v1.16f: Issues? Bugs? This is the thread

My saved game continues to crash repeatedy after the patch. Hey Firaxis - here a text file with the errors and stack dumps.

I'll email the SAV file if you need it - but the file's too big for the forums.

Maybe it will help.

It's a huge map with 16 players, and 've made it to 1966. The crashes always occur during the first player AI turn after I'm finished with my turn.
 
Originally posted by torreti
My saved game continues to crash repeatedy after the patch. Hey Firaxis - here a text file with the errors and stack dumps.

I'll email the SAV file if you need it - but the file's too big for the forums.

Maybe it will help.

It's a huge map with 16 players, and 've made it to 1966. The crashes always occur during the first player AI turn after I'm finished with my turn.

I got simular problem. Did you tried to run your save game with old (1.07f) version of civ?

Here is link to my save: http://forums.civfanatics.com/attachment.php?s=&postid=135539
 
Bugs:

1. Riflemen make firing noises when walking/moving (this was reported in 1.0 but not fixed)

2. The slider in the F1 screen slides back if moved by only 10% in either direction (this was also reported in 1.0 and not heeded).

Bad gameplay decisions:

1. Having mutual protection pact with two nations who declare war on each other should not automatically trigger a war with the first nation to attack. Rather, the player should be able to choose whether he/she wants to get involved in the war, and on which side

2. The AI still gets substantial combat bonuses vs human players.

3. Armies should have more than 3-5 health bars to offset the random number being "stuck" on an unlikely outcome several times in a row.

4. Cruise Missiles are useless. They should be more powerful

5. Air units should be able to sink ships, and vice-versa (i.e. battleships and destroyers should be able to shoot down fighters)
 
I'd like to expand just a little on Shar's point #2.

I can't seem to win battles at all on Warlord. I haven't played the other levels yet.

I frequently lose battles when I have substantially more powerful units and many more of them. Is this the way it should be?

Good example, one lone swordsman with 1 health left (stading in open grassland) defeated 4 of my Elite Immortals with full health (and I was attacking). This happens with extreme regularity.

Sorry, don't know if anyone else is having problems like this.

Also, this may not be a bug, but it seems you can't go the peaceful route. I've tried several times to be very Gandhi-esque, very humanitarian and helping everyone out while still maintaining a strong defense force. Suddenly, around 1000AD, the ENTIRE world declares war on me in the space of two turns. It always starts with one civ, then the next turn every other civ declares war on me. Am I insane or does this sound not quite right.

Ok, thanks. I noticed this stuff started to happen after the patch, which I've just realized is the first patch. I'll grab the second patch and hope it fixes things.
 
I have something odd happening, though I don't know if it's a feature or not.

I am playing the Japanese. Now, I have been at war with Egypt for quite some time and my democracy collapses. NO problem, I wait one turn, choose democracy and see to it that almost all my cities are NOT in civil disorder. Well, I forgot two rather small ones, but at the end of the turn, again my democracy collapses. I have tried this five times now, and I don't know what to do about it. Republic seems to work fine, though.

I have savegames etc... available upon request.

Cheers,
Parthicus
 
didn't see this posted before, so...

When building a new city, I cannot select from the production queue. The list of units in the city screen is blank! Reloading allows you to see, but then, creating another city has the same problem...
I have uninstalled / reinstalled, with the correct patch, and still have this problem.

Also get the lost relationship lines, missing info / menu buttons at top, and the info box on the main screen disappears and reaappears...
 
Well, I am not sure if this is due to the patch as I actually seen it once before the patch :confused:

When I get the tech to build Wall Street some of the cities will start building it but the shield refuse to accumulate ??:confused: If a city take 16 turn to build it, it will stay at 16 turn forever :mad:

Before the patch, this can happen to one city and since one city is building the other cannot build it. After the patch it get worst, now almost every city with governor set as on will try to build it :mad: So I get like 10 city all building Wall Street and all stucked!!:eek:

Does anyone has this problem??
 
Theory of Evolution didn't work for me in the game I was just in. Post-patch (was a new game made with the patch (second version)).

I was researching radio when I completed the theory. It was the last advance I needed to advance to the modern age. There was no advances remaining to be discovered in the first two ages, and only advanced flight in the industrial I think. Warlord difficulty playing as the germans if it matters :) I was using edited rules, but none effected science that I know of.

In any case, I didnt get any free advances for its completion at all.

EDIT: Actually I looked at the autosaves, and I think I actually did gain advanced flight and sanititation out of it. I just didnt seem to get any notification of the discoveries like I normally would when completing the wonder.
 
