digitalcraft
Warlord
Lol nothing was added? They added combat to the game, not mindless spamming of units. Also being somewhat competitive as a small civ vs just mindlessly spamming cities is very nice.
Play 4 on something higher than settler please

Lol nothing was added? They added combat to the game, not mindless spamming of units. Also being somewhat competitive as a small civ vs just mindlessly spamming cities is very nice.

But CivV whiners keep repeating themselves. "They changed it so now it sucks" is what it pretty much comes down to.
Hell, I'm complaining about things in the game actually broken. Like me not even being able to ask the AI how they feel about another civilization.
You started off with less directions to move in? Seriously? The Hexagonal system is one of the largest IMPROVEMENTS made in this game over the last. The 8 tile system was unnatural, looked ugly as hell compared to this, and most importantly, made controlling territory a pain when units would slip by diagonally. I'm glad it's gone.
Your second complaint is also ironically something which targets a major improvement. Stacking equated to one of the most boring combat systems in strategy games to date. My only issue with the single-unit system is that it sometimes results in traffic jams and gives me a bit more hassle when moving units around.
What's really interesting is that I (and many others) actually listed SPECIFIC issues that I had with the game and people continue flaming about how the criticism of Civ 5 is just a bunch of whining and spamming. I actually had items that I consider to be in need of fixing to make this game worth playing (and worth the $49.99 I paid for it).
Substantial criticism included:
This is factually true. There is almost nothing new in this game except for cute window dressings and mini-civs. It's been a wholesale reduction of features and gameplay elements.
I think it's safe to say that the Great Wonders are not especially compelling to invest the time to build. Of course we could have an actual conversation and make the point that one shouldn't be overly reliant on them to being with. But that would be an actual discussion... is that what's happening here?
Does anyone really disagree that games like this are all about the numbers and balancing different priorities like food/growth, gold, etc? Oh, wait, I guess I'm just bitter because having those values accessible and organized was just an "exploit" in prior versions. Are you seriously saying, you'd rather click down a tree of menus to find something that was once obviously displayed? Is it really preferable to gut the interface and then blow up the buttons that are left behind to 5 times their original size? It's like watching a movie through a magnifying glass. I think it's a pretty valid criticism.
I don't even know why there is an ocean. Once you get the Optics tech, it really doesn't matter anymore that something is overseas. It might as be on the same continent.
Factually true. There are no sliders and so there isn't as severe a punishment to growing too quickly like there used to be with your research bottoming out. Yes, expansion affects happiness, but it's much easier to generate happiness (build things) than it is to generate money. Also, social progress upgrades are really just small bonuses. They're nice, but not essential. I heard it somewhere else too that with social progress upgrades, it really doesn't matter what you pick beacuse there's really no negative attribute to any of them.
I think I was pretty specific in the ways that the game has been overly simplified and different concepts abstracted and aggregated out in ways that make this release feel like Civ For Kids.
I can give a massive list of what's wrong with Civ 5. Bit in a nutshell: Civ 5 is half the game Civ 4 was at launch.
Really about all 5 has going for it is hexes and new combat system, everything else feels inferior.
Between the simplification/ruining of civ itself, the unnecessary and frankly offensive requirement to use 3rd party bloatware for no practical reason whatsoever, and the completely ridiculous, amateurish errors in the demo, this is obviously not a franchise that is being taken seriously anymore. It's just an easy cash cow every 4 or 5 years. Even if only 75% of the previous users buy it, it's still money in the bank.
I'll be throwing it away, and spending more of my time at the animal rescue I run, working in my local town council, and putting more work into my short films. In other words, no loss to me whatsoever.
I think it's no coincidence the people who like this game more are also the people not able to express their opinion outside of snide insults
Seriously though, I'm a bit disappointed because I expected it to be a sequel to Civ 4. Its not a bad game on its own, the combat is more fun that Civ 4, but without the depth, I'm already kind of bored of it. I just don't see it being that hobby sort of game that 4 was. It's just plain for a different crowd, and that crowd is not me, which has me disapointed. Some people, casual people, will like it a lot more, people who were really in to tinkering with 4 will not like it as much.
Neither group is 'right'. It's the essence of stupidity to try to argue some objective 'X is better than Y'. People have different preferences and some people will like one better and some the other better.
People need to stop living in the past. What the topic started said was just crap. Nothing real.
YOu have no sliders? WHHY do you want that? You don't build armies because you can't stat armies?? Well use the damn brain and try to control your armies better.
I think you actually feel "real mature" because you played Civ IV for "all this years" and since you are "real mature" you expected 3D graphics, Ground Level Zoom and OMG same thing as Civ IV.
BTW, @ those people who say 'stop whining and play Civ IV': Stop defending yourself and happily play your dumbed down Civ V...