Maniac:
articles on hurrying and morale
change button guide with conquer brightness
rubin PM
Teo buttons
grey out buttons
CFC planetfall forum
/WPC recruitment poster thread
/WC Junction
/GFV
/WPC planetfall thread
/WPC SMAniaC thread
-fix ali quote
-Alcohol! (It's what's for dinner.)
-Lesser species kept as entertainment, often against their will. Occasionally bonds of affection develop between owner and pet.
-A wonderful ingredient for glowing paints.
-Produced by a genetically engineered hybrid of Terran and Xeno flora, the F62 variant of the extract of the seeds of the Khaisal plant induces a prolonged state of euphoria and psi awareness in humans. While the extract is not intrinsically toxic, it is highly addictive, and therefore illegal in most places.
-grenade button
-empath button - b0d4f8 - f8f8ec
-place of Envecon in techinfos
-barb leader button, eg F5
-add two leaders
-shorten SMAX leader names
-terrain buttons
-make aki & cha leaders of some civ
-check size of diplo leader - 353*452 - cut off 1/30 at each side - W = H / 1.272727
-worm_gate -> dimensional_gate
-plasma thrower art
-barbarian state -> natives
-make raging barbarians normal spawning rate
if ( gc.getTeam(gc.getPlayer(self.iCivSelected).getTeam()).isHasTech(i) ):
screen.setPanelColor(szTechRecord, 85, 150, 87)
self.aiCurrentState.append(CIV_HAS_TECH)
elif ( gc.getPlayer(self.iCivSelected).getCurrentResearch() == i ):
screen.setPanelColor(szTechRecord, 104, 158, 165)
self.aiCurrentState.append(CIV_IS_RESEARCHING)
elif ( gc.getPlayer(self.iCivSelected).isResearchingTech(i) ):
screen.setPanelColor(szTechRecord, 104, 158, 165)
self.aiCurrentState.append(CIV_IS_RESEARCHING)
elif ( gc.getPlayer(self.iCivSelected).canEverResearch(i) ):
screen.setPanelColor(szTechRecord, 100, 104, 160)
self.aiCurrentState.append(CIV_NO_RESEARCH)
else:
screen.setPanelColor(szTechRecord, 206, 65, 69)
self.aiCurrentState.append(CIV_TECH_AVAILABLE)
rename space victory
add txt tag to leaderheads for title
We Love the faction leader title day
hints explaining the colour code
bunker imp destroyed upon bunker unit destroyed
check out better AI 0.70 for spy specialist
where in code production popup? / WIDGET_EXAMINE / POPUP_EXAMINE_CITY
fac sounds upon "new build order" popup - CvCity:

opOrder / chooseProduction - probably in executable / CvDLLButtonPopup::launchProductionPopup
hybrid forest contributes more to the flowering counter
marines should still have river movement bonus even when crossing river
alien artifact as happy resource
garden of eden -> the tree of life
hybrid forest +0.5 health, +1.5 planet, -1 mineral?
fungus gets +1 energy from bioreactor
In Vitro unit
formers should not move over water to build roads
terraformers should build kelp if no need for other terrain imps
source of white pines votes?
voice council proposal: ascent to transcendence, reqs min FlowC level, creates permanent alliance, war with terraformers
every unit has a off&def withdrawal chance equal to their hitpoints before the battle, or given by XP?
line of morale promotions
amphibious pods/jet pack doubles movement speed on water
change native life selection sounds, create AS3Ds
trainsound, selectionsound, actionsound, patrolsound, die, hurt, strike, audiorunsound (feature, terrain), ambience (feature, improvement, terrain)
fungal bloom feat & help txt
F6: don't display civics the faction can't run
hybrid civic gets health penalty
consensus civic can have state religion, but -1 hap for state religion
autarky back to -100% distance maintenance?
