Tropical ocean or coast are both terrain, not features so it can't really have anything to do with the multi feature mod.I have a bug probably related to multi features. (Hotseat save attached. SVN 3895)
The tile directly south of Trireme Alpha (Hean Teav) is a tropical ocean tile, while it should be a tropical coast. IIRC that tile was not always ocean, but I don't know when or what was the cause of the change.
Also there are two tiles near the city of Nesi which is now ocean, but was coast before.
Unfortunately I don't have the before change savegame.
You are right, I was too quick about guessing. But it is still a bug. Maybe saving loading between different SVN may caused it?Tropical ocean or coast are both terrain, not features so it can't really have anything to do with the multi feature mod.
Do you have viewports on? I had to switch to Viewports because I was getting MAF's due to the size of the map.
I think your latest solution fixed almost everything -- I tried a recalc and the only lost promotion was a Female Shinto Missionary that obsoleted its Morale promotion. Morale was a bonus from the Famen Temple wonder. Did you do anything with Morale? It can be granted for free by both Famen Temple (Missionaries only) and Kong Miao.
Italians seem to be over emphasizing healers.
Spoiler :![]()
From BBAI.log
Spoiler :Units:
[172535.875] Settler: 4
[172535.875] Worker: 12
[172535.875] Explorer: 9
[172535.875] Javelineer: 4
[172535.875] Spearman: 3
[172535.875] Archer: 8
[172535.875] Canoe: 2
[172535.875] Trained Dogs: 1
[172535.875] Ambusher: 4
[172535.875] Rogue: 2
[172535.875] Town Watchmen: 9
[172535.875] Hunter: 4
[172535.875] Subdued Aurochs: 1
[172535.875] Healer: 15
[172535.875] Stone Axeman: 6
[172535.875] Stone Maceman: 6
[172535.875] Subdued Sabretooth: 1
Whats that?If you have chipotle enabled
Isn't that what I attached?The full BBAI log
The cheat code in the INI file that enables all the debugging functionalityWhats that?
Isn't that what I attached?
Can you find out for me what UnitAI type it built them under please. If you have chipotle enabled ctrl-hover will show you the unitAI for each group. The full BBAI log should also show a reason at the time the build is queued, if you still have the logs for when they were being built.
Looking at the XML, my question is, is there a good reason for the Healer to have UNITAI_ATTACK as an option? Because that doesn't make much sense to me.
it may be necessary to get hem included in attack stacks. What's its default ai?
Picture is attached, the stack with the green mark.
And I see that to play the save with version 26 is no trouble? Perhaps I can just see for myself if this fixes it.
reserve.
And this is the main reason, as I've said before, that Healers need their own AI. Especially with the new healing abilities they have pending. Reserve is a horrible pick for them as from what I could see it mostly represents all those units that have a somewhat undefined role but get thrown into wherever they are needed, including city defense, attack stacks, etc... It's the best of what we have for them at the moment because at least they tend to get injected around at random and in so doing fulfill their role (most of the time).
Remember that Vanilla didn't have this firm separation of medical units as we have here so we're working with an AI toolkit that wasn't prepared for that. If I had a greater grasp ON ai and I was working independantly, I'd definately have generating a healer AI setting on my own list. But I know you're a lot more clever than I when it comes to getting our units to function better (I mean that) so I've been leaving them up to you to sort out.
But when considering Healers and how they should operate, please try to provide them with the ability to include the capacity to fulfill the needs expressed in what I just explained last night in the Modders Documentation on Diseases.
I have a bug probably related to multi features. (Hotseat save attached. SVN 3895)
The tile directly south of Trireme Alpha (Hean Teav) is a tropical ocean tile, while it should be a tropical coast. IIRC that tile was not always ocean, but I don't know when or what was the cause of the change.
Also there are two tiles near the city of Nesi which is now ocean, but was coast before.
Unfortunately I don't have the before change savegame.
Agreed. I'll do this next week (give them their own AI that is)
Came across a couple of especially generous diplomacy trades from AI.
I've met 5 AI, of these 3/5 had lead working. Either way both these are not dead end techs.how many other civs had it at that time?