v1.979 / v1.479 / v1.089

Hooray, the Incan UHV is now doable on monarch even for someone of my meager skills on vanilla...provided you get lucky.

I founded three cities, pushed for bronze working and destroyed Tucume (lack of free buildings makes it not worth keeping), whipped three settler/axe pairs and went for CS and drama whilst waiting for the conquerors event. It comes through with england (who had taken over the aztecs) with a few cannons, knights, and musketmen who will take me apart...except that Lizze is willing to make peace for 420 gold before a shot is fired! I race my settler/axes out to take The Caracas and Paramaribo locations (just beating a french settler and an army of longbows who settle in cayenne) in the north and the Buenos Aires location in the south and whipping some theatres in them for quick land gain. The first UHV was very close (if I hadn't forced the French settler to move, probably would have lost it), and then I switch to 100% gold and two merchents in every city to get 3000 gold in 1685 (all three of my GP were merchents and settled in the capital). After the second UHV I sent a city to get the iron in the Brazilian interior, used my gold to tech and upgrade to macemen, ran artists in my border cities (managing to flip Cayenne) and eased to victory by giving in to any french or english requests (and exporting lots of resources).

Looking at the replay another factor that helped me was crushing of spain by France (who was islamic, and the major colonial power with 3 cities in Brazil and 5 in North America ringing the US), as the first spanish vessel I met wasn't till 1715 (they respawned). Also the christian holy city seemed to have been destroyed, leading to a heterdox europe (Buddhist England, Hindu Germany, Islamic France and Spain, Jewish Rome) that spent most of their energies fighting each other.

Love the dynamic names - The 'Islamic Kingdom of France' and the 'Calphate of Spain' was awesome!
 
Strange, they completely vanished from my attachments :S

Attempt 2
 

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Rhye, in the XML/text folder, there is a zip file with the dynamic civ naming files in it. Maybe this needs to be deleted for a next patch (42kB less)
 
M'Hael: I've seen that happen with a couple of my games (I haven't played as Turkey yet). The Turks would spawn, and when I finally found traded maps and learned about their land, their capital would be in the desert, and so would another city (just north), just like in your pic. Then it looked like the other cities would flip, but if Gordion wasn't around, the Greeks, through Byzantion or Aegea's culture, would control western Anatolia. The Turks would therefore have little chance, and usually end up very weak.
 
Hooray, the Incan UHV is now doable on monarch even for someone of my meager skills on vanilla...provided you get lucky.

You don't need luck, just send your work boat to meet the Europeans. (I wrote a strategy in the wiki, feel free to comment). Here's a screenie from last night.
 
My post was deleted for some reason - anyone have a link to the latest version? All of the versions I can find are dated August. Please do not delete this post without my permission again!
 
no crash experienced

Did you take a look at the screenshot? I am pretty sure my units are not supposed to spawn so far away from turkey's starting spot.
 
I seem to remember a previous post in which the Dutch occasionally spawn in the wrong place (in Denmark, I think). This could be the same thing
 
Can you use the modified CvGameCoreDLL.dll from BtS for playing Rhye's or will that cause problems?
 
Basically I'm looking to use the unofficial BtS patch that fixes culture and espionage displays on the buildings in the construction list. I have no idea how to complile anything dll related though. Oh well, Firaxis will fix it some day I hope.
 
- More tolerant stability for expansion, but more punishing for controlling core areas of other civs°°

- Adjustments of economy-based stability based on growth and terrain modifiers. This way civs that were advantaged like Mali and Egypt are less easy, while China and Japan don’t collapse such often anymore°°
-

THANK YOU RHYE!! :goodjob: :goodjob:

One quick follow up question though: What about if a civ's historical area of expansion includes another civ's core area? (e.g. Arabia controlling Egypt, Spain; Rome controlling France (Gaul), Persia controlling Babylon...etc.

I'm hoping that adjustment #1 here will help large civs like Russia expand into East Asia as they do historically; tired of seeing game after game with the vastness of Russia only going as far as Western Siberia. Also, AI Russia seems far too interested with attacking Scandinavia that they do with settling their historical territory further east.


And yes, I guess I'll be that 'annoying' critic when I politely ask:

Any plans on either tweaking Christianity to make it less dominant OR tweaking Islam/ AI-Arabia to make Islam spread more quickly and more aggressively. Too many games I've played where Arabia just turtles up in the Arabian peninsula with maybe 1 attack on Egypt and that's it.

Just a thought, would make the game more balanced and interesting IMHO.

Can't wait to see what a more stable China can do with Confucianism now that it's not collapsing every other century!
 
Any plans on either tweaking Christianity to make it less dominant OR tweaking Islam/ AI-Arabia to make Islam spread more quickly and more aggressively.

I've seen an Islamic Viking Union, Buddhist Germany...
 
Christianity is overpowered in real life too... They count millions of people among themselves who are just baptized but they don't believe just for statistic's sake
 
Aren't modifiers for China and and a bit too soft? I've been running some tests (American starts) and China is always the UberSuperPower in them...
 
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