improve sea colony pod AI
sub should get bonus against aircraft
make rebel/native barb distinction - was destroyed by a - killed a rebel IoD
believers get combat bonus against infidels
believers start with missionary, reduce edenism spread speed, missionary reqs terraforming as prereq
tech for first explorer of borehole clusters?
having borehole cluster in your territory grants borehole technology
check out letum frigus event, for borehole tech inspiration
psi/dimensional gate should also transport sea units + change text
space elevator acts as teleport
only factions you have good relations with, should ask you to join war against his enemies
unlimited missionaries
differentiate sea/land fungus growth rate?
formers only become damaged inside your territory?
why can't great tycoon/hacker research tech?
unity pod gives defense bonus?
sea movement by land units only with terrain trade enabling techs?
dropship as needlejet combattype. how about special abilities compared to transport cruiser?
raceway pond gfx + xml
chopper & hovertank can attack water?
perfectworld2
http://forums.civfanatics.com/showthread.php?t=310891
quantity of fungal bloom spawns varies with your planet attitude?
naval yard & aerospace complex give +1 culture
addfreeunit, generatepath not working right?
reduce dropship movement?
dropship AI
council proposals: melt polar caps/solar shade effects, repeal un charter (razing, nukes), invite pirates/angels/drones as members, ban brilliance
planetary governor gets trade route bonus
unit which have been attacked cannot heal that turn?
pillaging also sets blockading to true - setBlockading(true); ?
water units can only pillage once per turn?
Better AI - assault_sea/explore_sea/settler_sea / AI refuses to explore or transport CPs / pickup
outpost/settlement/eden should reduce flowering counter
everyone gets a missionary upon researching the relevant tech?
sea colony pod should be able to carry one land unit, and survive base foundation + AI - CvUnit::found, AI_pickup, pushMission, AI_load, AI_guardCity
SPs: armory/weapons bay, reactor, sickbay, command bay, recreation bay, sleeping, shower, dead bay
Infest promotion: defeating unit creates larval mass (unit with larval mass promo which disappears on combat)
psychic terror promo causes +1 unhappy for 10 turns upon city attack
reduce native life cost?
buiten territorium (plotowner == -1) fungus defense bonus niet meetellen?
remove old planetculture code
hill attack/def bonus also applies to peak
ridge gets even bigger combat bonus
borehole, greenhouse, mine in hive territory can't be pillaged by non-psi units
hive gets slave units from razing base?
armor can't attack fungus, instead of can't move in fungus
diplo AI: only beg for tech if not tech trade possible
plothelp should show enabling tech if still required, even if already has enabling imp
barb natives can draft other natives - CvCityAI::AI_doDraft
"you hold bases which are culturally mine" diplo modifier
drone riots when drones and (genejack factory or under espionageunhappiness from incite drone riots)
pirates must start on water, different starting units
add free drones faction
effect midgame faction start on planet attitude?
morgan like khazad - CvPlayerAI::AI_doCommerce ? AI_goldTarget
ffh civ founder - addPlayerAdvanced
flowering counter threshold before native life can move inside borders?
remove barb flowC movement restriction code?
holographics & fac quote
change infantry combattype unitAi to citydefense?
trench dds, mapscript change
city culture affects surrounding terrain defense - see ffh forts
hyperian/hellian/empyrean name for flamethrower unit
gametxt civic help: hybrid/terraformed hated by hybrid/terraformer
can draft colony pod for 3 pop?
cloning vats: +food, still lets base grow without food surplus, as long as surplus health/happiness
cloning vats allow drafting?
water material supplies?
can't pick promotion while damaged
maxed out XP units get bonus to great general point production - same effect by exp bonus
a base of size 15/20 (under enclosed biosphere civic?) can build building which gives specialists (except doctor) +2 food?
doc:mob enables land terraintrade?
terraintrade over ice with naval/recycling tech? deal with CvPlot::isTradeNetworkImpassable
blockade reduces healing speed of enemy?
blockade reduces plot culture?
blockade doesn't block your own plotgroup and open border-partners / CvPlot::isTradeNetwork ? / getBlockadedCount?
