v131 no animation!!

plisken

Chieftain
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Oct 16, 2010
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france
: ( with the last version v.131 dont have animation attak for all units?
whats the problem?
 
: ( with the last version v.131 dont have animation attak for all units?
whats the problem?

LOL!

Now I don't feel like the new guy around here anymore (that is more directed at me than you - no offense intended).

You just have to go into the Vanilla patch folder and edit the Options.sql file (which is self explanatory once you open it). Just change the number value to 1 for animations.

You can do this at anytime during a game as long as you are not in it at the time. You just have to save the game, exit, make the change, and reload the save - so you can change from animation to quick combat at any time.



The unedited sql file looks like this . . .

===========

INSERT INTO Defines (Name, Value)
VALUES ('PLAY_COMBAT_ANIMATIONS', 0);
-- 1 = play animations (no quick combat)
-- 0 = skip animations (quick combat)

===========


Thal - did you realize that the Read Me file says this??:

To speed up the game, set Quick Combat to 1 in the "Options.sql" file located in the same folder as this readme.
 
Thal - did you realize that the Read Me file says this??:

To speed up the game, set Quick Combat to 1 in the "Options.sql" file located in the same folder as this readme.

Yeah I noticed that too, and fixed it in v131.3. :)
 
Yeah I noticed that too, and fixed it in v131.3. :)

I noticed. I tried turning it off but it's not working. Combat animations still going.

I preferred it with none sometimes for Epic games which can go long.

I changed the 0/1 but it's still playing the animations.
 
Are you using v131.7 Beta? In the patch notes:

v131.7 Beta

Misc
The “play combat animations” setting in the Options file should work correctly again.
 
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