Maniac
Apolyton Sage
Thanks!
In CivilizationIV.ini you can change the frequency of autosaving btw, so you don't have to remember to save all the time. Eg these values could work:
Btw, because of your game I realized there are a bunch of functions and probabilities, both old ones and new ones added by myself, that don't take gamespeed into account. Eg a big one is feature growth. On epic gamespeed this means fungus expands much faster than intended, and in your games already covers half the map while you only have a handful bases! This has been changed for the next patch. But for the moment I wouldn't recommend playing on anything else but Normal gamespeed.
In CivilizationIV.ini you can change the frequency of autosaving btw, so you don't have to remember to save all the time. Eg these values could work:
; The maximum number of autosaves kept in the directory before being deleted.
MaxAutoSaves = 10
; Specify the number of turns between autoSaves. 0 means no autosave.
AutoSaveInterval = 1
Btw, because of your game I realized there are a bunch of functions and probabilities, both old ones and new ones added by myself, that don't take gamespeed into account. Eg a big one is feature growth. On epic gamespeed this means fungus expands much faster than intended, and in your games already covers half the map while you only have a handful bases! This has been changed for the next patch. But for the moment I wouldn't recommend playing on anything else but Normal gamespeed.