without open borders, factions can't use your territory for plotgroup / CvPlot::isTradeNetworkConnected ? / blockade around your own cities?
still trade routes without open borders, but bonus with open borders
tech allows feature trade plotgroup?
fix repeatable techs - cvteam::m_paiTechCount
alien reactor imp: degrades with use
slavery only allows facility hurrying?
glowmites
air unit spawning?
change barbsperwatertile?
remove one of needlejets, tech_never
FFH high to low game option
CLONE - personality transcription, starts with XP, doesn't contribute to GG points
can't replace improvement on plots with fort or fungal tower - cvgameutils.py def canBuild
create fungal tower 'fort' improvement
planetary economics reqs PlaNets
ethical calculus, optronics
unity foil can upgrade anywhere
chopper/hovertank/gravship get defensive bonus?
zeppelin
thermobaric missile, smoke feature
fire/nanites/genetic virus takes out fungus?
weather control building
action buttons
different chance of rocky terrain on ridge and highland?
native life can pick "spirit guide/planetmind" promotion
fort gets higher yield on higher elevation
gambling halls secret project
sea beetles resource?
goodie creates improvements& features, fungal tower should also spawn spawning spot
battle ogre goodie
hated civic - diplo penalty?, gametxt?
renable highlander promotion
mount planet landmark -> see Fall Further vulcano - volc_sm.pcx button
pholus ridge landmark/button/resource
dimensional gate landmark?
garland crater landmark - gives iridium?
Ur/He gives combat bonus to individual unit per # of resource?
FfH art: new trees, mana button, FoL button, planar gate button, spider
genejack factory gives +1 unhappy under democratic
contact great people for their name - Sun Wenguang
"you seek world domination" diplo penalty if declares war while #1
aircraft can only land within air range
lagrange bonus AIobjective
nanites - hurry
units increase flow counter
every fungal tower increases flowering counter
promotion for canmoveimpassable
fungal missile
Bonus iResearchModifier FfH
Improvement iRange, iRangedefenseModifier FfH
Promotion IgnoreBuildingDefense FfH
Unit No war weariness FfH
larger city radii
Conqueror's Delight:
-spawn units in cargo hold
-onUnitCreated where in SDK? worm in IoD doesn't work?
refine IoD cargo spawn code
Barbarian IoDs will spawn with Mind Worms in their cargo hold.
base planet from commmerce slider
http://forums.civfanatics.com/downloads.php?do=file&id=6978
city maintenance modifiers
http://forums.civfanatics.com/downloads.php?do=file&id=5839
tech research cost modifier
http://forums.civfanatics.com/downloads.php?do=file&id=5837
higher farm growth on highlands?
http://forums.civfanatics.com/downloads.php?do=file&id=4626
ffh/DCM civ changer
Super Spies
http://forums.civfanatics.com/showthread.php?t=259221
culture thru trade routes
http://forums.civfanatics.com/downloads.php?do=file&id=516
bonus affects tech costs
http://forums.civfanatics.com/showthread.php?t=234120
CCCP iVoteModifier Impaler
http://forums.civfanatics.com/showthread.php?t=174026
CCCP GreatPeoplePointPooling Impaler
global GPP counter / look at great general code?
civics with flavor
http://forums.civfanatics.com/showthread.php?t=206770
examine city on conquest
http://forums.civfanatics.com/showthread.php?t=316806
enclosed bio doesn't get non-nature feature health/unhealth?
unit system
biolab/hydroplant/network node?/infirmary/maintenance bay? free with tech, increases colony pod cost/city maintenance?
