Minuteman
Minister of salty snacks
Jeff,
As several others have stated before me, the wait between turns while playing on a huge map (256x256), with 16 rival civs, is intolerable. It literally and effectively eradicates any enjoyment that one might derive from playing a game in such a large and diverse environment.
In addition, you may also want to increase (yet again) the number of cities that can be constructed by both AI & human players. Apparently, once 512 cities have been constructed, a bizarre hiccup of sorts occurs, with the remaining settlers that have already been built by the AI causing the game the slow down even further. The annimation produced when a settler tries to build a new city is simply looped ad nauseam until the game can finally proceed. Perhaps this is what is causing the game to run so slowly on huge maps?
Thank you, and good luck, Jeff
As several others have stated before me, the wait between turns while playing on a huge map (256x256), with 16 rival civs, is intolerable. It literally and effectively eradicates any enjoyment that one might derive from playing a game in such a large and diverse environment.
In addition, you may also want to increase (yet again) the number of cities that can be constructed by both AI & human players. Apparently, once 512 cities have been constructed, a bizarre hiccup of sorts occurs, with the remaining settlers that have already been built by the AI causing the game the slow down even further. The annimation produced when a settler tries to build a new city is simply looped ad nauseam until the game can finally proceed. Perhaps this is what is causing the game to run so slowly on huge maps?
Thank you, and good luck, Jeff