strategyonly
C2C Supreme Commander
Sounds greatCan you maybe do the same with my attached savegame
Here ya go:
Sounds greatCan you maybe do the same with my attached savegame
Can anyone confirm that the Apolistic Palace has been changed sometime semi-recently?
Here ya go:
I think with 'program' he means the beyond the sword.exe in your .../program files/firaxis/civ4/beyond the sword folder. right klick on the .exe and set "run as administrator"
For some reason i don't have a firaxis folder in program files X86. Does anyone know why?
Military : Vassalage is supposed to give a free noble in all cities. It doesn't.
Also, for some reason the Welsh culture has been disabled on the same turn in my capital Hattusas (38,72). Welsh requires Calm, which my city is happily working...
That's basic BTS gameplay... and any change is very recent, no more than 10-20 SVN versions...All members receive a production bonus for every Temple, Cathedral, Monastery and Shrine they own of the Palace's religion.
Hmm. I can't find any code that implements this, and the pedia entry that refers to it is just text (but text generated from effcts XML), so it could be utterly inaccurate. Aslo what does it mean by 'the Palace's religion' - there is only one Apostoloic Palace building defined and it's not associated with any specific religion so far as I can tell.Sevopedia : BTS Concepts : Apostolic Palace and UN:
That's basic BTS gameplay... and any change is very recent, no more than 10-20 SVN versions...
Will look at this nextFor some reason my capital is still not having any, even as I switched away from Divine Cult, and I also cannot build the Theatre of Dionysus there... (I checked all the buildings, and none seems to remove all
...).
Yes, it's for debug purposes and only appears with Chipotle enabled. Don't use it!In the change civics screen there's a drop down menu on the left using which you can see the civics of other players. The problem is that if you choose another player and then exit it will change yous civics to those of that player, even if you don't have the necessary techs! (Though since I haven't noticed this menu before it might be a debug menu that's supposed to do just that...)
Will look into this.When you load the following autosave, as you complete Leornado's Workshop and get to choose a free tech, you don't get any techs but the following message : "You have already chosen your free techs" (even though I did not).
Loading from a save game from the end of the last turn works fine.
Hmm. I can't find any code that implements this, and the pedia entry that refers to it is just text (but text generated from effcts XML), so it could be utterly inaccurate. Aslo what does it mean by 'the Palace's religion' - there is only one Apostoloic Palace building defined and it's not associated with any specific religion so far as I can tell.
Basically I have absolutely no idea how this is meant to work, so if anyone is able to enlighten me maybe we can fix it, or clarify that it simply has no such effect and thus remove/rewrite the offending pedia text.
The Palaces' religion becomes your state religion at the time you build it. This way you boost your religion. There are other wonders that are similar, The Spiral Minaret, is another giving extra gold from all state religion buildings. If you change state religion you loose the bonuses.
There have been no changes to these buildings in a long time as far as I know.
Sure sounds reasonable. EDIT: Done and posted in thread. (Turn times for "me" is under 30 seconds).
@DH:
Here is another Partisan error:
Traceback (most recent call last):
File "BugEventManager", line 363, in _handleDefaultEvent
File "Partisan", line 521, in onCombatResult
RuntimeError: unidentifiable C++ exception
Can you tell me what tag(s) in the palce defintion (it's XML) signifies this behaviour. Once I know that I should be able to track down the code...
<StateReligionCommerces>
<iCommerce>2</iCommerce>
</StateReligionCommerces>
Basically I have absolutely no idea how this is meant to work, so if anyone is able to enlighten me maybe we can fix it, or clarify that it simply has no such effect and thus remove/rewrite the offending pedia text.
This is even weirder as I thought : I can't build some of the religious wonders :- Can Wonders be destroyed when you conquer a city? Because I'm fairly certain my neighbor built the Hammurabi Stele of Laws before I had invaded him, and now neither this wonder shows in the wonder list nor the city and also I didn't get any free courthouses...
When you load the following autosave, as you complete Leornado's Workshop and get to choose a free tech, you don't get any techs but the following message : "You have already chosen your free techs" (even though I did not).
Loading from a save game from the end of the last turn works fine.
This is even weirder as I thought : I can't build some of the religious wonders :
- Judaism : Can't build Solomon's Temple and Ark of the Covenant in any Jewish cities (Masada was built by the Ottomans that I just eliminated that founded Judaism and is still there).
- Zoroastrianism : Kish (holy city) can't build Apadana Palace and Ishtar Gate, but Eridu can. Hammurabi Stele of Laws can't be built (though there's a small chance I razed the city where it was). Not sure about Nimrud Palace. Other cities I haven't checked.
- Kemetism : Kanesh (holy city) can't build any Kemetic wonders. Other cities I haven't checked.
- Asatru : Arpad (holy city) can build all 4 Sanctuaries just fine. Other cities I haven't checked.
Note that I've founded these last two religions, and as far as I can see they haven't spread anywhere outside of my cities, so nobody could have built these wonders. (Though about religion spread, there's Mesopotamism in Uruk, and I have absolutely no idea where it comes from...)
Note also that Masada is listed in the built wonders list, but none of the other wonders cited before (not even Hammurabi Stele of Laws) is.
I have trouble seeing any consistence with all this...
The reason I haven't noticed these discrepancies before is that I had Shamanism as my state religion, and Shamanism doesn't have any religious wonders (except the shrine of course that btw I still haven't built).
I don't think they should, it's not like you could rebuild them, barring the whole city being razed of course...Wonders may be destroyed when a city is conquered. Not sure if they should be or not. Razing a city with a wonder will destroy the wonder.
I think ALL the religious wonders have that requirement. I'm in a golden age right now, so it's easy to change religion to check...Some religion wonders require that the religion not only be present but also be the state religion.
I have not and I play with unlimited wonders anyway. What's weird is that once I've removed what Kanesh was building (Seminary), all the wonders re-appeared, BUT grayed-out (So I see them but can't build them!). Adding the Seminary again doesn't remove the wonders from the list. Carchemish and Kummanni also has the wonder's appearing greyed out (but without have the need to remove what it's building right now)I have no problem building the Kemetism in any city; holy, capital or neither. Have you reached your limit on wonders in the city?
Dear KoshlingPlease post a save game with a woprker that does nothing when you try to auotmate it.
Regarding Apolistic Palace, one other thing is, if you defy the resolution, you not only get the unhappy citizens, you lose the production bonus too