These have been discussed before, but some of the developments I discovered when I picked the game back up left me with some questions about whether the design team had reconsidered their decisions on some of them.
Guilds/Corps - Since the guilds are all going away or being transformed, I was wondering if the design team had discussed the idea of using the Vanilla Corporations mechanics as some sort of Guilds system.
Espionage - I noticed there was additional information available now that in Vanilla requires espionage points to see. It also seems that there are a large number of mechanics in FFH that would mesh nicely with an espionage system, even if many active components were removed so most of the system was passive in FFH. Has this been revisited, or is there any inkling that it might be?
Guilds/Corps - Since the guilds are all going away or being transformed, I was wondering if the design team had discussed the idea of using the Vanilla Corporations mechanics as some sort of Guilds system.
Espionage - I noticed there was additional information available now that in Vanilla requires espionage points to see. It also seems that there are a large number of mechanics in FFH that would mesh nicely with an espionage system, even if many active components were removed so most of the system was passive in FFH. Has this been revisited, or is there any inkling that it might be?