I spent yesterday downloading and playing V24 - this is the first time I have actually got to PLAY the game for about 2 months! (load it every day, but usually just to work on).
Two things struck me after oplaying for seevral hours (I'm between tribalism and sedentary lifestyle):
1) Volcanos are still out of control. Seems like every capital city in the game has its pet volcano! Mine erupted and destroyed a bun ch of improvemtns (annoying but fine), errupted a few more times then went into a 'calm' phase. I rebuilt the improvements so it promptly went active again. After a bit it calmed and this time a bit later went fully extinct (and I got obsidean for my pains). 5 turns later ANOTHER volcano sprang up in the same spot, wiping out the obsidean and re-destroying my improvemnts. It has errupted periodically ever since and not yet gone extinct again. The fact that every capital I can see has one means they are just too common (and also only happen next to cities which is not right). The fact that a fully extinct one errupted again a few turns later is also not right.
2) It's too easy. Something the AI is doing is seriously sub-optimal. My game is PerfectWorld on a huge map size with the default number of civs for that size. This means that civs are really quite spaced apart and no wars have taken place (just the odd scout being opportunistically bumped off). Thi measn it is not any of the known seriou AI deficiencies with combat that are the problem. Despite this, on immortal with increasing difficulty (so been diety for some time), I am miles ahead on score of the civs I can see, and more significantly am leader in GDP, production and food on the stats. I believe I am second in techs. Clearly, given the prodiction/health advantages the AI has it must have majorly screwed up to enable me to get ahead so soon. I'm not certain wht it is doing wrong yet (I have seen plenty of AI scouts and trackers so it's not that it isn't hunting for example), but it needs looking into.
Two things struck me after oplaying for seevral hours (I'm between tribalism and sedentary lifestyle):
1) Volcanos are still out of control. Seems like every capital city in the game has its pet volcano! Mine erupted and destroyed a bun ch of improvemtns (annoying but fine), errupted a few more times then went into a 'calm' phase. I rebuilt the improvements so it promptly went active again. After a bit it calmed and this time a bit later went fully extinct (and I got obsidean for my pains). 5 turns later ANOTHER volcano sprang up in the same spot, wiping out the obsidean and re-destroying my improvemnts. It has errupted periodically ever since and not yet gone extinct again. The fact that every capital I can see has one means they are just too common (and also only happen next to cities which is not right). The fact that a fully extinct one errupted again a few turns later is also not right.
2) It's too easy. Something the AI is doing is seriously sub-optimal. My game is PerfectWorld on a huge map size with the default number of civs for that size. This means that civs are really quite spaced apart and no wars have taken place (just the odd scout being opportunistically bumped off). Thi measn it is not any of the known seriou AI deficiencies with combat that are the problem. Despite this, on immortal with increasing difficulty (so been diety for some time), I am miles ahead on score of the civs I can see, and more significantly am leader in GDP, production and food on the stats. I believe I am second in techs. Clearly, given the prodiction/health advantages the AI has it must have majorly screwed up to enable me to get ahead so soon. I'm not certain wht it is doing wrong yet (I have seen plenty of AI scouts and trackers so it's not that it isn't hunting for example), but it needs looking into.