Utility requests thread.

I'm pretty sure the CIV4GameSpeedInfo will do what you need. It has the start stuff in there if I'm not mistaken. Try playing around with it a bit or do a search in the forums for it. Hope this helps some.
 
Would it be at all possible to have a program/mod to keep track of time spent by each party in multiplayer?
While it is no intention to rush anyone in our multiplayer games it would be exceedingly interesting to see who uses the most time on their rounds in a tally.

Im sorry if such a program/mod already exists, but i tried to search and had no luck finding any reference.

What i am thinking is a mod/program that counts the amount of time each player spend on their turn and shows it to you in a simple breakdown such as:
Player 1: 30000 seconds spent
Player 2: 25000 seconds spent
and so on. Alternatively one that simply showed how much time others spend waiting on them would be interesting.
 
I'm pretty sure the CIV4GameSpeedInfo will do what you need. It has the start stuff in there if I'm not mistaken. Try playing around with it a bit or do a search in the forums for it. Hope this helps some.
Very helpfull thanx. I'm still a bit leary of XML editing, but this was easy once you pointed me the right place. each era has two line, increment and number of turns, thanx again.
 
/bump

Hey, folks. First time posting on these forums, so I hope I'm in the right area/thread.

I'd like to know if the following exists/is possible to put together: a utility that keeps track of in-game events and actions and plays corresponding mp3s/wavs when these events are triggered.

An example might help clarify my ramblings. You've set out to achieve a conquest victory and have successfully wiped out all but one opponent. The utility in question picks this up (only 2 players left) and plays a dramatic, tension-filled theme of your choosing while you fight against the remaining opposition. Upon defeating (or being defeated by) your opponent, another theme plays in recognition of the event.

I could think of hundreds of different instances where a special theme could play, but what's important here is determining whether such a utility/mod/whatever you wanna call it exists or is even possible. I'd be more than willing to put forward the time and effort to learn how to edit/create the necessary files, but I need to know beforehand if a.) the utility already exists in some form or b.) such a utility is assuredly impossible to create for whatever reason.

Thanks for reading and posting any useful comments/feedback.
 
/bump
I'd like to know if the following exists/is possible to put together: a utility that keeps track of in-game events and actions and plays corresponding mp3s/wavs when these events are triggered.

Welcome to CFC :)

It seems that you're not looking for a utility but for a Mod that can do this.
You should probably go up one forum for these kind of things.

Anyway, I don't know if there's an existing Mod that does something similar, but I think there's a way to do this from Python.
Python is a script language which is used in Civ4, in which you can hook up to just about any event in the game and run your own logic.

You can use the Python game API to influence the game. Specifically it has the CyAudioGame which seems to be what you're looking for (you can use it to play any sound), although I'm not sure if it's good for background music (have never tried it myself).

You'll probably need to define your custom sound files in the XML files.

Everything's in the BTS Assets folder (or Warlords, or Civ 4 vanilla, whatever you have installed).

You can find tutorials and people who can point you to more details in the forums.

Whatever you do - DO NOT modify the original files that came with the game. Copy them to a new Mod folder or to the custom assets folder.

Good luck.
 
I would really like a program which lets me load more than one mod at a time, or that lets me merge one or more mods together. there are just so many good mods that I want to play together.
 
Not sure it means an utility or something else.
I need help in editing dds files in "normal view".
What I mean is:
The dds-to-bmp thingy is great, except...
It doesn't help to actually edit those dds except for some coloring.
The reason? The body parts are so randomly placed that every dds is almost unique...
Which makes it sooooo hard to exchange different units, not to mention to actually draw a new one.
Is there any help on this?
My goal for now is to import HOMM5 units into Civ4.
Now, both games use dds files, so I basically only need a way to be able to edit them easier.
Which I see no way, as of now...
Help, please. :D
 
I wonder if there was ever a utility made to edit events? The events system can be very powerful in the game but it's so hard to work with: you have to work with at least 2 files and several entries inside them. A utility would be nice that makes things easier 🙂
 
I wonder if there was ever a utility made to edit events? The events system can be very powerful in the game but it's so hard to work with: you have to work with at least 2 files and several entries inside them. A utility would be nice that makes things easier 🙂
I'd like to implement this sort of thing in my map editor in the future, if I have the time. I'd like to think not about map editing, but full-fledged modding in one place.
Unfortunately, the modding community is too small to start something like Patreon, so we try to do it on our own.

You can specify your wishes, I'll make a note for the future
 
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