this helps!
Great Artists
1: Parthenon (Polytheism)
3: Notre Dame (Music), Sistine Chapel (Theology)
4: Taj Mahal (Nationalism)
5: Broadway (Electricity), Kremlin (Communism)
6: Hollywood (Mass Media), Rock and Roll (Radio)
Great Engineers
1: Pyramids (Masonry)
2: Hanging Gardens (Monarchy)
3: Hagia Sophia (Engineering)
5: Pentagon (Assembly Line)
6: Three Gorges Dam (Plastics)
Great Merchants
1: Great Lighthouse (Masonry)
2: Colossus (Metal Casting)
3: Versailles (Divine Right)
4: Statue of LIberty (Democracy)
6: Eiffel Tower (Radio), UN (Mass Media)
Great Prophets
1: Stonehenge (Mysticism), The Oracle (Priesthood?)
2: Chichen Itza (Code of Laws)
3: Angkor Wat (Philosophy), Spiral Minaret (Divine Right)
Great Scientists
2: Great Library (Literature)
6: Interet (Fiber Optics)
6: Space Elevator (Robotics)
I'm not sure I got Hanging Gardens or the Oracle right, since I can't find them on my chart, and I forgot to look up the Internet before posting. Please correct if wrong!
Stonehenge is nice, and it's good to generate some Great Prophets if you control some holy cities, but otherwise all of those Great Prophets with their holier-than-thou halos can really make you pull your hair out end-game!
Notice the only Great Scientist generator before the Modern Era is the Great Library.
Of course, you should lean on specialists as much as possible to crank out the GP's. But if you need a boost -- or if you're trying to avoid an "undesirable" GP -- I hope this helps!