Originally posted by seb794
I just wanted to post this here, in case the Firaxis folks are using this thread as a source for what needs fixing next ...

As others have noted elsewhere, there appears to be a major leak (resources/memory/swapfile) .. my guess is that it's in the swapfile management. Symptoms are pretty much the same in all reports ... after x amount of turns, the system slows down until it finally locks up. In my case, after twenty turns or so on a huge map, I get unexplained delays (like a unit in the middle of a move stalling for three or four minutes), and I've had my share of lockups, too. After a game exit, my hard drive will chatter for almost a minute or so cleaning up the swapfile -- and I have more than sufficient memory not to need a big swapfile.


I've been getting something similar. The game gets slower and slower, with worker turns taking 30 seconds to show that they built a road. Eventually, it will get to the point where only one frame of animation gets shown per minute. The hard drive light does not go on at all during this. Then I have to use ctrl alt del.

Also, sometimes a lot of my infantry get killed when attacking a single rifleman, and a lot of the text seems is distorted (weird colors), even though I have cleartype on.

Time of this report: 12/15/2001, 23:07:44
Machine name: JUSTIN
Operating System: Microsoft Windows XP Professional (5.1, Build 2600) (2600.xpclient.010817-1148)
System Model: System Name
BIOS: ASUS - 30303031
Processor: Intel Pentium III, ~869MHz (overclocked from 650, but I have experienced no problems because of this)
Memory: 256MB RAM
Page File: 214MB used, 404MB available
DirectX Version: DirectX 8.1 (4.08.01.0810)
Video Card: Geforce 2 MX 400 with 64 megs of memory, latest drivers
Sound card: Sound Blaster Live!
 
Hi there

My problems so far are the following:

a) The game ocasionaly crashes (freezes forever) whenever, within the city screen, I disband a unit to gain shields for the construciton.

b) The enemy unit animation is offline at the beggining of the game, I have to de-select it and then select it for it to work.

SYSTEM: win 98 SE, PIII, GeforceMX2, SBlive, working on the second civ patch.

That's all.Hope it helps.

Be well

Bruno Trancas

*************************
Email: Franktb@net.sapo.pt **
*************************
 
I have discovered that that the relationship lines under the FOREIGN ADVISOR dont appear sometimes.

I have also heard other with this problem.
 
Darkwing,

The reason the AI players gang up on you is your weak military. You need to visit the military advisor regularly. There you can see if your armies are: a)stronger b)average or c)weaker than an opponent's. If your army strength is too weak, the AI will threaten you with war to extort money. If your army strength trails far behind most everyone else, then they gang up on you like pirhanas on a wounded animal.

To avoid this, make sure your armies stay 'average' or 'strong' depending on your strategy. Personally, I keep my armies just strong enough to avoid being attacked. Ocasionally I will even pay bribes to avoid war. This way I get more $$ and pull ahead of everyone else by the end of the middle ages.
 
I have been reading the threads on this page for months prior to the release of the game. I have been into everything that everyone has said concerning the game. Oh, I must say that this game is awesome. After buying day one, I have been immersed in the game and thoroughly enjoying myself. I have not had much time to get on-line and see what everyone has been saying. Finally (a month later) I go to Civ 3 site, see that there is a patch and download it. I was 3/4 of the way through a regent game with Germany. I grabbed the patch on the 12th. I then go to this site and begin reading of all the problems with the patch. I say crap because I was kicking booty. I then read threads for 3 hours. I finally resolved to finish the game. I was in the year 1862 and life was war. I played 30 - 40 turns without errors. I tested everything that everyone was having problems with and I am happy to say no problems. I won the diplomatic victory in the year 1916. I really do not like the shadowing behind the population number though, however if that is theworst that happens good. I am going to up the difficulty level and number of AI to see if that gives me any issues with the game.

I am playing on a Dell Inspiron 8000. Windows ME. Pentium III 850 MHz 10 GB Hard Drive. Inspiron 32 MB Video Card.
 
My problems so far since last patch:

1- On large to very large maps turn times take forever and eventually slow down enough for me to watch tv and come back. This on an 1Ghz Athlon with 512MB RAM and ATA100 HDD.

2- While playing with eight civs all of a sudden 8 more civs appear from nowhere on tiny left-over places on the map. They all had lvl 12 cities and not only had the same technology I did they managed to start cranking out wonders and knocking out the Babylonians with amazing speed.

3- Transports now make firing sounds when ever they move

4- I spontanously lose the ability to trade with other civs I have already been trading with even if they and I have ports and there is a road/rail in the other civs resouce city leading to a port.

