So, anyway, my reply to the thread generally...
...as you know, I've basically been absent for some time (the whole of V28 development really). Initially this was due to workload, but looking back, that was really more of a catalyst than the whole reason. The truth is that I got a bit de-motivated, so the work pressure lead to a rather easy decision to back off on C2C. The de-motivation arose from too much working on stuff I wasn't really enjoying working on, or in some cases found outright frustrating. It's no use to me to spend hobby time working on things I don't enjoy, and it's also no use to the C2C community, since it just leads to me being absent entirely. Consequently, I'm only going to spend significant time on things that are of interest to me from now on, in an effort to avoid a repeat.
Partly, what interests me reflects some differences in my goals from those of C2C more widely. Specifically, I'm not fully on board with the more-is-more philosophy (though I'm not inclined to push back against it either). For me what the game needs more than anything, is to be more challenging. Mostly that means better AI, and at least AI that keeps up with features. To be honest, if the game ended in the modern era that would be fine by me, if it remained challenging up to that point (in fact , if it did, then I'd want to see the next era and so on, but my point is that [for me personally at least] when the game dies due to lack of challenge, its continuation in techs etc. is essentially irrelevant).
With that in mind, here is what I intend to spend my time on:
- AI enhancements, including specifically:
- Improved hunting if there proves to be a problem with the existing hunting AI
- Surround & Destroy
- Great commanders
- Performance improvements for end turn processing. For V29 my goal will be a 20% improvement over V28
I will also provide consultancy as necessary for any work that happens on multi-maps, but I don't intend to do primary work on it myself if that can be avoided.