That ruins part of the concept of Civ, which is that you do get an actual and real-world civilization to control. I do not want to lose that at the start.
Also, some of the stuff you are suggesting is a bit concerning. Specifically the part about 'enabling the map to change based on declared culture'. How on earth is that at all realistic. Your geographical surroundings influence your culture, not vice versa.
Sorry... didn't mean to say 'map' there... that was a Freudian Slip... was thinking of the map when I meant the 'flag'.
Our current design already moves past the first part of what you're saying and takes a lot of the impact and importance of that decision away. I'm also not wanting to take that starting decision away from those who want to keep it by enforcing a particular way to play on this subject.
What I'd personally like to see, the C2C
I'd like to be able to play, makes what 'actual and real-world civilization' you control be
entirely a product of the environment and experience in the game (and be dynamic - undergoing infrequent changes - as no culture ever survived forever but somehow the player should be able to go from the beginning of the game to the end with the same culture - this being the very first immersion breaking unreality to the game.)
We've already begun moving towards making the civilization you control a matter of its environment by the methods we're using for culture obtaining. I'm currently suggesting one step farther, make the base culture depend on the starting location rather than on player selection.
That said, all along
I've also said that should be an option, as I also understand the players who feel as you do. Furthermore, to further quell any loss of enjoyment for that side of the fence that more greatly appreciates the feel of Vanilla and the depth of the impact of the initial Civilization selection, we should also strive to get all cultures represented by a civilization and all civilizations represented by a culture so that we can move into another game option that takes things BACK towards the direction you're talking about, where that civilization selection that's made at the beginning of the game is fixed and meaningful. Such an option would simply autobuild the cultural wonder that corresponds to that civilization.
Where we are now is a somewhat awkward in-between and perhaps that's best for the default. But getting BOTH of those options implemented eventually is IMO fairly important for us because at the moment we nibble at the backs of the minds of
both the immersive/reality seekers
and the boardgamers. I'm simply suggesting we give methods for both to get what THEY want out of their games.