Txurce
Deity
I just played an extremely encouraging game. The AI was competitive scientifically, competed appropriately for CS, and built an excellent mix of units, making warfare much tougher.
My only quibbles is that the years move too fast now. I'd suggest slowing down the progress sooner.
A comment on the next version: I don't think it's a good idea to remove trading for DoWs. The AI does not always accept any deal. In fact, they decline more often than they accept. What does happen is that militaristic AI will accept any deal against someone they'd be happy to DoW in the first place... but the latter is definitely not always the case. Removing the option outright takes away too much flexibility, in order to avoid a relatively infrequent exploit.
There may be a courthouse bug: I built one in a conquered city, and still had the "occupied" symbol.
My only quibbles is that the years move too fast now. I'd suggest slowing down the progress sooner.
A comment on the next version: I don't think it's a good idea to remove trading for DoWs. The AI does not always accept any deal. In fact, they decline more often than they accept. What does happen is that militaristic AI will accept any deal against someone they'd be happy to DoW in the first place... but the latter is definitely not always the case. Removing the option outright takes away too much flexibility, in order to avoid a relatively infrequent exploit.
There may be a courthouse bug: I built one in a conquered city, and still had the "occupied" symbol.