Palaiologos2
Prince
"Vae Victis" is a scenario that attempts to recreate the fall of the western Roman Empire and the coming of the Dark ages, ending with the advent of the Viking Age.
Its nearing completion, yet i have stuck in creating the interdependencies for the Tech tree(which is 90% ready).
As i'll be away from my PC for about a week, i thought i'd create this thread, read people's comments and questions and hopefully gain the momentum required for finally finishing the techs and as it happens the scenario.
Features: 6 playable civs:
Romans
Persians
Franks
Germans
Scythians
Turks
and the Arabs(AI).
adopting a semi-dynamic philosophy of creation "Vae Victis", allows f.e the Romans to turn Christian in 700AD or in the 4th century(historical) or stay Pagan throughout, yet they can't turn Muslim. Featuring non linear events(f.e Attila's invasion is represented by the "Scourge of God" wonder, available for building by any of the Barbarian civs-whoever builds it gets a couple of uber units) i have tried to increase the replayability of the scenario and make it interesting for every civ to be played with.
The icons.bmp and rules section are ready, and so are the units, goverments, trade goods, terrain, all but the tech interdependencies. The individual techs themselves are ready as well. So are the events(written on paper though). The actuall scenario construction is a trivial matter since it will take me less than a couple of hours-once i disentagle the tech tree that is.
My own scenario creation philosophy has assured that unit and city count will be limited and will be using as many generic units as possible. I will post the map, which i made from scratch, as i think it is an excellent template for any ancient/medieval theme.
The scenario is(hopefully) much more than amassing units and capturing Roman cities. It evolves around state building, trade, diplomacy and warfare-much like vanilla civ. The nomadic civs(Scythians and Turks) are designed to play out differently than the "settled" civs-Romans and Persians. City building, trade, espionage are all freely allowed. Enough said-problem is i don't use word, excell or any other high tech crap, just pen and paper and can't just post the tech tree.
EDIT:How the hell does one post attachments? The old forums were much easier to use
Its nearing completion, yet i have stuck in creating the interdependencies for the Tech tree(which is 90% ready).
As i'll be away from my PC for about a week, i thought i'd create this thread, read people's comments and questions and hopefully gain the momentum required for finally finishing the techs and as it happens the scenario.
Features: 6 playable civs:
Romans
Persians
Franks
Germans
Scythians
Turks
and the Arabs(AI).
adopting a semi-dynamic philosophy of creation "Vae Victis", allows f.e the Romans to turn Christian in 700AD or in the 4th century(historical) or stay Pagan throughout, yet they can't turn Muslim. Featuring non linear events(f.e Attila's invasion is represented by the "Scourge of God" wonder, available for building by any of the Barbarian civs-whoever builds it gets a couple of uber units) i have tried to increase the replayability of the scenario and make it interesting for every civ to be played with.
The icons.bmp and rules section are ready, and so are the units, goverments, trade goods, terrain, all but the tech interdependencies. The individual techs themselves are ready as well. So are the events(written on paper though). The actuall scenario construction is a trivial matter since it will take me less than a couple of hours-once i disentagle the tech tree that is.
My own scenario creation philosophy has assured that unit and city count will be limited and will be using as many generic units as possible. I will post the map, which i made from scratch, as i think it is an excellent template for any ancient/medieval theme.
The scenario is(hopefully) much more than amassing units and capturing Roman cities. It evolves around state building, trade, diplomacy and warfare-much like vanilla civ. The nomadic civs(Scythians and Turks) are designed to play out differently than the "settled" civs-Romans and Persians. City building, trade, espionage are all freely allowed. Enough said-problem is i don't use word, excell or any other high tech crap, just pen and paper and can't just post the tech tree.
EDIT:How the hell does one post attachments? The old forums were much easier to use