Vampires of Transylvania

Spetznaz

Warlord
Joined
Jul 4, 2004
Messages
180
Location
Finland
This is my first scenario with Civilization 3 and don't suprise,if it's bad quality first.

Here's the scenario's story so far:

It's year 1889, enlightened science is changing the whole world, but in the Carpathian mountains people still live the primitive lifestyles of their ancestors, still ruled by the immortal vampire lords that made pact with evil hundreds of years ago.
Now, the secret of Transylvania has been accidently discovered by a travelling British reporter who is also the heiress of a noble family. She was to die for knowing the truth but upon learning of her being nobility the vampire lord Vlath decided to make her his undead bride, turning her into a vampire queen.
The women's bethroded, James Grant, famous adventurer arrives in Transylvania looking for her, after learning of the vampire's existance from doctor Gilbert MacPherson the vampire hunter he mounts an expedition to save her. Some of the people are determined to get their land rid of vampires too and join the expedition, but is their leader, the fanatical preacher Jula Vrotski sane? And why is an agent of the Austrio-Hungarian empire following them? Is it true that worse creatures than vampires live in Carpathian?
(Thanks for GoblinFanatic)


And the sides for this scenario so far are:
-The Hunters(Villagers and the Rescues squad)
-The Vampires(Vampires( :rolleyes: ),zombies,spiders,wolfs etc.)
-The Unknown(Hehheh,I'm not going to tell,yet)
-The Austro-Hungarian empire(Not Sure)
-The Wild Hill People(Not sure either)

The Scenario has only little amount of done things and I'd like to have some guys who could give resosources and information and new ideas

Edit 7.7.2005:
I added the map for sneak preview,but I strongly courage you to not to watch the half finished map,because It may destroy your gaming joy ;)
 

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Good luck with it. Sounds like a lot of fun. Maybe the Zombie Island scenario be useful to you for ideas.

Actually I'm using some ideas from Escape From Zombie Island 2,and this scenario will feature some comedy too,but not much cause I try to get the mood right.

Sounds nice, but how will you make the mood right, without any events files? :|

Well,it's hard,because there aren't no events like at good old CIV 2,but I have a trick what is usefuld for the appearence of the Unknown
 
Couple of ideas:
There are more Turkish units then Austro hungarians to be found, why not have a turkish army attack, rather then Austro-Hungarians? Or both?
There can be a separate 'holy' faction with fanatics and inquisitors, maybe with reinforments from Vatican.
Buildings and improvements:
Gas lighting:If a town has gas lamps lit it has better culture, happines and defense.
Lamps could also function like radars, giving extra fighting ability to units nearby.
Light fires/Garlic:A lot of bonfires to scare creatures of the night away, might be a defensive thing. No way to make only some units be affected AFAIK.
Chapel/Shrine:happines.
Smithy:production.
Telegraph station:A wonder that could produce 'reinforcements' every few turns.
Apothecary:Happines to all cities as it distributes medicine.
Church:Happines, produces some holy units maybe?
Town Hall:whoever controls it has the peasants on his side. (a resource?)
Turkish/Austrio-Hungarian embassy:Culture, happines and such, has to be held by it'
s faction cause if somebody else conquers it it's destroyed.
Armory:allows upgrades? Peasants into riflemen?
 
Good thing to have you helping me Goblin Fanatic,thanks

And I make the Turks a separate civ,along with Austro-Hungarians
 
Spetznaz said:
And the sides for this scenario so far are:
-The Hunters(Villagers and the Rescues squad)
-The Vampires(Vampires( :rolleyes: ),zombies,spiders,wolfs etc.)
-The Unknown(Hehheh,I'm not going to tell,yet)
-The Austro-Hungarian empire(Not Sure)
-The Wild Hill People(Not sure either)
Austro-Hungarian??? Don't like it. :(
I would suggest replacing it by something else. Here are some suggestions:
- Feeble humans
- Vampire Hunters
- V Slayers
- Bat Lovers
- Vampirifobics


.
 
May I ask,why don't you like Austro-Hungary in this scenario?
And it's part of the Scenario
 
If the scenario is very small-scale, like the Zombie Island one, with civs such as The Vampires and The Hunters and so on, then it seems a bit odd to have the great big Austro-Hungarian Empire in there. That seems like it should be on a larger-scale game, like standard civ.
 
No,it won't be the whole country :rolleyes:,they are like on a expedition,because they didn't really care about the vampires,but when they heard about the Unknown,they mounted expedition teams to find out what the Unknown are.But the Hunters just want to end the Vampire domination and rescue James Grant's girlfriend,and they don't know anything about the Unknown :evil:
 
Well I am sure this can make use of Shiro's Vlad leaderhead, possibly as the Vampire leader I mean. Possibly call one, Austro-Hungarian Expedition, and the other English Hunters, or something like that, to distinguish where they are from, but still keep the idea.
 
I allready have tried to search for the Vampire Vlad,not Vlad III
And on the other Leaders I can improvise,they are expedition leaders,not country leaders
 
Proposition for a city list:
Vampires
Vlath's castle
Vlath's guardhouse(a small keep before the castle, has to be taken to get trough the moat)
The black gazebo(near the castle there would be a 3x3 dead garden with the gazebo inside)
Strigaheim(evil hill people's village)
Graveyard(near a town, skeletons come out from there, similar role to the EFZI2 one)
The hunters:
Galinya is a town in the middle of the map:
Galinya village-center, has post office with telegraph.
Galinya church of saint Piotyr
Galinya, outskirts, there's a windmill here.
Vodyanya is a town near a river.
Vodyanya town-center, has the apothecary's shop.
Vodyanya town-the toll gate, a few guards are here, taking tolls.
Others:
A city for austrio-hungarians
A city for Turks
A monastery on a hill
A woodsmen village deep in a forest
An abandoned tavern
A cave
 
Hm well how will the city thing work? you have a lot of different races there (???) perhaps they could be cities that do not grow at all (minimal resource terrain) and cannot be starved either? (but i dont think that this can be done).
Since as you know there are only 5 different city groups in civ.

As for generic eurovillages you could check some of the graphics in my sig ;)

i might also make something new, if there are specific descriptions + pics (mill, gates etc)
 
How big is your map?
I think each civ should have about 4 cities, and Vampire having a bit more.

And if this unknown is what Austrian is after, why is Turk here? Are they after the unknown too?

I would prefer if the map is not TOO big, and no setteler.

Or Have the Austria or Turk have 1 or two cities, one embassy and one military/expedition camp with fairly good resources and food to make up the lost.

And please makes as much King units as possible, or non-buildable characters that would makes this stands out more..
 
Varwnos:
I am allready using your city graphics :)

Cloner4000:
The map 60x60,but I think it's too big.But I have thought of making more vampire villages and I'm using alot of heroes in this scenario

To all:
I just thought one victory condition for the Austro-Hungarians,not just domination and conquest
 
Excellent start ... just thought ... add Garlic as a resource ... but no settlers ... so you need workers to build roads and colony ...these will have to be guarded since vamps will attack ...

Garlic will enable better defence for city or build a crossbow unit with great defence because of garlic necklace

Other resources could be
>Silver to make silver bullets
>Holywater made in churches
>Mirrors
>Ash Tree found only in deep forests

Have a gypsy unit ... those humans who are thralls of the vamp overlords ... could be built by small wonder
 
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