OR rather free network node/infirmary/factory with some techs, but these techs increase max. # of cities maint, and add to # of cities maint
FfH unit duration
review pillage benefits
pressure dome/hab complex/hab dome/arcology
longevity vaccine
xenobrew
mercenary guild
petc inc
network backbone
thinker -> spy effects
sub can move through sea fungus at 1 mov?
hill attack promotions
scout patrol, marines, mobile infantry, gauss rifleman
leviathan bug in modern era
conscript, recruit, regular XP levels
total espionage spending does not affect mission cost
leaderheads
leader personalities
http://forums.civfanatics.com/showthread.php?t=274966
SMAniaC base names
tech screen: second road movement change
"plant psi emitter" spy missio, reduces planet value at base / health code
further rocky promos: infantry, hovertank, chopper/waiting for double working double terrain movement
no centauri preserve for enclosed?
enclosed bio civic obsoletes planet boni?
vary what barb units spawn
lagrange: improvement, build, unit, python fort, victory
jet pack upgrades to antigrav struts
tech sounds
barb spawn freq
remove weapon assignment code
AS3D_UN_SPACESHIP_FORTIFY missing
difficult movement through fungus
more fungus at start on grassland?
remove building graphics
razorbeak resource
geothermal spa gives health, acts as oasis
geyser...oasis...borehole...geothermal spa/shallows
event: geothermal activity detected: spa or borehole?
fallout impassable except for some units
locust interception chance
give interceptors blitz?
alien artifact / archeological dig?
foil double move in sea fungus promo?
enclosed bio civic cannot remove fungus?
no extra visibility land->sea
reduce base air capacity to 2?
SOLAR COLLECTOR TURNS POLAR INTO MOIST
native life promos: air range, cargo, invisibility
hit movies, terran fauna resources
university base music
change flowering counter/ # map plots
drop range promotion tag
dimensional gate bonus gives drop range
remove bCanstrike tag
remove gamecoreutil promotionvalid restrictions?
landmarks
spies should not be caught for just walking in rival territory
GPP/ general point increase affected by game turn
additional religions can spread with lower chance?
more than one religion can spread in base?
air/artillery interception
recycling tank reduces population unplanet?
defensive withdrawal
happiness: GPP
global GP collection with tech
FfH spell system?
fort should act as city for resource connection - list
barbarians must heal
artillery should use iAircombat?
buildings/Morgan effects base trade profit
Caretakers as sprawling civ
master should only take over BFC from vassal, even after including sprawling code
caretakers immune to nukes
progenitors pissed off at hybrids at high FlowC values: You wish to transcend (in our stead)
progenitors pissed off at terraformers at low FlowC values: You are harming Planet
settlers cost less in the beginning (with civic?)
sea CP can move through ice with some tech - canmoveimpassable, but cannotmove in ice feature until passable tech
native life combat penalty in jungle?
BUG
spy mission which converts base to free drones
spy mission which creates hidden nationality units "dissidents"
black out fort buttons when second former tries to help
incendiary bomb sets fungus aflame
check fungal tower range attack code - doesn't always attack
multiplayer logs & OOs
key theme techs are untradable
goodies should have tech prereq?
genites = knights of genetic purity
units should be unable to heal if heal rate < 0
bases razed by Cha Dawn/natives increase flowcounter
switch leader: GC.getInitCore().setLeader - cha dawn, aki luttinen -> zeta-5
civilization destroyed pop-up
advancedstartcostincrease in SDK? extra cost determined by # of global instead of player's units/routes/improvements...??
INTRONEW
[OUR_NAME][OUR_EMPIRE][OUR_CIV_SHORT][OUR_CIV_ADJ] EntryPoints/CvTranslator.py
[CT_NAME][CT_EMPIRE][CT_CIV_SHORT]CT_CIV_ADJ
probe teams can't coexist with other probe teams - attack them? - canCoexistWithEnemyUnit ??
yield display messed up? calculatenatureyield etc
why canreceivegoody no const? - is cvplayer::addfreeunit const ?
