BlackTriad
Chieftain
Though subs and nuke subs are supposed to be invisible to all but other subs and the Ageis Cruiser it is not entirely true.
When not at war with a particular AI civ it never happens because I suppose they adopt NOT not continue into that tile and attack(causing a war).
But..when an AI civ IS at war with you and a goto path for one of their vessels brings them across one of your subs they ALWAYS choose to attack the sub. I have seen this happen with Frigates,Man 'O War, and Ironclads and they almost always win the battle as well.
Now it can be argued that this simulates the small probability of these vessels getting a stroke of luck and catching the subs by surprise on the surface but here I will disagree. The VERY low defense factor or the nuke sub ( 4 as compared to the much higher defenses of modern vessels ) I assume takes into account the vulnerability of undersea boats. NO modern nuclear sub would EVER be surprised..or even in the least danger, from a Frigate or an Ironclad.
I see two solutions.
Fix it so that AI vessels can't recognize tiles subs are in as travel tiles. Make it so they have no choice but to go around them.
Ammend the entries for submarines and nuclear submarines in the civlopidea and be sure to mention that ALL vessels are capable of seeing submarines.
This was a problem in Civ1 AND Civ2 as well. I can't believe this wasn't at least looked into.
When not at war with a particular AI civ it never happens because I suppose they adopt NOT not continue into that tile and attack(causing a war).
But..when an AI civ IS at war with you and a goto path for one of their vessels brings them across one of your subs they ALWAYS choose to attack the sub. I have seen this happen with Frigates,Man 'O War, and Ironclads and they almost always win the battle as well.
Now it can be argued that this simulates the small probability of these vessels getting a stroke of luck and catching the subs by surprise on the surface but here I will disagree. The VERY low defense factor or the nuke sub ( 4 as compared to the much higher defenses of modern vessels ) I assume takes into account the vulnerability of undersea boats. NO modern nuclear sub would EVER be surprised..or even in the least danger, from a Frigate or an Ironclad.
I see two solutions.
Fix it so that AI vessels can't recognize tiles subs are in as travel tiles. Make it so they have no choice but to go around them.
Ammend the entries for submarines and nuclear submarines in the civlopidea and be sure to mention that ALL vessels are capable of seeing submarines.
This was a problem in Civ1 AND Civ2 as well. I can't believe this wasn't at least looked into.