The_Coyote
Emperor
1) The two cruiser units already have unique graphics at the moment, so there's no urgent need. Of course, due to the ability to change graphics with promotions, the graphic could still be used for a cruiser unit with extra movement points.
2) It would be kinda lame to ask you to create a no shader version if I'm not even sure yet if I wanted to use the model (due to not being able to see it - circular problem ).
3) How come it has so many polygons? For a ship at least. The stealth destroyer has a mere 150 polygons for instance, the missile cruiser some 400.
1) it´s not really a cruiser, it´s more a costal patrol craft (even if a helicopter could land on the ship in front of the gun - http://www.youtube.com/watch?v=jEWbRqf4MOo&feature=related ) [i only wanted to post the video link - was a bit chocked to see how big this tiny looking ship really is]
2) i thought nifscope could - nevertheless without in game test it´s really a bit of a circular problem - therefore attached a non shader version (also added the damage texture to the shader version)
3) i´m not a pro - to be honest, i created this model as part of a tutorial (so no real model optimations - was a side product) - and i also have the tendency to model parts which are important for me but in the modeling process but are barely visible in game (eg here the holes in the back are for real and not painted) - sometimes i do this because of my lacking painting skills - sometimes because i´m still under 1000 and i want it that way - compared to the stealth destroyer also the masts and radar parts cost alot, without there is already a drop by 300 (nifs also included)
(use it if you want it and / or need it - i only dislike the idea that somebody don´t use my model because he need a small fix / change and not asked me to do this)