(if already visibility range bonus promotion

visibility range increases with fortification turns (what with bNoDefensiveBonus units?) by (movement points - 1)
city/cities -> base/s
F2: split up city maintenance into its components, new functions in cvplayer (see CvGameTextMgr::buildFinanceCityMaintString) & python
edenism gives negative planet
centauri tech enables feature trade over fungus
refine tech flavour values
double use of an espionage point
add some python callback defines
spreading religion in own bases should have 100% success rate?
orbital insertion only possible on plots you have vision on
can build bunkers inside vassal/teammate territory?
sporefish resource
capturing a unit sets haspillaged to true?
barb native life can capture native life (given with planetmind promo?)? Only native life of factions with negative planet attitude?
morgan industries should have base named Fountainhead, Atlas & Fallingwater, Picard Enterprises. Spartans: Citadel/Ponterbee Station
tie fungus growth to percentage of owned plots/mapplots?
Vassal State -> Satellite
can remove fungus in territory of terraformer factions?
do spartan popped units get a free combat promotion?
unit withdraws instead of dies if its victory odds were higher than 95%
tie foreign trade route profit directly to your relation with the other civ
(aqua)formers are invisible to barbarians inside your territory
A rather common radioactive used primarily in fission piles. The depleted isotopes are used in kinetic impact weapons.
Iron has been vital in the histories of all of the spacefaring races. The prime variance is the ratio of cast iron cookware to iron and steel killingware.
Exceptionally hard, and useful for many industrial purposes, these carbon lattice crystals have long been loved for their gleaming appearance. Even though the differences are no longer perceptible between manufactured and natural diamond
Wonderfully handcrafted with near-forgotten techniques and wondrously copied with exceptionally well known ones. 'Dogs playing poker', 'Kilrathi plays it by trust', and replicas of mid 21st century CE Terran plastic food storage unit
change bonus pedia healthy/happy
dimensional gate unit which can create that building?
stasis generator, nanohospital, quantum converter, hab complex, habitation dome, energy grid, terrarium
universal translator, network backbone, self-aware colony, Project PYRRHO, edit universe project
AI:
CvPlayerAI::AI_bestTech, CvCityAI::AI_buildingValueThreshold, CvCityAI::AI_updateBestBuild, CvCityAI::AI_bestPlotBuild
Buildings
CityBonus: building, tech
BonusCommerceChange: bonusvalue?, building, tech
cityplanet: tech, buildingfocus
tech/CvPlayerAI::AI_bestTech: UnhappyProduction, featureyieldchange (countCityFeatures), freepromotionpick
Traits
cityplanet: strategyhash, foundvalue
Specialists
CityPlanet: building, building->tech - AI_specialistValue?
health: building->tech
Civics:
CvPlayerAI::AI_civicValue
bhybrid/bterraformer/benclosed: civic, strategyhash, tech, AI_STRATEGY_
Improvements/Builds:
tech: AdjacentRainfallChange, PlotTypeYieldChange, TerrainTypeYieldChange, CoastalYieldChange, isaddsfreshwater, BuildingYieldChange
CityPlanetPercent: worker, improvement, tech, CvCityAI::AI_clearFeatureValue
worker AI for forts - workermove / AI_fortTerritory?
only build advanced terraforms/magtubes if extra formers - AI_updateWorkersNeededHere? or no undevelopedplots
when does terrain need to be irrigated? -CvUnitAI::AI_irrigateTerritory
Boni:
CvPlayerAI::AI_baseBonusVal
CityPlanet: colonization?, enabling imp->tech
Features:
tech: build order
Units:
PlanetModifierPercent?: unit, tech
foundwater: unit, city, colonization, tech, strategyhash
psi: unit, tech
Promotions:
PsiAttack; promotion, tech
PsiDefense: promotion, tech
PlanetModifierPercent: promotion, tech
AI for invis types
why does AI build so many farms?
bunker AI
prioritize researching techs enabling imps enabling resources
naval/planet strategy
why do factions run wealth process?
