Dancing Hoskuld
Deity
Thx alot for the info, just i still dont "think" i see them?
I sometimes get te same problem when I am adding terrains but I have no idea why they are sometimes invisible.
Thx alot for the info, just i still dont "think" i see them?
Shadowwalker promo line is fine with the exception that the line priority # was not set up on the individual promos correctly. The second (and perhaps third?) seem to have 1 as the line priority where they should be 2 and 3 instead.
Sounds like another small bug in the multi-feature mod to address.I sometimes get te same problem when I am adding terrains but I have no idea why they are sometimes invisible.
Hi All,
I have an issue with V26 (patched) that i wasnt getting in previous versions. When i start a new game -Gem map- all the terrain tiles are black i can see some trees and what not but the base of all tiles are black including water tiles. I looked to see if i could find a similar post and found one that said to delete the cache which i did but that didnt fix it so i was hoping to get some feed back from someone on here!
Thanx!
P.S. forgot to mention i have tried other maps and have gotten the same results.
Sounds like another small bug in the multi-feature mod to address.
It can only be switched off by recompiling the DLL with a certain #define unset.Is there any way to turn this off? I took a quick look in the thread, but see it looks like it is a python call so it may not be easy (or even possible) to do. I'm sure this is the reason I'm getting black tiles at least 3 out of 4 times I try to load any version after it was introduced.
PS---sorry for the double post or I would have multi-quoted, but I didn't see this until I posted the one above and this version of vBulletin doesn't auto-edit.
It can only be switched off by recompiling the DLL with a certain #define unset.
so I've thrown a few games in a row just using ctrl+shift+x for 500 or 1000 turns and I'm watching TONS of units being built over and over and over, sending the science rate to zero, and running at a huge negative money balance, until most of the units disband due to lack of funding. and again, the cities rebuild units units units with no science rate.
even on a map where the civ begins on an island with no enemies anywhere, units units units units
does the ctrl+shift+x automation play the same way as the AI ? because this is rather disturbing.
the weird thing is, around the time of discovering writing, the unit building eventually ceased, and science went back to 90 and then 100%...
I'll post bbai here in case that shows any insight into what the heck its doing. for instance, one city had 3 healers garrisoned, and only 1 actual unit. another city had 8 town watchmen and no healer. I don't quiet get it >.> well that and all the other damned units around.
also, holy cucumbers... the bbai is 177mb?!? what... oh well thank you 7-zip
http://www.filedropper.com/bbai
so I've thrown a few games in a row just using ctrl+shift+x for 500 or 1000 turns and I'm watching TONS of units being built over and over and over, sending the science rate to zero, and running at a huge negative money balance, until most of the units disband due to lack of funding. and again, the cities rebuild units units units with no science rate.
even on a map where the civ begins on an island with no enemies anywhere, units units units units
does the ctrl+shift+x automation play the same way as the AI ? because this is rather disturbing.
the weird thing is, around the time of discovering writing, the unit building eventually ceased, and science went back to 90 and then 100%...
I'll post bbai here in case that shows any insight into what the heck its doing. for instance, one city had 3 healers garrisoned, and only 1 actual unit. another city had 8 town watchmen and no healer. I don't quiet get it >.> well that and all the other damned units around.
also, holy cucumbers... the bbai is 177mb?!? what... oh well thank you 7-zip
http://www.filedropper.com/bbai
Are they getting this message and then getting to retrain or are they simply getting the message and not being given the opportunity to select a new promotion?Another bug related to parts of the new Combat Mod. I upgraded a bunch of Crossbowmen, who had the Honour promotion from Shinto Jingu, to Arquebusiers. Since Gunpowder units are not eligible for Honour, they naturally lost their promotion. However, the message that pops up is incorrect -- they aren't eligible for another promotion. Please differentiate between units that are actually eligible for re-promotion and units that are simply losing a promotion. See attached screenshot for the message.
I've only scanned so far, but I am not seeing any period when the AI players are running below 90% science, or having financial issues (I haven't checked stats for every turn, just sampled through the log however). When you automated this game what difficulty level was the human player (well the one that would be human without the ctrl-x automation) set to? If you had it set to something on the hard side, then AI automation is going to have issues with it I suspect, because the AI is tuned for Noble, where the AI plays, and builds much larger armies than most human players on higher difficulty would/could support. The result may well be roughly what you describe for 'your' player, but as far as I can see from the logs, none of the actual AIs are really suffering (no drops in science rate, no low cash reserves). When I get more time (this afternoon) I'll go through it more carefully, and also look at the logs for the nominally human player comparatively to the other players and see if that supports this theory.
this was SVN 3876 on Prince. and I still had fog of war on, so could not see any other civs on this island, but the automated civ certainly had a long period of suffering due to the odd behavior. so does ctrl-shift-x automation differ from normal AI behavior? I'm really curious how it works, or if it's the same. I was hoping to get an idea of how the AI grows from the start
@SO: I thought I saw you say somewhere that something was still wrong with archery bombard. It was a vague comment so... what's going on with that?