5- Other civs build wonders at an outrageous pace even if I start one in my best city (24 shields a turn) and am the first to discover the requisite technology.

6- Other civs get elite units without having fought anyone yet.

7- Unbalanced fighting. 3 veteren archers and 3 veteren spearmen couldn't defeat 1 Impi. The Impi dropped to one health at the start of my second unit's attack and then mowed through the remaining 5 units while it was on 1 red dot from dead.

8- Cities reverting to old civ after hundreds of years under my superior leadership even when they have a courthouse and my civ is eminent over all others and the civ it reverts to is near the bottom of the heap. Reverting city had all the cultural improvements it could have.

9- Foreign advisor screen shows a blank round yellow spot and insists it's the Americans when Abe's face is on other side of face wheel. Clicking on it gets me Abe Lincoln but none of the other civs in the game.

10- Absolutely terrible starting positions. Playing on warlord level I have yet to start someplace other than tall mountains, arctic waste, desert, or dense jungle. Where ever I start is always a terrible place on some tiny spit of land with the most difficult terrain.
 
I may owe an apology to Firaxis :))

Turns out that Windows 9x (and maybe other versions of Windows as well) have a known issue with swapfiles ...

It seems that Windows can wind up spinning its own wheels reading and writing paging information to the swapfile itself, depending on how much information it has (i.e., the size of the swapfile). The remedy is rather counter-intuitive ... REDUCE the maximum swapfile size, so it has less paging data slots to have to manage.

For example, when I was running a 256MB swapfile (with 256MB of RAM), the game would slow down/lock after five or ten turns). I reduced my swapfile size to 64MB and haven't had a lockup since. 320MB total is probably cutting it close, so I may have to up my virtual memory to 96MB at some point, but it will probably be to your advantage to limit your maximum virtual memory settings to the smallest amount you will be using.

Adding extra virtual memory "just to be safe" may not be the wisest course of action, if I'm right on this ...

Good luck to all ...
 
Problems I've noted so far (most have been noted by others):

1. City size number shading can get wacky in double digits. Playing with Romans (red) and decreasing city size will make the city size number disappear.

2. Workers on auto with nothing left to do will go to a city, and then go to sleep in an expended movement state. When you go to wake them up you get the "this unit already moved" message. Doesn't matter how long they've been sitting in the city. They do not wake up when something to do comes up (like pollution). Prepatch, they went to a city and then waited for instructions.

3. Boats with units on board have the box that is supposed to show what units are on the ship but sometimes the unit icons will be blank.

4. Worker icons in city view and military advisor view are blank.
 
Jason, you make me feel better, I thought I was the only one who noticed the armpit of the world starting positions. :)

Shaar, I always maintain a strong defensive force, a minimum of 3 of the best defensive units in every city I own. It just seems crazy that they allow all sorts of victories except if you try to be peaceful because the warmongering civs will gang up on you. Yes, it may be realistic, but come on, I think Firaxis should let peaceful civs a chance to win. It's not that I couldn't have built a huge army, I just didn't want to.
 
A known bug but that was not that much spoke upon and that still exists in the patch :

Changing color of civilization in the editor can crash the game.
 
I just recently emerged victoriously from a week-long game on Monarch level. I had several interesting observations that may or may not be intentionally written into the game design, but I thought were strange in the very least...

1. Diplomacy
In the later stages of the game, I couldn't give away strategic resources to other governments that were in need. I would offer coal or iron or saltpeter so that they could perhaps make some military units to defend themselves against other aggressors and they would repeatedly rebuff my offers. I would just put the item on the table and they would immediatly start to scowl at me. This was very peculiar...

2. Recon Flights
Fighters, Bombers and Jet Fighters flying recon missions could only see 1 square in all directions from their destination. However, if your destination square was over a mountain or hills, they could see 2 squares. Interesting that surface terrain sight bonuses would affect an airplane presumably flying high overhead. Also, these squares would often stay visible for several turns afterward. It seems more logical that a plane would always be able to see 2 squares away...

3. Nukes
Nukes can be messy, but apparently have no effect on the buildings or production (other than indirectly) of any cities within the blast radius. It's reassuring to know that even though half the population of my city, which could represent millions of people, are instantly wiped out from a nuclear strike, at least my cathedral and university and other structures are still intact. On the other hand, you'd think that blasting the capitol city of a rival civ that's about to complete their spaceship would pretty much destroy their chances of launching any time soon, maybe even lose a few components or force them to start all over again.

Just some interesting bugs/quirks that I found interesting. I'd be curious to know if anyone else has experienced anything like this.
 
I have the second patch and shield waste is higher in republic than in monarchy. I also mentioned this in another thread.
 
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