AI should build ships to protect damaged aquaformers
sea worker and colonization AI - CvCityAI::AI_bestUnit - CvPlayerAI::AI_foundValue
researching unitai_sea_colony unit techs should only be useful if out of land or enclosed - CvPlayerAI::AI_bestTech
why does sea CP explore? / CvUnitAI::AI_setUnitAIType
how do units switch unitai?
AI code for unity supplies hurry
unitai_great_doctor
AI_getPlotDanger - exclude "if (pLoopPlot->area() == pPlotArea)" ??
AI: don't build bases too far from plotgroups?
reduce espionage commerce value - AI_yieldValue, AI_commerceWeight ?
refine CvUnit::isActionRecommended build order suggestions
Units should prefer moving in plots which make them invisible
CvPlayerAI::AI_unitValue should look at what promotions a unit can have
CvUnitAI::AI_plotValid : make valid for immobile units, so that they can pillage, blockade etc?
change playerai functions involving canattack to take water movement rules into account
AI worked farm while outpost available??
NOT ME:
ask BUG: F9 statistics buildings # incorrect, CyStatistics().getPlayerNumBuildingsBuilt
request plotgroup mod
cvmaininterface line 795
cvmaininterface line 2351 addTableControlGFC
maintenance bay -> engineering bay
TESTS:
how does AI handle new peak movement rules in combat?
does AI use dropships for overland transport/drops?
does AI found sea bases?
GRAPHICS:
ask rubin about F screen background, like F4 green (ArtDefines_Interface),and leaderheads, flags - Art/Interface/Screens/TechTree/TechTreeBG.nif, MAINMENU_SLIDESHOW_LOAD
airship graphic aokces -> username who made it
include FfH hope effect in psi gate building
rubinize tech/fac/proj buttons
religion founding buttons
bridge/port gfx
change native life flag
empath button
terrain improvement graphics
unit buttons
nut bonus nif gfx
modern terimps, BrokenStar missile silo -> bunker?
main menu
cityset graphics
red light on unity pod
feature graphics density river hill border
solve slating trench lines
secret project buttons
asio WW1939 promo buttons
missionary buttons, eden, cycon(thinker), homosup
rubin SMAX factions flags leaders
update texture for tidal harness
infanterie
http://forums.civfanatics.com/showthread.php?t=320022
future cityset zerver
http://forums.civfanatics.com/downloads.php?do=file&id=10079
modern sniper & infantry, in my datalinks, uses infantry kfm - navy seal with better weapon
hammerhead
http://forums.civfanatics.com/showthread.php?t=279658
air unit
http://forums.civfanatics.com/showthread.php?p=7503829#post7503829
air unit
http://forums.civfanatics.com/showthread.php?t=300997
shuttle
http://forums.civfanatics.com/downloads.php?do=file&id=4595 4740
tank
http://forums.civfanatics.com/downloads.php?do=file&id=4332 3544 3543 3533 43
speeder
http://forums.civfanatics.com/downloads.php?do=file&id=925
inf&ntry
http://forums.civfanatics.com/downloads.php?do=file&id=4290 1824 9436
cyborg
http://forums.civfanatics.com/downloads.php?do=file&id=3720 3537 3536 3535 11261
walker 1.0
http://forums.civfanatics.com/showthread.php?t=291476
satellite
http://forums.civfanatics.com/showthread.php?t=176713
foil HROCHland mechinf-based
http://forums.civfanatics.com/downloads.php?do=file&id=4049
UN PK scout patrol Garret marine-based
http://forums.civfanatics.com/downloads.php?do=file&id=3199
war satellite asio
http://forums.civfanatics.com/downloads.php?do=file&id=1573
solar collector
http://forums.civfanatics.com/downloads.php?do=file&id=319
building graphics
http://forums.civfanatics.com/showthread.php?p=7405305#post7405305
