v20 bugs and crashes

[r1613] Repeatable ctd when hovering mouse over that icon (see screenshot). It crashes instead of showing info box.

In that screenshot on the far right there is a (either a ) Jail or Police Station icon and a Fishmonger icon, what are those from?
 
wildebeest made on purpose?
or it is WildBeast?
 
Same as above workers walking right into death of an enemy?? I have lost over 15 workers already??

As mentioned below also.

http://forums.civfanatics.com/showpost.php?p=11231608&postcount=146

@Koshling, as requested:

one is 1 turn before, and the other is the turn it is happening (also on 2nd one, 2 or 3 turns later it happens again???). Current SVN used.

@DH: Didnt want to start a new post so i get two things, TXT and pink btns?

EDIT for DH:
OK you got the btns fixed but the TXT is still Large??
 
Misssing dds
Spoiler :
RESMGR: Texture Wheat_farm_base.dds failed to load
RESMGR: Texture English_Weapons.dds failed to load
RESMGR: Texture English_Weapons_Gloss.dds failed to load
RESMGR: Texture tiger_blink.dds failed to load
RESMGR: Texture tiger_blink.dds failed to load
RESMGR: Texture tiger_blink.dds failed to load
RESMGR: Texture tiger_blink.dds failed to load
RESMGR: Texture tiger_blink.dds failed to load
RESMGR: Texture RayManta_Look_N.DDS failed to load
RESMGR: Texture tiger_blink.dds failed to load
RESMGR: Texture plantation2a.dds failed to load
RESMGR: Texture Wheat2.dds failed to load
RESMGR: Texture Wheat_farm_base.dds failed to load
RESMGR: Texture FlagDECAL.dds failed to load
RESMGR: Texture PlayerColor01.tga failed to load
RESMGR: Texture PlayerColor02.tga failed to load
RESMGR: Texture FlagDECAL.dds failed to load
RESMGR: Texture PlayerColor01.tga failed to load
RESMGR: Texture PlayerColor02.tga failed to load
RESMGR: Texture FlagDECAL.dds failed to load
RESMGR: Texture PlayerColor01.tga failed to load
RESMGR: Texture PlayerColor02.tga failed to load
RESMGR: Texture English_Weapons.dds failed to load
RESMGR: Texture English_Weapons_Gloss.dds failed to load
RESMGR: Texture tiger_blink.dds failed to load
RESMGR: Texture //sim2.dds failed to load
RESMGR: Texture tiger_blink.dds failed to load
RESMGR: Texture tiger_blink.dds failed to load
RESMGR: Texture tiger_blink.dds failed to load
RESMGR: Texture tiger_blink.dds failed to load
RESMGR: Texture tiger_blink.dds failed to load
RESMGR: Texture tiger_blink.dds failed to load
RESMGR: Texture tiger_blink.dds failed to load
RESMGR: Texture AnimalTeeth.dds failed to load
RESMGR: Texture Mongol_Swordsman_128_GLOSS.dds failed to load
RESMGR: Texture Mongol_Swordsman_128.dds failed to load
RESMGR: Texture wcape.dds failed to load
RESMGR: Texture wcape_gloss.dds failed to load
RESMGR: Texture axeman_gloss.dds failed to load
RESMGR: Texture axeman_128.dds failed to load
RESMGR: Texture horns.dds failed to load
RESMGR: Texture horns_gloss.dds failed to load
RESMGR: Texture lotr_shield.dds failed to load
RESMGR: Texture lotr_shield_gloss.dds failed to load
RESMGR: Texture heavyaxe.dds failed to load
RESMGR: Texture heavyaxe_gloss.dds failed to load
RESMGR: Texture berseker.dds failed to load
RESMGR: Texture berseker_gloss.dds failed to load
RESMGR: Texture tiger_blink.dds failed to load
RESMGR: Texture tiger_blink.dds failed to load
RESMGR: Texture tiger_blink.dds failed to load
RESMGR: Texture tiger_blink.dds failed to load
RESMGR: Texture SugarSteam.dds failed to load
RESMGR: Texture plantation2a.dds failed to load
RESMGR: Texture Wheat2.dds failed to load
RESMGR: Texture tiger_blink.dds failed to load
RESMGR: Texture Wheat_farm_base.dds failed to load
RESMGR: Texture English_Weapons.dds failed to load
RESMGR: Texture English_Weapons_Gloss.dds failed to load
RESMGR: Texture plantation2a.dds failed to load
RESMGR: Texture Wheat2.dds failed to load
RESMGR: Texture tiger_blink.dds failed to load
RESMGR: Texture tiger_blink.dds failed to load
RESMGR: Texture tiger_blink.dds failed to load
RESMGR: Texture tiger_blink.dds failed to load
RESMGR: Texture tiger_blink.dds failed to load
RESMGR: Texture RayManta_Look_N.DDS failed to load
RESMGR: Texture tiger_blink.dds failed to load
RESMGR: ---- Unloading ----