drone industrial building
http://forums.civfanatics.com/showthread.php?t=313526
zerver plasma thrower
http://forums.civfanatics.com/showthread.php?t=314685
http://forums.civfanatics.com/downloads.php?do=file&id=1824 Rabbit, White
http://forums.civfanatics.com/downloads.php?do=file&id=9436 Zerver
http://forums.civfanatics.com/downloads.php?do=file&id=3720 C.Roland uses Redcoat animation
units:
drop trooper -> mobile infantry
plasmathrower -> helion
gravebringer
partisan
InVitro
good gfx:
white rabbit sam
automaton
gravebringer
bad gfx:
paratrooper (Firaxis)
WW2 plasma/flame thrower (AA)
infantry firaxis
marine firaxis
AT_INFANTRY
SAM_INFANTRY
alunit_sm.pcx
fungalpayld_sm.pcx
monbig11.pcx
ogre_sm.pcx
satbat_sm.pcx
volc_sm.pcx
SOUND
ask for privateer text & sounds
miriam and spartan music
"cpu drone riots over" when occupation timer at zero
"cpu enemy probe team eliminated"
"cpu faction eradicated"
"mission aborted" for withdrawal
"cpu new orders needed"
"cpu please don't go"
"cpu prod complete"
"cpu project complete"
"cpu project initiated"
"probe team compromised"
"request information/ are you certain you want to do this/review options"
"cpu resource shortfall"
"cpu insufficient energy"
sounds:
are you certain you want to do this?
enemy probe team eliminated
faction eradicated
mission accomplished
new data received
please don't go, the drones need you
production complete
project initiated
probe team compromised
request confirmation
resource shortfall
review your options
DISCUSSION:
melanin/molectronics leads to better solar panels/supercapacitator
rectenna: solar power transmitter, nanominiaturization
fungal bloom = -100 culture?
city maintenance
tech trades
culture increases council votes
net positive diplo modifiers increase if culture ratio bigger than partner?
espionage
/filefront, fileshack, mediafire
megaupload, atomic gamer, rapidshare, Apolyton, filefactory
https://planetfall.googlecode.com/svn/trunk/Planetfall_BtS
https://planetfall.googlecode.com/svn/trunk/SDK_BtS
http://rapidshare.com/files/153076203/Planetfall_v6.exe.html
http://rapidshare.com/files/153076203/Planetfall_v6.exe.html?killcode=8204203661213363839
http://rapidshare.com/files/156597984/Planetfall_v6a.exe.html
http://rapidshare.com/files/156597984/Planetfall_v6a.exe.html?killcode=260971601988621654
http://www.mediafire.com/?mjkmyvlzcyk
http://rapidshare.com/files/154060456/SMACSounds.7z.html
http://rapidshare.com/files/154060456/SMACSounds.7z.html?killcode=16847642983476391223
v6e
http://files.filefront.com/Planetfall+v6eexe/;12725960;/fileinfo.html
v7
*
http://files.filefront.com/Planetfall+v7exe/;13067061;/fileinfo.html
http://files.filefront.com/Planetfall+v7exe/;13081584;/fileinfo.html
v7a
http://files.filefront.com/Planetfall+v7aexe/;13071793;/fileinfo.html
v7b
http://files.filefront.com/Planetfall+v7bexe/;13166949;/fileinfo.html
v7c
http://files.filefront.com/Planetfall+v7cexe/;13180019;/fileinfo.html
v7e
http://www.megaupload.com/?d=NKNJUDIS
http://www.mediafire.com/?sharekey=12688a17b3f559734012e8015643d9c89a16cc6f6f7aed57
http://rapidshare.com/files/201679690/Planetfall_v7e.exe
http://planetfall.apolyton.net/Planetfall_v7f.exe
http://www.gamingvault.net/files/CivilzationIV/BtSPlanetfall/Planetfall_v8.exe
http://www.gamingvault.net/files/CivilzationIV/BtSPlanetfall/Planetfall_v8c.exe
http://rapidshare.com/files/214704633/Planetfall_v8.exe
450-0/742-303/1024-591
[tab]
Mod: Planetfall v7
[tab]
Patch: Patch "f"
Patch: Patch "g",
Mirror #1