Warning: building 848 is not associated with a CvCityLSystem node; it will not be visible!
Warning: building 538 is not associated with a CvCityLSystem node; it will not be visible!
Warning: building 536 is not associated with a CvCityLSystem node; it will not be visible!
Warning: building 513 is not associated with a CvCityLSystem node; it will not be visible!
Warning: building 512 is not associated with a CvCityLSystem node; it will not be visible!
Warning: building 734 is not associated with a CvCityLSystem node; it will not be visible!


audio :
ERR: FAudioManager::GetAudioTagIndex(): Could not find string SND_HUNS_SELECT of TagId 0
ERR: FAudioManager::GetAudioTagIndex(): Could not find string SND_HUNS_ORDER of TagId 0
ERR: FAudioManager::GetAudioTagIndex(): Could not find string NONE of TagId 5
 
audio :
ERR: FAudioManager::GetAudioTagIndex(): Could not find string SND_HUNS_SELECT of TagId 0
ERR: FAudioManager::GetAudioTagIndex(): Could not find string SND_HUNS_ORDER of TagId 0

Thats from v19, in v20 it is fixed.
 
i have latest svn - it is not fixed please recheck
 
Also, the movement bug sometimes still appears in my SVN from yesterday.
 
i have latest svn - it is not fixed please recheck

Your right, someone must have used an older audio xml file and placed them back in when they changed something else, but no biggy, they are now GONE:mischief:
 
While playing on Giant Earth Map scenario I got a strange random event - my scout revealed oil in prehistoric era!
 
sometimes that happenes and i had it too, several months ago that was. i think the event is ok and realistic (scout must rest on tile that has oil for some turns to trigger it). oil was no unknown ressource in ancient times and was used for certain processes which would make it ok to have an early oil well of some sort in my opinion. as it would be extremely rare the bonusses should be very moderate, maybe a bonus for some greek fire ships and paved roads (10%?) and maybe a research bonus for a certain tech (oil lamps?)...
 
here some more

LSystem failed to place node Leaf_Farm_4x4!
File Art/Structures/Cities/med_europe.nif does not contain a node named 1x1x2_04 pointed at by artref art:building
LSystem failed to place node Leaf_LandImprovement_4x4!
Could not find extra artref pointed at by artref art:TEA_PLANTATION_RACK
LSystem failed to place node Leaf_LandImprovement_4x4!

and audio errors...PLAESE look :)
 

Attachments

Minidumping on load. Not even able to get in-game on SVN from two days ago. Note, this is with a couple asset changes by me, but only in the Modules folder, but that should cause XML errors, not minidumps, and I already fixed the XML errors. :(

Edit: STILL crashes on the newest assets, new Minidump attached.

Edit2: When I remove my modules it doesn't crash anymore, odd...

Still failing, New modules and minidump are here.
 
The AI is constantly choosing the idle process when there are better options. In fact I think we can get rid of this process. Anyone have arguements against getting rid of it?
 
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